Pwned Network
 
 
 
 
Chief Editor
David Becker
Articles | E-Mail | Twitter
Writer/Photographer
Julia Schoebel
Articles | E-Mail | Twitter
Writer/Photographer
Jana Lass
Articles | E-Mail | Twitter
Writer
Cody Killebrew
Articles | E-Mail | Twitter
Writer
Racheal Mastel
Articles | E-Mail | Twitter
Writer
Raymond Bruels
Articles | E-Mail | Twitter
Photographer
Juliet Meyer
E-Mail | Twitter
Photographer
Joe Murphy
E-Mail | Twitter
 
 

 

Advertisement
 
 
 

CES 2012 Hands On: Warp
by Brian Bentley [ Tuesday, 17th of January 2012 - 05:06 PM ]
At CES 2012, Microsoft was showing off their upcoming promotion set to begin on February 15th – Xbox Live House Party. A new XBLA title released each Wednesday for four weeks, House Party plans to grab your attention with hot titles, then monopolize your week as you ready for the next installment. You've already seen the previews on two of the four titles – Alan Wake’s American Nightmare and I Am Alive. Now, we’ll jump into EA's offering to XBLA’s version of pot luck dinner: Warp. Read More...
Bookmark and Share
4447 Views
 
CES 2012 Hands On: Alan Wake: American Nightmare
by David 'Hades' Becker [ Monday, 16th of January 2012 - 10:41 PM ]
So I'd feel like I was not doing things right here if I didn't tell you that this is more of a hands on with Alan Wake: American Nightmare's new game mode, Fight 'til Dawn. There wasn't much to look at or play around with in the single player mode at CES outside of the few tidbits below. So there is that out there. Now let me get into what I did get to play around with. Plain and simple what I got to see was Alan Wake in a Survival Mode or Horde Mode, depending on how you want to look at it. Read More...
Bookmark and Share
4481 Views
 
Advertisement
CES 2012 Hands On: I Am Alive
by David 'Hades' Becker [ Monday, 16th of January 2012 - 07:07 PM ]
Talk about a game that has an aptronym. That's a name that describes what it does for those scratching their head there. I Am Alive has survived a near cancelation and multiple delays since it was first announced Darkworks was developing it almost four years ago. It was brought in house to Ubisoft Shanghai and is still very much alive. In fact I got to get all handsie with a demo being shown by the game's director. So let me break down where the game is now from the original announcement. Read More...
Bookmark and Share
3599 Views
 
Page: 1 of 1