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Call of Duty: Ghosts - Multiplayer Livestream
by David 'Hades' Becker [ Wednesday, 14th of August 2013 - 05:00 PM ]
In case you haven't heard yet there is going to be a multiplayer mode in the upcoming Call Of Duty: Ghosts. I know right? I was shocked to find out about it. I just hope that it isn't some kind of tacked on last minute thing. I hate when that…oh wait… This just in, the multiplayer addition is nothing new to the franchise nor "tacked on." Well don't I have egg on my face…? Levity aside now. Read More...
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So Dead Island: Epidemic Was Announced. Here's What We Know
by David 'Hades' Becker [ Wednesday, 7th of August 2013 - 06:16 PM ]
So with Techland working on Dying Light it kind of surprises me to hear about Dead Island: Epidemic. Just how do they have the time? Oh wait a second…they aren't working on this. Also this is a ZOMBA title for the PC. That makes a bit more sense now even though it does lower my interest a little bit. While we have been promised more as we roll into Gamescom, here are all the details release outside of the game's genre. Obviously it is set in the world of Dead Island and Riptide. Read More...
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The BioShock Infinite DLC Is Announced. Is It What Was Originally Promised?
by David 'Hades' Becker [ Tuesday, 6th of August 2013 - 05:59 PM ]
Here we go. Just the announcement that everyone who was a fan of BioShock Infinite has been waiting for; the DLC. Seems odd that so many people were pining for this DLC yet normally get pissed when publishers announce some cool little thing is going to end up being DLC at some point. So let's take a look at what is coming out/out at the time of publishing this story. Now I clearly remember being told that we were getting new story DLC out the gate or at least shortly after the release of the full game. It looks like we have here is more or less "challenge maps" instead. Read More...
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What's The Good News From SDCC For Batman: Arkham Origins?
by David 'Hades' Becker [ Tuesday, 30th of July 2013 - 06:15 PM ]
Well, not that much that we have not seen or heard from E3 will answer that question. It makes sense that Batman: Arkham Origins would be on display at the San Diego Comic Con but you would think that there would be some kind of information dump that wasn't handed out a month prior. I guess it is more about getting the information out to the public directly and not through the filtered lenses of the media. Who knows? While I don't think much was shown on the floor or during their panel, there were a few little tidbits and a new trailer shown for the latest assassin, Copperhead, hunting The Bat. Read More...
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The Massive Open World Of Assassin's Creed IV: Black Flag
by David 'Hades' Becker [ Thursday, 25th of July 2013 - 08:40 PM ]
All of the details leading up to now surrounding Assassin's Creed IV: Black Flag have been pretty spectacular. Some of it has just been written details or descriptions from all of us bloggers out there. Luckily that is no longer going to be the case as we have a full view of the open world and special features in ACIV. Just in case you want to still go into the game blind, I'll give you a bit of the run down in text form. The big thing is the "openness" of the game's world. Read More...
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Murdered: Soul Suspect... Now With E3 Walkthrough
by David 'Hades' Becker [ Friday, 12th of July 2013 - 09:27 PM ]
Words can paint an amazing picture and level of detail in the mind's eye. But you know what is better? Actually getting to see things with your own eyes. We have just that for Murder: Soul Suspect straight from E3. Well at least Square Enix and Airtight games were nice enough to provide us and the world with a wonderful view of what they were showing in their booth at E3. While I will do the self serving thing and point you to my full write up, it was mostly based off what you are going to get to see in the next 25 minutes. You also don't have to wait in the long line to check it out, so there is that bonus too. Read More...
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Splinter Cell Blacklist Goes Back To Its Roots
by Greg Tatterfield [ Friday, 12th of July 2013 - 04:59 PM ]
Many old school fans of Ubisoft's Splinter Cell series were disappointed with Conviction's heavier focus on action. Ubisoft realized this and added a new difficulty mode to Blacklist called Perfectionist Mode. Intended for Splinter Cell purists this mode removes your mark/execute ability and takes away your ability to see through walls with Sam's sonar goggles. This mode increases enemy difficulty in both stealth and combat as well as does not allow players to restock ammo at supply caches. This mode is really unique because it brings the series back to the original three games in the franchise where the only thing that you have to rely on is your night vision goggles and the shadows. Read More...
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Happy Independence Day! Here's A Saints Row IV Trailer To Celebrate
by David 'Hades' Becker [ Thursday, 4th of July 2013 - 08:26 PM ]
It's Independence Day in the U.S. and what better way to celebrate it with blowing up a part of it and pretending that you fully understand what our rights, freedoms, and the day its self is all about. Don't worry this isn't a preachy thing about to start, but an intro for the latest trailer for Saints Row IV that just happens to have all of the above things mentioned displayed in the most eccentric way possible. It also includes an 8 bit text adventure reference for all of you nostalgia hunting humans out there. Isn't that lovely? Read More...
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Here's What I Got To Play Of Saints Row IV At E3
by David 'Hades' Becker [ Monday, 1st of July 2013 - 10:57 PM ]
While at E3 a few weeks ago I had the amazing opportunity to sit and play Saints Row IV. I just recently began enjoying the franchise so I was a little curious as to where everything was heading towards in the franchise. I am sure that if you are in here reading right now, you are in the same boat I was in. Luckily for you though, instead of regaling you with all the fancy words and metaphors of how the game played, I'll just throw you a bone and show you the demo that we were allowed to play. The video below does have a bit of the actual story mixed in so Spoiler Alert. Read More...
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E3 2013 Impression: Dying Light
by David 'Hades' Becker [ Wednesday, 26th of June 2013 - 06:09 PM ]
Dying Light was one of the first games I got to sit in and watch at E3 and it was also one of the titles that really caught my attention leading up to the show. I completely enjoyed both of the Dead Island games and was interested to see how the FPS zombie genre was going to be changed as to make this a truly new IP for us gamers. Then I was a bit let down by essentially being shown Dead Island, with a few upgrades, mixed with the basics of Mirror's Edge. This isn't a horrible combination, but it doesn't really create anything completely new. Read More...
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E3 2013 Impression: Mad Max
by David 'Hades' Becker [ Friday, 21st of June 2013 - 11:00 PM ]
I was born when Mad Max 2 hit the big screen and I was barely four when Beyond Thunderdome came out, but that still didn't stop me from enjoying the films, and the NES game, in my youth. You can only imagine my excitement when I saw the announcement trailer for Mad Max during the Sony press conference. Even though it was all CGI, Avalanche Studios had an Alpha build of the game in the Warner Bros. booth to show to all of us eager fans. Read More...
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E3 2013 Impression: The Evil Within
by David 'Hades' Becker [ Friday, 21st of June 2013 - 05:52 PM ]
I would be lying if I said that The Evil Within wasn't the biggest reason for me to go to E3 this year. Between TEW and Murdered I could have left fulfilled early. Even though I didn't get my hands on the game, I was overly impressed with what we were shown during the closed door demo. Here's a bit more on what got my jaw to drop and people screaming in the room. If you are a fan of Resident Evil 4 then you might as well already through your money at TEW. All of the game play mechanics, camera tricks, and scenarios that made RE4 and amazing game look to be what was used as the base for this game. Read More...
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E3 2013 Hands On: Batman: Arkham Origins
by David 'Hades' Becker [ Thursday, 20th of June 2013 - 11:39 PM ]
I have been filled with all kinds of mixed emotions since the announcement of Batman: Arkham Origins. I am a huge fan of the franchise and storyline of the game's world. I am not a fan of most prequels and unfortunately Arkham Origins falls into the prequel world. Usually prequels just feel like the developers wanted to do another title in the franchise but have been written into a corner or need to find a reason to explain why the protagonist is weaker compared to where fans left them. Fortunately for myself, I was granted access to the elusive "behind doors playable demo" of E3 and had a chance to play around with the younger version of Batman. Let me pour out my feelings on this now. Read More...
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E3 2013 Impressions: Call Of Duty: Ghosts
by David 'Hades' Becker [ Wednesday, 19th of June 2013 - 07:28 PM ]
Keeping to their word, Activision and Infinity Ward showed the world most of what they had for E3 during their Call Of Duty: Ghosts All Access event the Sunday before the show began proper. Almost to the point where it was almost pointless for anyone who is an online blogger/journalist to even cover on the show floor. Mind you, I did say almost. Besides having maybe a minute or so more of the game play shown during the event there were only a few things shown that highlighted the new engine that Call Of Duty: Ghosts will be running on. Read More...
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E3 2013 Impression: Murdered: Soul Suspect
by David 'Hades' Becker [ Monday, 17th of June 2013 - 08:16 PM ]
If there was one title I was overly excited to check out at E3 this year it was Murdered: Soul Suspect. Just the basic announcement by its self gave quite a few reasons why it could be an amazing new IP, but I got to actually sit down and check out a bit more of the game than has been shown. Here's a bit of what I am sure we will all be able to see here in the not too distant future. As has been mentioned in the announcement, we get to play as Ronan O'Connor who used to be an investigator in Salem, Massachusetts with a shady past. In what seems like an attempt to not force an exact belief structure, Ronan gets dropped in The Dusk (Ghost realm) that is a bridge between the land of the living and whatever is the "next. Read More...
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