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God Of War: Ascension Announced. Another Prequel?
by David 'Hades' Becker [ Thursday, 19th of April 2012 - 04:07 PM ]
It was teased on the PlayStation Facebook page and speculation surrounded about a new God Of War title. This morning we finally have the answer to the "tease." God Of War: Ascension has been officially announced with the below teaser trailer for the game. Not really a huge shock given all of the 'hints' and the fact that it is one of Sony's largest franchises. So let's see what we can glean from this teaser. Well not all that much. Read More...
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PAX East Hands-On: Wreckateer
by Matt Waitt [ Monday, 9th of April 2012 - 10:28 PM ]
At PAX East I got to try out Microsoft's Kinect for the first time ever, and the first game I played on it was Wreckateer. Wreckateer is an XBLA game that revolves all around destroying castles (hey, who doesn't love wrecking stuff?) The plot behind destroying castles is that you are a part of a demolition crew who is hired by the king to destroy abandoned and unwanted castles that have been overrun by goblins. Stepping forward and putting your hands together loads up the catapult, as you step back the catapult draws back, the more you move backwards the more powerful the shot. You then spread your arms apart and the shot takes off. Read More...
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PAX East Hands-On: Lollipop Chainsaw
by Matt Waitt [ Monday, 9th of April 2012 - 04:36 PM ]
During PAX East I got to get some playtime with Lollipop Chainsaw and interviewed the legendary Suda 51. Lollipop Chainsaw had some very smooth and tight controls, chaining attacks between kicking and swinging the chainsaw was simple enough to button mash if you wish, but at the same time complex enough to satisfy those who frown upon the mashing of buttons. The demo started off in a farm-like area, where some good ol' zombies popped up and begged for me to slay them (not really, but I could tell they were asking for it). Every time zombies pop up there is a counter on-screen that tells you exactly how many are there and need to kill. Read More...
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This BioShock Infinite Heavy Hitter Is Screaming For Vengeance
by David 'Hades' Becker [ Wednesday, 28th of March 2012 - 09:23 PM ]
Here we go with the final "Heavy Hitter" for BioShock Infinite. Yep, the fourth and final that they are revealing as a hardcore enemy that is just below sub-boss and above mook in the game. We've gone over the Motorized Patriot, the Handyman and the Boys of Silence so far. Now we get to look at the Siren. Sounds kind of nice at first, then you find out that she essentially a healer that can resurrect all of the enemies you've already killed with but a scream. I'm not sure if this is going to be one of those creatures that inspire the panic to kill right away or just plain get annoying after killing everything in a room only to have her bring them all back. Read More...
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BioShock Infinite Using Silent Alarms Now With Their New Heavy Hitter
by David 'Hades' Becker [ Wednesday, 21st of March 2012 - 09:46 PM ]
Last week we got a few videos showing a few of the suped-up enemies of BioShock Infinite. The Handyman and Motorized Patriot to be specific. Keeping things going here, Irrational has brought us yet another "Heavy Hitter" from the game. These ones are called the Boys of Silence. At first glance they don't seem to imposing and only a bit on the bizarre side of things. This is BioShock after all. What is interesting her though is that these seem to be what will be taking over for those damned alarms from the first two titles. Read More...
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BioShock Infinite Bringing Out The Heavy Hitters
by David 'Hades' Becker [ Wednesday, 14th of March 2012 - 09:13 PM ]
With the official release date set now is as good of time as any to start the news and information flowing for BioShock Infinite. I for one am glad because I was getting tired of watching the same E3 2011 footage re-hashed and produced as something new. So I thank you Irrational for giving us a look at the first two new enemies we will be facing in the game amongst what looks like a decent sized list. First up, in case you didn't see it last week, is the Motorized Patriot. I'll admit when I first saw this thing I was a little underwhelmed at first. Read More...
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BioShock Infinite Has A Release Date
by Matt Waitt [ Friday, 2nd of March 2012 - 11:12 PM ]
The guys over at Irrational Games have just put up a write up on their website that quite simply says "BioShock Infinite Release Date Announced." Excuse me while I go squeal like a little school girl at a Justin Beiber concert. Ladies and gentlemen it gives me great honor to announce to you guys that the release date of BioShock Infinite is October 16th, 2012 on the Xbox 360, PlayStation 3 and PC. Mark your calendars, quit your jobs, and put your social lives on hold. Ken Levine said that "After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition…BioShock Infinite has been our sole focus for the last four years, and we can't wait for fans to get their hands on it. Read More...
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Podcast of Reckoning Tier 4: Levels 21-30
by Brian Bentley [ Friday, 2nd of March 2012 - 02:19 PM ]
Aggrogamer.com brings you Podcast of Reckoning - a podcast devoted to Kingdoms of Amalur: Reckoning.  Matt, Corey and Brian are joined in this episode by Nicki Elliot.  The Podcast of Reckoning goes into full-blown Fateshift mode and breaks down finishing factions and their rewards.  Nicki describes her having to rely on the mouse-and-keyboard set up for a short time and the team continues to drool over housing.  Lastly, Corey describes the latest announcement of the Legend of Dead Kel DLC. As always, we're looking for your feedback. Read More...
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Podcast of Reckoning Tier 3: Levels 16-20
by Brian Bentley [ Friday, 24th of February 2012 - 09:08 PM ]
Aggrogamer.com brings you Podcast of Reckoning - a podcast devoted to Kingdoms of Amalur: Reckoning. Matt Waitt joins Corey and Brian in this episode of Podcast of Reckoning and has done some serious catch up.  The guys talk about faction quests - mostly focusing on the House of Ballads and the Warsworn.  The combat debate continues to be a hot topic between Brian and Corey and the guys also touch on housing. As always, we're looking for your feedback. Read More...
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The Walking Dead Game Is Playing Dead, But Not Really
by David 'Hades' Becker [ Friday, 17th of February 2012 - 05:20 PM ]
If you are a fan of the comics or the TV version of The Walking Dead then you might be excited to learn that there are a load of new details out for The Walking Dead Game from TellTale. By loads I am talking a nice 14+ minute "webisode" called Playing Dead and this is just the first of what can be assumed many episodes that cover everything that the studio is thinking of when it comes to making the game. If you don't want to listen to the entire episode here, let me give you a few bullet points on the new info. You will miss out on a few of the in game screen shots, but for the most part here is what is touched upon. Read More...
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Podcast of Reckoning Tier 2: Levels 6-15
by Brian Bentley [ Wednesday, 15th of February 2012 - 06:09 PM ]
Aggrogamer.com brings you Podcast of Reckoning - a podcast devoted to Kingdoms of Amalur: Reckoning. In this episode, Brian reveals that he has put a lot more time into the game and while he may not fanboy-it-up like Corey has been, he's been enjoying more of the game. Corey remains obsessed as the guys talk about the different factions, having a place of residence, their favorite skills and the possibilities of re-specing (reassigning skills). As always, we're looking for your feedback. Please leave a comment below or email me and I'll be happy to read it and incorporate it into the show. Read More...
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Podcast of Reckoning Tier 1: Levels 0-5
by Brian Bentley [ Monday, 13th of February 2012 - 03:27 PM ]
Aggrogamer.com brings you the sequel to the Skycast.  Now Brian and Corey are focusing on Kingdoms of Amalur: Reckoning. We're calling this one: Podcast of Reckoning.  Focused entirely on 38 Studios' and Big Huge Games' epic RPG, Podcast of Reckoning will be covering everything in-depth about the game from combat to quests to characters. As always, we're looking for your feedback. Please leave a comment below or email me and I'll be happy to read it and incorporate it into the show. Read More...
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BioShock Infinite's 1999 Mode Makes It Not So Infinite
by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 08:14 PM ]
Maybe it is just me but I find it funny that before when talking about BioShock Infinite the phrase "infinite possibilities" was tossed around and now there is a mode that makes everything worlds more finite. I'm talking about the 1999 mode that has been announced for the game. This mode is more or less another difficulty level like Normal or Hard except that it has one major difference; everything you do is set in stone. At first you might think that is mostly the case from before. You pick up a skill and that is your spec path for the most part with a little branching possible later. Read More...
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Add Another Title To The PS Vita's List, Mortal Kombat
by Fred Buell [ Friday, 20th of January 2012 - 07:50 PM ]
As if this wasn't to be expected right and why not? The most recent Mortal Kombat was a great revitalization to the franchise so it would be a great idea to port it over to Sony's new portable device. Let's just hope that it isn't just a search to milk more money out of our wallets. Let's see what was also announced with this. All Of The PS3 Content - This includes all of the DLC that has come out as well as Kratos. From the classic costumes to Freddy. Read More...
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Top 10 Games We Cant Wait For In 2012
by Matt Waitt [ Tuesday, 17th of January 2012 - 08:07 PM ]
With the beginning of the end of the world behind us a bit, we at Aggrogamer would like to share with you guys what we are most looking forward to in the next year. So without further adieu here are the games we're most excited about in 2012. Darksiders II Developed by Vigil Games and published by THQ, Darksiders II takes place during the same time period as the original Darksiders; players will be taking control of Death who is War's fellow horseman and brother. Featuring a new location that is said to be twice as big as the original game, a single quest hub will be connecting to a numerous amount of dungeons, one certain city area will feature more dungeons than the original Darksiders. The game will also feature some Loot, dropping from encounters and as rewards for doing main and side quests. Read More...
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