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Not The Kind Of Blood Drive You'd Expect
by David 'Hades' Becker [ Tuesday, 14th of September 2010 - 07:56 PM ]
Hey zombie fans who also play video games! Activision has a brand new IP for all of our XBoxes and PS3s coming out this November. Yea, just in time to miss Halloween, but still another "new" IP for us to drop our hard earned cash on. Here's what Blood Drive is all about. In Blood Drive, contestants must use their motorized death steeds of steel in a televised game show where drivers battle each other and hordes of revolting flesh eaters in an all-out fight to the death. Face undead frat boys, cops, strippers and bachelorette partiers, each with their own special brand of death and devastation – and ways to die! While these rotting monsters wander the streets of a desert sin city craving sweet, succulent brains, your enemies have come equipped battle hardened armed vehicles, including heavily weaponized muscle cars, hot rods, and more. Read More...
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Aggrocast Episode Seventy Eight: Keeping The Class Up
by Brian Bentley [ Thursday, 9th of September 2010 - 03:42 PM ]
Corey joins up with Brian and Binh again for another exciting and yet "classy" episode of the Aggrocast. The crew talks about what they have been playing - including Mafia II, Mushroom Wars, Persona 4 and going back old school with Dungeon Siege 2. This week the crew delves into the XBox Live price increase as well as the price drop of the Nintendo DSi. Then, Corey decides to play devil's advocate for Apple's newly announced GameCenter. Hilarity ensues when all three gentlemen dance around the PC/Mac debate once again. Read More...
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Let's Look At Jigsaw's Drawing Board
by David 'Hades' Becker [ Wednesday, 25th of August 2010 - 05:51 PM ]
Where does he get all those wonderful toys? Oh wait wrong franchise for that quote. But it still kind of fits for Jigsaw in the Saw film and video game franchises. Doesn't it? For those of you that don't know where he gets them let me spoil it for you. He makes them himself, unlike Batman. Just like any good builder, be it creative death traps or video game level design, it all has to start somewhere. That somewhere usually blueprints or conceptual art for the ultimate thing to slay audiences minds. Konami is giving us all a look at the genius behind some of these traps, levels and characters in the upcoming Saw II: Flesh and Blood video game. Read More...
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I Can't Live Because Of You NCSoft
by Binh Nguyen [ Saturday, 21st of August 2010 - 11:51 PM ]
Craig Smallwood from Hawaii will soon be a name that will be in gaming news for a while. Why? Wired.com has reported that Craig has filed a lawsuit against NCSoft. What for you may ask? Craig claims that NCSoft “acted negligently in failing to warn or instruct or adequately warn or instruct plaintiff and other players of Lineage II of its dangerous and defective characteristics, and of the safe and proper method of using the game.” Wahhhhh? Craig claimed NCSoft should pay unspecified monetary damages because of how addicting the game is. Read More...
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Review: Transformers: War for Cybertron
by Binh Nguyen [ Tuesday, 6th of July 2010 - 08:18 PM ]
When Activision first announced that High Moon Studios would be making a Transformers game, I was a bit skeptical. That is, until I saw the trailer and screen shots of the game. Granted it is not the Transformers we all, or at least most of us, know and love. And no, I do not mean the recent live-action Transformers movie. I am talking about the 80's cartoon series, including the full length movie where I first cried over the fact that Optimus Prime died in the epic battle with Megatron*. Unlike the most recent movie-based Transformers game, High Moon Studio took everything we love about Transformers and created a 3rd person shooter with a great story. Read More...
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E3 2010 Impression: Spec Ops: The Line
by Binh Nguyen [ Tuesday, 22nd of June 2010 - 08:34 PM ]
At this year's E3 it seem like everyone and their mother had some sort of shooter that will be coming out later this holiday season or sometime in 2011. Yager Productions and 2K games is no exceptions where they showcase Spec Ops: The Line for the first time. If for some odd reason you do not know much about this game then here is a little something about the game. Spec Ops: The Line is a third-person modern military shooter where you choose your own path in the game base on tough and unimaginable choices that you have to make on the field. The field where you have to make those choices, the destroyed city of Dubai. Read More...
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Who Is The King Of Naughtiness?
by David 'Hades' Becker [ Friday, 11th of June 2010 - 10:53 PM ]
I would say I am, with my book having over 18,000 ways to be naughty and generally lash out at the filth of the world. But runner up I will have to tip my hat to Naughty Bear. Although there has been some controversy over the rules in his Book Of Naughty™, Naughty Bear at least lives up to his book unlike all the posers out there that say they follow the Book of Naughty™ or the Guide To Being More Like Hades™. For those out there that want to even have an snow flake's chance in Hephaestus' forge at keeping up with the two of us, let me show you a nice video from Naughty Bear. A video showing how to follow his book and try to get to our level of "Naughtitude. Read More...
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Dead Space 2 Cover Art Revealed
by Brian Goodman [ Saturday, 5th of June 2010 - 09:40 PM ]
I guess there isn't much else to say besides what is in the title. Here is a link to the tweet just released from the official Dead Space Twitter account. You can also see the art at the bottom of this post. About a year and a half ago ago I bought the first Dead Space used in the bargain bin, looking to kill some time. I wasn't expecting to, but I personally really enjoyed the first Dead Space. It wasn't very scary, nor did it have a very original plot, but it functioned very well with above average mechanics and fantastic graphics. Read More...
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Naughty Bear To Force You To Come Out The Closet
by David 'Hades' Becker [ Thursday, 3rd of June 2010 - 09:09 PM ]
For the love of the Gods, really another plagiarized page from "How To Be More Like Hades™". Seriously, that is it. Once, ok. Twice, shameful. But now quince. Naughty Bear has stolen too many ideas from my guide now. Time to whip that lawyer into gear to get this legal action taken care of. Confused on what I am talking about? Well below is another except from Naughty Bear's "Book Of Naughty." His rule number 207 titled "Hide'n'Seek" shares quite a resemblance to my rule number 487. Read More...
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Naughty Bear Are You Losing Your Touch?
by David 'Hades' Becker [ Thursday, 27th of May 2010 - 07:06 PM ]
As Naughty Bear has been stealing more and more for the book How To Be More Like Hades™, I would have expected him to use one of the better rules this time around. That rule being #12, "Use Their Own Knife Against Them." But instead he went with the less used rule #1012, "Curb Smash When You Can." Which does not make sense as it is a larger slap in the face to gut someone with their own machete. Watch the below clip from the Book Of Naughty and see what I mean. #86 "Naughty-Kill" is not all that naughty. Read More...
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Google Gets Pac-Mania
by Kevin [ Sunday, 23rd of May 2010 - 12:42 PM ]
To celebrate the 30th Anniversary of Pac-Man, Google has done one of the coolest things with their logo in recent memory, transforming it into a playable stage of the classic game. Though I hesitate to think that this will be a trend and will lead to more video game related logos for Google, it's good to see that when they decide to introduce something gaming related they actually make it interactive and not static. You can start the game by "inserting a coin" or by waiting ten seconds before the game starts automatically. Pac-Man has been one of the constants of gaming since 1980, and was introduced when the more popular games of the time were space shooters like Asteroids. Read More...
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Blizzard Like Facebook
by Binh Nguyen [ Wednesday, 5th of May 2010 - 08:30 PM ]
So have you ever wondered what would happen when you take two online services and have them work together as one? Well wonder no more as Blizzard Entertainment announced today that Battle.net gaming service will integrate with Facebook. Thats right, more of a reason why you should have Facebook. Blizzard first step is to have StarCraft II players to quickly add Blizzard gamers who are friends on Facebook to their Battle.net friend list. “We are pleased to be working with Facebook to integrate their platform with Battle. Read More...
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Mechwarrior 4: Finally Released For Free As Promised
by Brian Goodman [ Tuesday, 4th of May 2010 - 03:17 PM ]
Well there's not much else to report here except go here to get your hands on one of the best PC-exclusive action titles ever released. Nothing streamlined or dumbed down for the console, just pure 30 button action at its best. There have been some reports of server issues, but they seem to have been resolved. I personally think this is an awesome move that will have a short term loss, long term gain for Microsoft (who has finally released one of my favorite IP's), as well as Smith and Tinker - a new developer who has taken the reins for Mechwarrior 5. There are no profits to be found by doing this, but what they will get is the love and respect of the huge Mechwarrior fanbase. Read More...
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Review: Beat Hazard
by Brian Bentley [ Monday, 26th of April 2010 - 06:26 PM ]
A combination of the best of what you love about Geometry Wars, Asteroids and Audiosurf, Beat Hazard is a rocking hand-eye coordination / spatial recognition challenge. Developed and published by Cold Beam Games, the game takes the music already stored on your computer and turns it into a space shooter. Big on gameplay, Beat Hazard makes no pretense regarding the presence of a story. Rather, it absorbs the drama from the song and builds your world from that palette. Read More...
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Brian G Asks: WTF is up with DLC?
by Brian Goodman [ Monday, 26th of April 2010 - 04:20 PM ]
It's an exciting time to be a gamer because there is definitely a lot of pivotal stuff going on in our industry right now. Today I want to go on about a reasonably new development of an old concept. Expansion packs have been around since the mid 90's in the PC world. Back when the PC dinosaurs ruled the video game landscape (and just about any game could be played on any computer without a video card that costs more than a PS3), if there was a successful game, a half a year or so later we would see an expansion pack. People who enjoyed a game could purchase more content for around $20 to $30-ish. Don't quote me on this, but the first expansion in my memory was the level add on pack for Doom II released in 1995 called "Doom II Master Levels. Read More...
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