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E3 2012 Impressions: Dead Space 3
by David 'Hades' Becker [ Wednesday, 20th of June 2012 - 11:28 PM ]
Talk about an awesome announcement at this year's E3, Dead Space 3! Yes I am one of those people out there who still love the franchise even though EA is milking it for everything. But Dead Space was one of the games in the recent years that revitalized the survival horror genre for me. Needless to say I did everything I could to fit in a viewing of the game. While originally this was shown behind closed doors at the show, recently the game's Executive Producer (Steve Papoutsis) posted a video showcasing exactly everything we all got to see on the show floor. I was nice enough to include the 20 minute game play footage show casing the single player and co-op for you below. Read More...
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E3 2012 Hands On: Borderlands 2
by David 'Hades' Becker [ Friday, 15th of June 2012 - 08:20 PM ]
Borderlands 2 has probably got to be one of the biggest sequels coming to market this year and yours truly here got a nice 30 minute hands on with the game. Not only that, but I got hands on with the Assassin class that has yet to be playable until E3. Well at least to the general public that is. So let me break down what I got to play and give you a bit of detail into a few things Borderlands 2. Before anyone asks, they didn't really go into detail on the character creation/progression in the game and I didn't have time to dig into the three trees of the Zer0. But as you can assume they all mostly revolved around things that would make you a better, sneaky killer. Read More...
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E3 2012 Impressions: Metro: Last Light
by David 'Hades' Becker [ Tuesday, 12th of June 2012 - 07:23 PM ]
Some may not know that while at E3 to see some of the titles you are interested in you sometimes have to sit through demos or presentations of games you have no interest in or may have barely heard of. This was the case for me, but it lead to a spectacular showing of Metro: Last Light. I had little to no clue about this horror FPS, outside of the live action trailer (see below), except that it is the sequel to Metro 2033. This was good going into the demonstration as I was able to view it through 'virgin' eyes. So the game play started out like one would expect of any FPS title. Read More...
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E3 2012 Hands On: Darksiders II
by David 'Hades' Becker [ Monday, 11th of June 2012 - 08:54 PM ]
With a tagline of "Death Lives" you better know that I would be all over Darksiders II and boy was I at this year's E3. While THQ didn't have a huge booth to show off the game, it was being shown behind closed doors as well as playable for the first time. For the most part it plays like Darksiders, but there were some pretty cool and nice additions that I will now go over. Do not that this was not the final build of the game, but the features discussed will be making their way in. For all of those out there who played and loved Darksiders, you will be happy to know that, like mentioned the controls and movement of DS2 is almost if not exactly the same. Read More...
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The State of Gaming: Publishers
by Fred Buell [ Wednesday, 30th of May 2012 - 10:18 PM ]
You all may have noticed lately the onslaught of things like Online Passes, On-Disc DLC, and DLC that have been announced and made before release. Many of you may be under the impression the publisher/developers are just being greedy and trying to squeeze out every penny from you. What you don’t know is the inner-workings behind the scenes. The publishers are losing money this gen due to higher cost of development, and lower economies. They also have long standing arrangements with stores like GameStop where if a game flops they will buy back the product at full price or eat the cost and make zero money back if the store decides to price cut it down to move inventory. Read More...
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Death Strikes Again With A New Darksiders II CGI Trailer
by David 'Hades' Becker [ Friday, 18th of May 2012 - 09:21 PM ]
Way back in March we got a nice little CGI trailer for Darksiders II. It was cool and beautiful, but it was only the first part of the promotional video. Lucky for us, below we have the next part of the clip which also leaves us wanting and waiting for the continuation of Death's badassitude. Yes it's a word. Deal with it. My only hope is that these kinds of clips will take over for the cut scenes in Darksiders II, at least for major scenes. Read More...
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Mercenary Ops Beta Opens
by Fred Buell [ Tuesday, 15th of May 2012 - 06:11 PM ]
Mercenary Ops; the new free-to-play 3rd person shooter MMO due out this Summer from Yingpei Games; is now accepting beta applicants. All you have to do is 'Like' their Facebook page and beta hopefuls will be selected and sent out beta codes for the promising game. Beta entrants will be allowed into the servers June 20th. I think Mercenary Ops looks great for being a F2P MMO and being based in the Unreal Engine 3 only helps. Customizable weapons and character perks put this along with other MMOs in terms of gear, but its co-op missions, boss fights and head to head style modes keep this game firmly secured in the world of shooters. Read More...
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Review: The Walking Dead: Episode 1
by Matt Waitt [ Thursday, 26th of April 2012 - 10:02 PM ]
Developed and Published by Telltale Games this episodic game takes place within The Walking Dead universe. While some characters share the names of those in the comic and TV show, it is a whole new story. The Walking Dead is a point and click game with "precision" quick-time events. Instead of simply hitting a button you have to aim in a specific spot and then hit a button. I sat down to play The Walking Dead expecting a quick little hour or so session but I soon found myself sucked in to the characters and their story. I actually finished the game in one session. Read More...
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PAX East Hands-On: Borderlands 2
by Matt Waitt [ Wednesday, 11th of April 2012 - 04:17 PM ]
Borderlands 2 is a massive improvement from the first installment. The controls are super smooth and tight. The feeling of level grinding seems to have disappeared, thankfully. Having other colors in the game, rather than just brown, has really showed off the rich and beautiful landscape that the world of Pandora has to offer. I got to play as the new Siren in the game: Maya. Her special ability stuns her enemies in a blackish purple vortex allowing you to get off some free shots. Read More...
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PAX East Hands-On: Spec Ops: The Line
by Matt Waitt [ Tuesday, 10th of April 2012 - 09:48 PM ]
At PAX East I got to try out a little bit of the single player campaign for Spec Ops: The Line, and had a great interview with one of the developers. I really enjoyed the demo at PAX East. It was very smooth and had responsive controls. There events where you had a chance to negotiate with your enemies, but if things went sour you had to reap the consequences. For instance one group of enemies had a hostage and was threatening to kill him. Instead of waiting for them to assassinate him, I made a quick decision to kill the enemies and save my team mate's life. Read More...
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This BioShock Infinite Heavy Hitter Is Screaming For Vengeance
by David 'Hades' Becker [ Wednesday, 28th of March 2012 - 09:23 PM ]
Here we go with the final "Heavy Hitter" for BioShock Infinite. Yep, the fourth and final that they are revealing as a hardcore enemy that is just below sub-boss and above mook in the game. We've gone over the Motorized Patriot, the Handyman and the Boys of Silence so far. Now we get to look at the Siren. Sounds kind of nice at first, then you find out that she essentially a healer that can resurrect all of the enemies you've already killed with but a scream. I'm not sure if this is going to be one of those creatures that inspire the panic to kill right away or just plain get annoying after killing everything in a room only to have her bring them all back. Read More...
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LittleBigPlanet Karting Now Officially Announced
by David 'Hades' Becker [ Monday, 26th of March 2012 - 04:07 PM ]
Well it only took a little over a month, but LittleBigPlanet Karting can now be considered announced. It has a new trailer and screens to say so as well even though it was pretty much "leaked" a while back. I know…I know… But when we all first heard about the game and saw the first images it was outside the pre-defined PR timeline for when it was to be truly announced. That is now. Ok, so we all knew it was coming for a while now but at least we do get a nice new trailer and a few screens to show off the game and where it is in production. Read More...
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Finally Some Game Play For The Walking Dead Video Game
by David 'Hades' Becker [ Sunday, 25th of March 2012 - 06:29 PM ]
We recently were given a look at The Walking Dead's game play via Telltale's debut trailer but it wasn't much more than a few seconds. A few seconds of very little compared to what the latest episode of Playing Dead has to show us. While the episode is about 15 minutes long, if you jump to the 7 minute mark you will get a glimpse at about 3 minutes of the game. Spoiler, it looks like it handles just as one would expect from Telltale. Take a watch. Read More...
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Time To Gawk At The View Darksiders II Will Be Giving Us
by David 'Hades' Becker [ Thursday, 22nd of March 2012 - 09:12 PM ]
I have to admit that every time there is something new for Darksiders II, visually, I find it a little hard to actually write something about it. I actually have a loss of words because the visuals of the clips and screens speak volumes more than I ever could and I am normally very long winded. This also makes me have to admit that when there is new stuff there is a delay on posting about it. Given all that, we have a new CGI Trailer as well as a newish Dev Diary for the game. The diary showing more or less the scale of the game world and some of the environments. Read More...
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BioShock Infinite Using Silent Alarms Now With Their New Heavy Hitter
by David 'Hades' Becker [ Wednesday, 21st of March 2012 - 09:46 PM ]
Last week we got a few videos showing a few of the suped-up enemies of BioShock Infinite. The Handyman and Motorized Patriot to be specific. Keeping things going here, Irrational has brought us yet another "Heavy Hitter" from the game. These ones are called the Boys of Silence. At first glance they don't seem to imposing and only a bit on the bizarre side of things. This is BioShock after all. What is interesting her though is that these seem to be what will be taking over for those damned alarms from the first two titles. Read More...
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