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Aggrocast Episode Ninety Six: PAX, Max and Mass Effect 3
by Brian Bentley [ Wednesday, 25th of April 2012 - 04:42 PM ]
Matt, Corey and Brian are at it again for another rousing episode of the Aggrocast. The guys touch on a myriad of topics this episode ranging from Lollipop Chainsaw to Double Dragon Neon to the next installment of God of War. Matt does a tell-all on his experiences at PAX East, including his kinect-winning performance. There is also plenty of talk about the recently released technical specifications for the PC version of Max Payne 3. We also talk about their latest adventures in gaming - including World of Warcraft, Hero Academy, Dante's Inferno, Mass Effect 3 and Witcher 2. Read More...
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Star Trek Should Be The Push From 3D To Something More
by David 'Hades' Becker [ Friday, 20th of April 2012 - 06:07 PM ]
It's been about eight months since we last heard anything of substance from Digital Extreme's Star Trek. Why don't we go check in and see what is new? Or if anything, see if there is anything all that spectacularly new since the E3 demo recording. Well… Um… We have a couple new pieces of concept art and a teaser trailer for the game that shows roughly a minute of new stuff. Outside of the fact that it will be able to be played completely in stereoscopic 3D, there isn't really all that much to say or show. Everything is below. Read More...
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God Of War: Ascension Announced. Another Prequel?
by David 'Hades' Becker [ Thursday, 19th of April 2012 - 04:07 PM ]
It was teased on the PlayStation Facebook page and speculation surrounded about a new God Of War title. This morning we finally have the answer to the "tease." God Of War: Ascension has been officially announced with the below teaser trailer for the game. Not really a huge shock given all of the 'hints' and the fact that it is one of Sony's largest franchises. So let's see what we can glean from this teaser. Well not all that much. Read More...
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PAX East Hands-On: Borderlands 2
by Matt Waitt [ Wednesday, 11th of April 2012 - 04:17 PM ]
Borderlands 2 is a massive improvement from the first installment. The controls are super smooth and tight. The feeling of level grinding seems to have disappeared, thankfully. Having other colors in the game, rather than just brown, has really showed off the rich and beautiful landscape that the world of Pandora has to offer. I got to play as the new Siren in the game: Maya. Her special ability stuns her enemies in a blackish purple vortex allowing you to get off some free shots. Read More...
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PAX East Hands-On: Aliens: Colonial Marines
by Matt Waitt [ Tuesday, 10th of April 2012 - 05:28 PM ]
I had the privilege to speak with the senior producer of Aliens: Colonial Marines at PAX East over the weekend. They were also giving a demo of the Multiplayer. The Multiplayer was very team oriented and forced you to work together to defeat your opponents. The only mode we played was Team Deathmatch. The marines would all huddle around each other and pick off the Xenomorphs as they tried to separate the marines. One on one a marine has a very high chance of losing to a Xenomorph mainly due to its "pounce" ability. Read More...
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PAX East Hands-On: Lollipop Chainsaw
by Matt Waitt [ Monday, 9th of April 2012 - 04:36 PM ]
During PAX East I got to get some playtime with Lollipop Chainsaw and interviewed the legendary Suda 51. Lollipop Chainsaw had some very smooth and tight controls, chaining attacks between kicking and swinging the chainsaw was simple enough to button mash if you wish, but at the same time complex enough to satisfy those who frown upon the mashing of buttons. The demo started off in a farm-like area, where some good ol' zombies popped up and begged for me to slay them (not really, but I could tell they were asking for it). Every time zombies pop up there is a counter on-screen that tells you exactly how many are there and need to kill. Read More...
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What's The Deal With Online Passes?
by Matt Waitt [ Monday, 26th of March 2012 - 10:57 PM ]
Online Passes are apparently the new "Gaming Fad" even thought the majority of us gamers really dislike the over abundance of these online passes, especially when companies like EA are already starting to show some sketchy business models towards online passes. I'm going to be one-hundred percent honest: I fucking hate online passes and here are some reasons why: Online Passes are a new and "pricey" way to battle online piracy and used game sales, the latter being a joke in my opinion. A simple one use serial code that is required for access to certain online content such as Multiplayer and Co-op modes, or unlocks bonus content for a game. Although certain games such as Kingdoms of Amalur: Reckoning and Batman: Arkham City require an online pass even though they are single player games and withhold on disc game content from the consumer if an online pass is not purchased. Read More...
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LittleBigPlanet Karting Now Officially Announced
by David 'Hades' Becker [ Monday, 26th of March 2012 - 04:07 PM ]
Well it only took a little over a month, but LittleBigPlanet Karting can now be considered announced. It has a new trailer and screens to say so as well even though it was pretty much "leaked" a while back. I know…I know… But when we all first heard about the game and saw the first images it was outside the pre-defined PR timeline for when it was to be truly announced. That is now. Ok, so we all knew it was coming for a while now but at least we do get a nice new trailer and a few screens to show off the game and where it is in production. Read More...
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Let's Now Take A Look At How That Kara Tech Demo Was Made
by David 'Hades' Becker [ Friday, 23rd of March 2012 - 09:39 PM ]
Near the beginning of the week I showed you the amazing Kara Tech Demo from Quantic Dreams. See as I have yet to see anything on UDK4 I am still saying that this has to be one of the coolest things I have seen from GDC 2012. I won't go further into it as you can read the previous article to get all of my thoughts on it. As for the purpose of this posting, well if you look below we get to see all the work that went into just making that tech demo as well as what we can assume will be part of the process of their next title. Everything from the rendering of the actual actress as the android being built as well as to how they mapped the facial movements so perfectly. Read More...
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Time To Gawk At The View Darksiders II Will Be Giving Us
by David 'Hades' Becker [ Thursday, 22nd of March 2012 - 09:12 PM ]
I have to admit that every time there is something new for Darksiders II, visually, I find it a little hard to actually write something about it. I actually have a loss of words because the visuals of the clips and screens speak volumes more than I ever could and I am normally very long winded. This also makes me have to admit that when there is new stuff there is a delay on posting about it. Given all that, we have a new CGI Trailer as well as a newish Dev Diary for the game. The diary showing more or less the scale of the game world and some of the environments. Read More...
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Quantic Dream's Kara And My Thoughts You Know You Want
by David 'Hades' Becker [ Tuesday, 20th of March 2012 - 09:31 PM ]
So I know it may be a little late in the game and that most of you have already seen Quantic Dream's new Tech Demo titled Kara but I still felt like you needed to have my opinion on it. If you feel otherwise, why did you click the link here? But in all seriousness, if you haven't seen the demo yet I have included it just below. Take a look and then continue on for the rest of these ramblings. So while this is just a tech demo showing off the amazing talent of Quantic Dream one would have to say that it is extremely impressive. Read More...
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Change In Video Games Is Good
by Matt Waitt [ Monday, 19th of March 2012 - 11:11 PM ]
Fear is a feeling we have all experienced throughout our lives. It creeps up on us in the dark of night. It claws at our backs when the unknown approaches us. Fear is a very natural emotion in the realm of the real world but why is fear such an almighty powerful force within the realm of video games? Specifically why do we gamers cower in fear from change? Change is a natural force of life. Read More...
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Diablo III Release Date Announced
by Corey Dockendorf [ Monday, 19th of March 2012 - 03:54 PM ]
We finally have a date for the burning hells to be unleashed upon us. Blizzard announced that Diablo III will officially be released on May 15th 2012. "After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we’re now in the homestretch," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We look forward to putting the final polish on Diablo III over the next two months and delivering the ultimate action-RPG experience to gamers worldwide starting on May 15." Diablo III will be released for Windows and Mac for $59. Read More...
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Darksiders II Collector's And Limited Edition Revealed
by David 'Hades' Becker [ Monday, 12th of March 2012 - 04:04 PM ]
If you were looking to get one of those awesome Death's masks from Darksiders II looks like there is still a way for you to get without having to jump through ridiculous the hoops contests. If you have no clue what I'm talking about look below to see the image. If you do have a clue and missed out get excited as it will be included in the Collector's Edition of the game. An edition that is just $40 bucks more than the Standard/Limited Edition. Don't fret though, that won't be the only addition to the game for that price point. Read More...
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New Borderlands 2 Trailer Brings The 'WubWub'
by Matt Waitt [ Monday, 27th of February 2012 - 05:38 PM ]
The guys over at Gearbox Software have released a new trailer for their upcoming sequel to their smash hit Borderlands simply titled Borderlands 2. I loved playing Borderlands, the questlines; the stories and the loot were all hilariously amazing. Not to mention it has one of my favorite zombie stories ever, Zombie Island of Dr. Ned DLC which is just how a zombie story should be. The new trailer features a lot of "Wub Wub" dubstep garbage, but it can be easily muted via the volume bar on your player. Read More...
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