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World Of Darkness MMO Seems To Be Keeping The Theme
by David 'Hades' Becker [ Wednesday, 21st of September 2011 - 06:23 PM ]
If you are not a huge fan of White Wolf Publishing and their games, you most likely have no clue that they held their largest fan convention over the last weekend. Most likely not all that interesting to those who don't care for table top gaming or LARP. But for those of you who are MMO fans and love the setting of a dingy darker world that we live in, then you might want to keep reading. Why? Because at said convention the powers that be let loose some new details on the World Of Darkness MMO. Read More...
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Review: Dead Island
by David 'Hades' Becker [ Tuesday, 13th of September 2011 - 09:44 PM ]
When a zombie outbreak happens, you feel like you are on an island even in the middle of the main land. The only difference is that instead of freezing rough waters of the ocean surrounding you, you have a sea of mindless hungry cannibals. So how would it feel if you were stacked up against both obstacles? Of course, this just has to happen in the middle of a decadent holiday trip. Dead Island from Techland and Deep Silver is here to show you just what might happen if that did occur. Read More...
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Aggrocast Episode Eighty-Six: The One Where Brian Hates Everything
by Brian Bentley [ Monday, 29th of August 2011 - 03:40 PM ]
Brian simply hates everything in this podcast - from Game Stop to analog sticks to Kotaku. Well, maybe not everything, but just about. Listen to Corey, David and Brian talk over what exactly is games journalism and whether we consider ourselves to be a part of that group. You'll also hear us touch on the Game Stop / Deus Ex debacle and its affect on our lives. As always, we hit up the Community Spotlight as it once again hits close to home, we carefully dissect eight topics on Care / Don't Care and What You've Been Playing brings you closer with talk on League of Legends, Assassins Creed: Brotherhood and Deus Ex: Human Revolution. Vote for David in Sony PlayStation's The Tester! Read More...
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WarCorner: Blizzard Announces Vanity Pet Murkablo
by Corey Dockendorf [ Friday, 26th of August 2011 - 05:43 PM ]
Blizzcon is less than two months away and Blizzard has just announced that players who attend Blizzcon '11 on October 21st and 22nd at the Anaheim convention or those that pay $40 for the Pay Per View virtual ticket, will get the highly anticipated vanity pet Murkablo. It's like having a little Diablo in your Warcraft. Although this is not the first Diablo vanity pet found in World of Warcraft, as Mini-Tyrael was the pet given out at Blizzard's Worldwide Invitational back in 2008, it's still very exciting. We saw some brief video of this little fire breather back in June when a few data mining sites pulled him from the "depths of hell" and gave us a short preview. Read More...
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A Little Twsited Metal Before PAX Prime
by David 'Hades' Becker [ Wednesday, 24th of August 2011 - 03:45 PM ]
I like to think that there is no one sadder that myself about the Twisted Metal delay. I'm sure there might be, but I don't want to make assumptions here. No need to make and Ass out of U and Ptions. Am I right or am I right? Of course I am. Moving on now. Well we might not be getting the game in October and there won't be a "beta" for the multiplayer, at least as David Jaffe has stated. What we will be getting is a new playable map at PAX Prime. For those of us who are not going to PAX Prime and don't want to wait for news and videos to leak out, below we have a few new screen shots for your digestion. Read More...
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Dead Island Shows How Team Work Is Golden During Zompocalypse
by David 'Hades' Becker [ Tuesday, 9th of August 2011 - 09:56 PM ]
When choosing one's zombie team, you generally want to have a good group whom you know will watch your back and not hesitate to kill a zombie. There is no room for cry baby whiners who will end up killing you and the group down the line. It is just good tactics for survival. It would seem very amateurish if you didn't know that rule when it comes to surviving the zombie plague be it urban or not. So what is the big news here as it clearly isn't just a lesson on surviving Zompocalypse? Well Dead Island has officially gone gold so we can expect it to keep the September 6th launch date. Read More...
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Dead Island Is Making Curb-Stomping A Good Thing
by David 'Hades' Becker [ Tuesday, 2nd of August 2011 - 08:50 PM ]
It should be well known by now that each of the four playable characters in Dead Island has a finishing move for the undead when they are brought to their knees. The undead, not the character. Most of these moves include a stomp to the head or some other way of putting the final nail in the coffin for the undead. The below screen shots should be a good example of what I am talking about if you are still in the dark. Now for my extra two cents. Read More...
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Diablo III Brings Real Currency Trading
by Corey Dockendorf [ Monday, 1st of August 2011 - 09:38 PM ]
Well here's some interesting Diablo III news. Players will be able to exchange in game items for real currency! The service will be hosted through an unannounced third party company. The Auction House will be very similar to an E-Bay style system but also completely optional. Players will be able to purchase gold, weapons, armor and runestones on their current Battle.net accounts, but Blizzard says there will be no "Game play affecting" items available for this type of trade. At the time of this writing Blizzard has no plans to post items directly and will leave the item trading up to the players. Read More...
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Behind The Scenes With X-Men Destiny
by Corey Dockendorf [ Monday, 25th of July 2011 - 04:12 PM ]
X-Men Destiny is an Action RPG collaboration between Marvel and Activision. With an original story-line where you play as a new mutant within the X-men Universe, players will have the ability to make choices throughout the game, and your "Destiny" will be determined by these RPG style decisions. Marvel and Activision have released two behind the scenes trailers for their upcoming title X-Men Destiny. After the jump you will see the latest trailer, along with two behind the scenes videos. The behind the scenes videos consist of the actors from in-game, Scott porter and Jaimie Chung, explaining a little more about the games characters, Adrian and Aimi, also shedding some light on their background story-lines. Read More...
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Golden Eye 007: Reloaded Announced At Comic-Con '11
by Corey Dockendorf [ Friday, 22nd of July 2011 - 03:09 PM ]
GoldenEye is probably one of the greatest FPS's of all time and as of last year we got a port of the game on the Nintendo Wii. Which for a time brought back some of the N64 nostalgia. Well Activision announced today that they will release GoldenEye 007: Reloaded. Only this time on Xbox 360 and PlayStation 3, chock full of upgraded features. With its official announcement we have an HD trailer to feast your eyes on. Along with a boatload of HD pics and 60fps of awesome-sauce. Read More...
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World Of Warcraft Expansion Leak
by Corey Dockendorf [ Thursday, 7th of July 2011 - 04:54 PM ]
It's been six years. Six years since World of Warcarft first came out. Recently we had patch notes and the release of 4.2 with Ragnaros back in full force. Exciting right?! Oh the expansion leak, that's what you're here for… the fake leak… Really folks? Within the six years that World of Warcraft has been around, when was the last time you saw a leak for an expansion this close to Blizzcon that wasn't leaked by Blizzard…? Seriously? World of Warcraft is like a tight lipped zoo. Read More...
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Rise Of Immortals Enters Open Beta
by Corey Dockendorf [ Wednesday, 6th of July 2011 - 03:46 PM ]
Petroglyph Games has opened its doors to everyone willing to participate in the new free-to-play Multiplayer Online Battle Arena game Rise Of Immortals. In fact, it's so open, you just need to head over to their site and sign up! This title has been in beta for a couple of months now, and finally ready for the public to get some hands on time with it. Well if getting a sneak peak of the soon-to-be released title isn't enough, players that participate in the open beta test will get 1000 Petroglyph coins at launch (a little over $10 micro-transaction cash). Also, to show off players battle prowess and that you had a head start (I'm sure everyone will have it by launch) players will receive an exclusive Immortal skin. Read More...
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Review: Transformers: Dark Of The Moon
by David 'Hades' Becker [ Tuesday, 5th of July 2011 - 11:07 PM ]
As I am sure you undoubtedly know, the new Transformers film is in theaters. This also means that the new game based on the film, Transformers: Dark Of The Moon, has hit shelves to try and draw more money out of our pockets due to nostalgia. Yep, here is yet another film based game. Another chance for a game company to rush something out just to catch a few extra bucks from the hype. Let's see how this fairs against all of the other film based shit games out there. The Story After the events of the last film, the Autobots have taken it upon themselves to help the human race by performing secret missions to keep the peace of the world. Read More...
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E3 Hands On: Dead Island
by David 'Hades' Becker [ Friday, 17th of June 2011 - 10:50 AM ]
If you've followed anything I've written regarding Dead Island on this site, you would know that this is one of the few titles I am extremely excited to play. So you can only imagine my excitement when I was let in on the (as I was originally told) appointment only demo. A demo that focused specifically on the multiplayer/co-op of the tragedy in paradise. What could be better? I'm done gilding the lily here, so let me just take you into the bulk of what I got to see as well as control in Dead Island. Read More...
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E3 2011 Hands On: Twisted Metal
by David 'Hades' Becker [ Tuesday, 14th of June 2011 - 08:56 PM ]
So it has been a year since the new Twisted Metal was announced at E3 during the Sony press conference. It seems like it would be a good time to check in and see what the designers over at Eat Sleep Play have been doing since then. Yes there have been some fun new trailers and game play footage, but that doesn't give one a good feeling of how the game would handle. For that you need to place hands to controller. It was extremely fitting that the first location to get my godly hands on the game was in the arcade set up immediately after the Sony conference. Read More...
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