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Konami Pre-E3 Conference Recap
by Matt Waitt [ Friday, 1st of June 2012 - 06:47 PM ]
Alright with E3 right around the corner, Konami took it upon themselves to have their 2nd annual "Pre-E3 Press Conference" which started off slow with some social game updates and news. About half way through it picked up for the "hardcore" gamer base. Here are some of the highlights Zone Of The Enders HD, will be releasing for PS3 and Xbox 360. Also it has a new opening animation (See Below). The Metal Gear franchise has been around for 25 years. Read More...
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Mercenary Ops Beta Opens
by Fred Buell [ Tuesday, 15th of May 2012 - 06:11 PM ]
Mercenary Ops; the new free-to-play 3rd person shooter MMO due out this Summer from Yingpei Games; is now accepting beta applicants. All you have to do is 'Like' their Facebook page and beta hopefuls will be selected and sent out beta codes for the promising game. Beta entrants will be allowed into the servers June 20th. I think Mercenary Ops looks great for being a F2P MMO and being based in the Unreal Engine 3 only helps. Customizable weapons and character perks put this along with other MMOs in terms of gear, but its co-op missions, boss fights and head to head style modes keep this game firmly secured in the world of shooters. Read More...
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Serious Sam 3 Finally Coming To XBLA
by Matt Waitt [ Monday, 14th of May 2012 - 09:13 PM ]
The guys over at Croteam have been working furiously since the original launch of Serious Sam 3: BFE to get their baby on consoles. We're looking at (maybe) a September / October release for XBLA and an even longer wait for PSN. "Regarding Xbox 360 SS3, it is in development, so we are on it since PC was released... It does require time to do all kinds of optimization's, first to fit all in memory and to get decent frame rate, as 360 is rather old hardware now (512MB RAM, lower range graphics card etc). Please be patient for around 4 more months for 360, we are doing our best to finish it in that time frame. Read More...
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Review: The Walking Dead: Episode 1
by Matt Waitt [ Thursday, 26th of April 2012 - 10:02 PM ]
Developed and Published by Telltale Games this episodic game takes place within The Walking Dead universe. While some characters share the names of those in the comic and TV show, it is a whole new story. The Walking Dead is a point and click game with "precision" quick-time events. Instead of simply hitting a button you have to aim in a specific spot and then hit a button. I sat down to play The Walking Dead expecting a quick little hour or so session but I soon found myself sucked in to the characters and their story. I actually finished the game in one session. Read More...
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Aggrocast Episode Ninety Six: PAX, Max and Mass Effect 3
by Brian Bentley [ Wednesday, 25th of April 2012 - 04:42 PM ]
Matt, Corey and Brian are at it again for another rousing episode of the Aggrocast. The guys touch on a myriad of topics this episode ranging from Lollipop Chainsaw to Double Dragon Neon to the next installment of God of War. Matt does a tell-all on his experiences at PAX East, including his kinect-winning performance. There is also plenty of talk about the recently released technical specifications for the PC version of Max Payne 3. We also talk about their latest adventures in gaming - including World of Warcraft, Hero Academy, Dante's Inferno, Mass Effect 3 and Witcher 2. Read More...
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PAX East Hands-On: Double Dragon Neon
by Matt Waitt [ Thursday, 12th of April 2012 - 04:39 PM ]
On the floor of PAX East was a small booth that had a pillar like set up with four different games. One of those games was hidden away from the casual viewing eye. That game was Double Dragon Neon, an upcoming XBLA game that not only impressed me with its beautiful art style, but also its nostalgic atmosphere. I know the audio quality is not the best, but hopefully you guys can understand everything. Read More...
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PAX East Hands-On: The Secret World
by Matt Waitt [ Wednesday, 11th of April 2012 - 09:26 PM ]
During the hectic weekend at PAX I got a chance to check out The Secret World, the new MMO from Funcom. I sadly didn't get any play time due to interviews and my horrible memory. But I do have a video for you guys, so please enjoy. The Secret World comes out for PC on June 19th, 2012 developed by Funcom and published by EA. Read More...
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PAX East Hands-On: Borderlands 2
by Matt Waitt [ Wednesday, 11th of April 2012 - 04:17 PM ]
Borderlands 2 is a massive improvement from the first installment. The controls are super smooth and tight. The feeling of level grinding seems to have disappeared, thankfully. Having other colors in the game, rather than just brown, has really showed off the rich and beautiful landscape that the world of Pandora has to offer. I got to play as the new Siren in the game: Maya. Her special ability stuns her enemies in a blackish purple vortex allowing you to get off some free shots. Read More...
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PAX East Hands-On: Spec Ops: The Line
by Matt Waitt [ Tuesday, 10th of April 2012 - 09:48 PM ]
At PAX East I got to try out a little bit of the single player campaign for Spec Ops: The Line, and had a great interview with one of the developers. I really enjoyed the demo at PAX East. It was very smooth and had responsive controls. There events where you had a chance to negotiate with your enemies, but if things went sour you had to reap the consequences. For instance one group of enemies had a hostage and was threatening to kill him. Instead of waiting for them to assassinate him, I made a quick decision to kill the enemies and save my team mate's life. Read More...
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PAX East Hands-On: Aliens: Colonial Marines
by Matt Waitt [ Tuesday, 10th of April 2012 - 05:28 PM ]
I had the privilege to speak with the senior producer of Aliens: Colonial Marines at PAX East over the weekend. They were also giving a demo of the Multiplayer. The Multiplayer was very team oriented and forced you to work together to defeat your opponents. The only mode we played was Team Deathmatch. The marines would all huddle around each other and pick off the Xenomorphs as they tried to separate the marines. One on one a marine has a very high chance of losing to a Xenomorph mainly due to its "pounce" ability. Read More...
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PAX East Hands-On: Wreckateer
by Matt Waitt [ Monday, 9th of April 2012 - 10:28 PM ]
At PAX East I got to try out Microsoft's Kinect for the first time ever, and the first game I played on it was Wreckateer. Wreckateer is an XBLA game that revolves all around destroying castles (hey, who doesn't love wrecking stuff?) The plot behind destroying castles is that you are a part of a demolition crew who is hired by the king to destroy abandoned and unwanted castles that have been overrun by goblins. Stepping forward and putting your hands together loads up the catapult, as you step back the catapult draws back, the more you move backwards the more powerful the shot. You then spread your arms apart and the shot takes off. Read More...
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PAX East Hands-On: Lollipop Chainsaw
by Matt Waitt [ Monday, 9th of April 2012 - 04:36 PM ]
During PAX East I got to get some playtime with Lollipop Chainsaw and interviewed the legendary Suda 51. Lollipop Chainsaw had some very smooth and tight controls, chaining attacks between kicking and swinging the chainsaw was simple enough to button mash if you wish, but at the same time complex enough to satisfy those who frown upon the mashing of buttons. The demo started off in a farm-like area, where some good ol' zombies popped up and begged for me to slay them (not really, but I could tell they were asking for it). Every time zombies pop up there is a counter on-screen that tells you exactly how many are there and need to kill. Read More...
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What's The Deal With Online Passes?
by Matt Waitt [ Monday, 26th of March 2012 - 10:57 PM ]
Online Passes are apparently the new "Gaming Fad" even thought the majority of us gamers really dislike the over abundance of these online passes, especially when companies like EA are already starting to show some sketchy business models towards online passes. I'm going to be one-hundred percent honest: I fucking hate online passes and here are some reasons why: Online Passes are a new and "pricey" way to battle online piracy and used game sales, the latter being a joke in my opinion. A simple one use serial code that is required for access to certain online content such as Multiplayer and Co-op modes, or unlocks bonus content for a game. Although certain games such as Kingdoms of Amalur: Reckoning and Batman: Arkham City require an online pass even though they are single player games and withhold on disc game content from the consumer if an online pass is not purchased. Read More...
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Finally Some Game Play For The Walking Dead Video Game
by David 'Hades' Becker [ Sunday, 25th of March 2012 - 06:29 PM ]
We recently were given a look at The Walking Dead's game play via Telltale's debut trailer but it wasn't much more than a few seconds. A few seconds of very little compared to what the latest episode of Playing Dead has to show us. While the episode is about 15 minutes long, if you jump to the 7 minute mark you will get a glimpse at about 3 minutes of the game. Spoiler, it looks like it handles just as one would expect from Telltale. Take a watch. Read More...
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Let's Now Take A Look At How That Kara Tech Demo Was Made
by David 'Hades' Becker [ Friday, 23rd of March 2012 - 09:39 PM ]
Near the beginning of the week I showed you the amazing Kara Tech Demo from Quantic Dreams. See as I have yet to see anything on UDK4 I am still saying that this has to be one of the coolest things I have seen from GDC 2012. I won't go further into it as you can read the previous article to get all of my thoughts on it. As for the purpose of this posting, well if you look below we get to see all the work that went into just making that tech demo as well as what we can assume will be part of the process of their next title. Everything from the rendering of the actual actress as the android being built as well as to how they mapped the facial movements so perfectly. Read More...
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