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PAX East Hands On: Boot Hill Heroes
by Andrew "Irradiccus" Franks [ Wednesday, 16th of April 2014 - 07:00 PM ]
We get all hands on with Boot Hill Heroes. Here is our experience with the game. Experimental Gamer showed off the second part to their RPG trilogy Boot Hill Heroes at PAX East this year. They initially started this back in 2012 by Kickstarting the first game reaching a goal over three times the goal amount. With successful funding the series has been moving rapidly beginning to pan out from the PC download to Xbox Live, PSN, and Steam. While of the three platforms only the PS Vita currently has access Xbox Live Indie is in the works with Steam awaiting the Greenlight. Read More...
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My Favorite Games Of Last Gen [Part 1]
by Kenton Winkfield [ Tuesday, 28th of January 2014 - 04:20 PM ]
A short list of some of my favorite games of last gen consoles. With the hype of the next gen consoles finally dying down, I decided to take a look back at some of my favorite games from last generation and reminisce about what drew me to those games. Or, I could just sit down and play them again and relive the gloriousness. That sounds like a great idea actually. I think I'll do that after I'm finished here. Read More...
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Review: Magic The Gathering: Duels of the Planeswalkers 2014
by Kenton Winkfield [ Thursday, 22nd of August 2013 - 10:20 PM ]
Back in April, I wrote an article showcasing what I had seen of Magic The Gathering: Duels of the Planeswalkers 2014 during my interview at PAX East. I had been waiting for the game to be released so I could hop into it and get my first look at the new Magic The Gathering 2014 Core Set expansion since, as always, I knew that all MTG players will get their first look and get to play with the cards first in DOTP. I was also excited to see what the new game type would be, since the last two games introduced Archenemy and Planeschase. When the day Magic The Gathering: Duels of The Planeswalkers 2014 released, I immediately lost myself in the game. Read More...
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Interview: Nathan Fouts From Mommy's Best Games
by Matt Waitt [ Tuesday, 7th of May 2013 - 05:36 PM ]
During PAX East I had the honor of meeting the President of Mommy’s Best Games, Nathan Fouts. A really cool guy, who is extremely passionate in what he does. We exchanged contact information and for the past couple months we have been emailing each other back and forth, talking about Mommy’s Best Games, Serious Sam, as well as some other things. AggroGamer: When and why did you establish Mommy's Best Games Inc.? Nathan Fouts: I started working at bigger companies, like Running With Scissors, back in 1998. Read More...
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PAX East Interview: Charlie Murder
by Matt Waitt [ Tuesday, 26th of March 2013 - 08:48 PM ]
On day one of PAX East I had the privilege to snag James Silva and Michelle Juett Silva, the punks behind SKA Studios, and pulled them aside for an interview. We talked about their upcoming game Charlie Murder; a Punk's love letter to Dungeons and Dragons with a lot of references and personal touches. We also talked about how insane Boston's roadways are, and much more. Here are some highlights from the interview. Read More...
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Review: Serious Sam Double D XXL
by Matt Waitt [ Friday, 22nd of February 2013 - 06:15 PM ]
Serious Sam Double D XXL is one hell of a mouthful, especially for a title of a game. But don't let the ridiculously long title discourage you from enjoying this great game. Featuring a Gunstacking ability, some awesome platforming, 2D side-scrolling action, and the comedy/humor we all know and love from the Serious Sam franchise. So let's talk about what I enjoyed about Serious Sam Double D XXL. God damn it I need to find a shorter name for that game SSDDXXL? Read More...
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Review: Double Dragon: Neon
by Fred Buell [ Wednesday, 3rd of October 2012 - 04:58 PM ]
Double Dragon: Neon is as the developers say; "A love letter to the 80s" and it is that and so much more. Double Dragon: Neon brings us the return of the Lee brothers; Billy and Jimmy and their quest to save Marian, the staple of 80s games, "the kidnapped maiden". This time she has been kidnapped by a new villain, Skullmageddon. Skullmageddon is a giant skeleton armored in... Well a suit made from bones. Read More...
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Double Dragon: Neon Soundtrack Whoopin' Ass For Free
by Fred Buell [ Wednesday, 19th of September 2012 - 05:17 PM ]
A few days ago Double Dragon: Neon came out causing 8- and 16-bit fan boys and nostalgia addicts alike cream their pants in joy. However a day before that happened, Majesco Entertainment unleashed this 80s beat'em up fest's soundtrack to the masses. This is every one of the 45 tracks from the game. Ranging from midi masterpieces to 80s inspired new wave and even into old skool hip-hop. The soundtrack can be picked up from the Official Double Dragon: Neon website for the low cost of FREE. If you haven't had a chance to play Double Dragon: Neon yet, get the demo, get this soundtrack, and get in on what you are missing. Read More...
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Under The Radar: Games You Might Miss
by Matt Waitt [ Tuesday, 11th of September 2012 - 10:33 PM ]
There have been a couple games that seem to have fallen off the face of the earth due to huge triple-A title, half assed updates and leaky faucet info dumps. So I thought it would be a good idea to refresh your memory on some games that might have fallen off of your radar. First up we got what seems to be a love letter personally sent to me. I'm talking about Hell Yeah! Wrath Of The Dead Rabbit Hell Yeah! Read More...
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Double Dragon Neon: A Love Letter To The 80's
by Matt Waitt [ Friday, 7th of September 2012 - 09:05 PM ]
The guys over at Majesco Entertainment have recently released a game play trailer for their upcoming title Double Dragon Neon. Double Dragon Neon is a reboot of the beloved classic Double Dragon. The game follows the story of two brothers (Jimmy and Billy Lee) in their journey to save their friend "Marian" who has been kidnapped. Double Dragon Neon also features 80's themed music, which can be found throughout the game and put into your "mix-tape" to listen to while you play. A variety of enemies including; Thugs, Monsters, and Huge Bosses. Read More...
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Review: Wreckateer
by Matt Waitt [ Tuesday, 31st of July 2012 - 11:03 PM ]
I first got the chance to play Wreckateer at PAX East this year (Back in April) where Iron Galaxy Studios (the developer of the game) were holding a contest. The person who got the highest score on a certain level would win an Xbox 360 bundled with a Kinect. It just so happens that yours truly got the highest score for the weekend and got himself $500 or so worth of merchandise. Now, this does not mean I'm bought out, or have a bias towards this game or its development team. It just means I owe them a review (not really, but I feel obligated to do so) Alright, well let's start off with the game play. Read More...
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Naughty Bear Is Back And Showing Off Game Play
by David 'Hades' Becker [ Wednesday, 25th of July 2012 - 09:36 PM ]
Over two years ago Naughty Bear hit consoles to a rather mediocre reception. I for one enjoyed the idea and concept but there was room for improvement. So I was a bit shocked to hear that there was another title in the franchise coming this year. Hopefully the team over at Behaviour Interactive has taken their time to polish up franchise a bit. Speaking of, why don't we take a look at the game play for the upcoming Naughty Bear: Panic in Paradise? That should give us a good look to see if that is the case. Read More...
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Review: Jeremy McGrath's Offroad
by Fred Buell [ Thursday, 19th of July 2012 - 10:10 PM ]
Jeremy McGrath's Offroad, developed by 2XL Games and published by Reverb (PS3) and D3publisher (360), plays like you would expect any offroad, rally or ATV game to play. It's smooth, it has some air control and it has competitive AI. That is where this game really ends with its current competition. Jeremy McGrath's Offroad has various unlocks as is expected in this day and age, like new vehicles and performance upgrades, however I couldn't find much reason to go after them. No motivation to keep playing despite this. Now don't get me wrong, the game is superbly crafted, no bugs at all as far as I could tell, beautiful graphics for an arcade title, the AI is smart and the controls top notch. Read More...
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Serious Sam 3 Finally Coming To XBLA
by Matt Waitt [ Monday, 14th of May 2012 - 09:13 PM ]
The guys over at Croteam have been working furiously since the original launch of Serious Sam 3: BFE to get their baby on consoles. We're looking at (maybe) a September / October release for XBLA and an even longer wait for PSN. "Regarding Xbox 360 SS3, it is in development, so we are on it since PC was released... It does require time to do all kinds of optimization's, first to fit all in memory and to get decent frame rate, as 360 is rather old hardware now (512MB RAM, lower range graphics card etc). Please be patient for around 4 more months for 360, we are doing our best to finish it in that time frame. Read More...
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PAX East Hands-On: Double Dragon Neon
by Matt Waitt [ Thursday, 12th of April 2012 - 04:39 PM ]
On the floor of PAX East was a small booth that had a pillar like set up with four different games. One of those games was hidden away from the casual viewing eye. That game was Double Dragon Neon, an upcoming XBLA game that not only impressed me with its beautiful art style, but also its nostalgic atmosphere. I know the audio quality is not the best, but hopefully you guys can understand everything. Read More...
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