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EA's Showcase Showdown From London
by David 'Hades' Becker [ Tuesday, 18th of May 2010 - 03:38 PM ]
Who likes seeing new stuff about their favorite franchises? Who likes hearing about updates to their favorite games? Who wants to see some of the big heads of the big EA games coming out or out already telling you what we have to look forward to in the coming year, all before the big push at E3 in a month? That's right you do. If you don't, then you better want to. Read More...
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Review: Dead to Rights: Retribution
by Kevin [ Monday, 3rd of May 2010 - 05:35 PM ]
Dead to Rights: Retribution is a third person action title following vice cop Jack Slate and his groin-ravaging, canine companion Shadow as they uncover the seedier threats that are rising against an already seedy Grant City. Essentially, it is a re-imagining of the franchise that began with very basic, but very fun run and gun gameplay with a hint of John Woo-style dramatics. The sequel to the original, Dead to Rights II: Hell to Pay, moved the series from all the aforementioned positives into an area of monotony and outright brokenness. It took the ideas of the first game, which were actually pretty fresh amidst most of the titles out at the time, and did absolutely nothing with them. Read More...
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Brian G Asks: WTF is up with DLC?
by Brian Goodman [ Monday, 26th of April 2010 - 04:20 PM ]
It's an exciting time to be a gamer because there is definitely a lot of pivotal stuff going on in our industry right now. Today I want to go on about a reasonably new development of an old concept. Expansion packs have been around since the mid 90's in the PC world. Back when the PC dinosaurs ruled the video game landscape (and just about any game could be played on any computer without a video card that costs more than a PS3), if there was a successful game, a half a year or so later we would see an expansion pack. People who enjoyed a game could purchase more content for around $20 to $30-ish. Don't quote me on this, but the first expansion in my memory was the level add on pack for Doom II released in 1995 called "Doom II Master Levels. Read More...
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Hands On 'The Passing' Released For L4D2
by Brian Goodman [ Friday, 23rd of April 2010 - 10:44 PM ]
So Valve announced the first DLC package for L4D2 a while ago and it is finally here to bring us more zombie killin' goodness. The "carrot" that they have been enticing us with is a major "change" to the cast of the L4D universe, and true to word there is one less survivor running around taking all the pills and startling the witch. *Note* I will try to keep this write up spoiler free for those of you who have not had a chance to run through it. I fired up Steam where the content is free (560 points if you play on the New Jersey of online gaming XBL) and loaded up the single player campaign mode to blow through as fast as I could. Read More...
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Dead Space 2 Does Dark Void Right
by David 'Hades' Becker [ Thursday, 1st of April 2010 - 01:41 PM ]
So if you were at PAX East last week, or at least following the official Dead Space Twitter account, you might have had the chance to catch a glimpse of what is to bee seen of the Dead Space 2. Either by being in the conference room or via the live uStream of the event. But just in case you didn't get to catch it either way, or just don't want to sit through all the other stuff they talked about, here is the video of in-game footage. Not the best shot of the action, but it is something. Also not 22 minutes long. Read More...
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Macs R Dead
by Kevin [ Thursday, 11th of March 2010 - 12:45 PM ]
I think everyone saw this coming at some point. When you have a game series with such wide appeal as the Left 4 Dead series, the need to push it out to other platforms becomes fairly obvious. Though I suspect that at some point we will see this game make its way to handhelds in some form or another, this announcement deals with Left 4 Dead and Left 4 Dead 2 shuffling its zombie feet to the Mac OSX through the glory of Steam for the Mac. For those who are curious, the L4D Team discuss what exactly this means for you: "Steam on the Mac will behave just like Steam for Windows, but through Steam Play will add cross-platform ownership. That means if you own Left 4 Dead 2 for Windows, then you already own it for the Mac. Read More...
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Q&A With Volatile Games On Dead to Rights: Retribution
by Kevin [ Monday, 22nd of February 2010 - 12:49 AM ]
One of the more entertaining action series in recent memory, Dead to Rights, is coming back and is going to pack more of a punch than ever before. Recently I had the opportunity to speak with Imre Jele (pictured below), Volatile Games' Project Director of Dead to Rights: Retribution, and pick his brain concerning the upcoming 'Game Noir' title. Here's a preview: Teste-Kills. Read on. Read More...
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Capcom Either Causes International Incidents Or Zombie Incidents
by David 'Hades' Becker [ Monday, 15th of February 2010 - 03:57 PM ]
It looks like once again Capcom could not resist disseminating their social commentary to the world - be it that people are becoming more and more violent and creative or that we are all giving into the social zombism that is quickly spreading the planet. Hell, they even seem to want to weigh in on the issues between China, Korea, and the United States. They do this in one of the best ways ever: through video game trailers and game play. Below you will see two new video clips for two of Capcom's upcoming games: Dead Rising 2 and Super Street Fighter 4. Read More...
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A Dead Rising Movie... For Real?
by David 'Hades' Becker [ Saturday, 30th of January 2010 - 03:11 AM ]
Thankfully, it is not being done by Uwe Bole. Un-thankfully, it looks like it will be just a bad Japanese subtitled flick that will have people like me hating subtitles even more. Too much reading when there is so much action going on behind those bogging words. But in any instance, it looks like it is still a go. Here is the trailer for the film, and it looks nothing like I remember from the game at all. Partially because it is only based off the game world and takes place in a separate part of the world and protagonized by two totally different characters. Read More...
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EA announces Dead Space 2
by Corey Dockendorf [ Tuesday, 8th of December 2009 - 12:40 AM ]
EA announces today Dead Space 2... again.... formally this time....  That's right your favorite silent hero Isaac Clarke is making a comeback. Although certain people who will remain nameless *cough* Glenn Schofield *cough* have already mentioned back in October that Dead Space would be getting a sequel, it seems Visceral Games wanted an actual press release, just to make it all official and fancy.Visceral Games (Previously known as EA Redwood Shores) have much to say about the new title:“We’re thrilled to jump back into the series, making the next chapter in Isaac’s journey. The infection continues to spread throughout space and our hero Isaac Clarke is the only person able to contain it. Read More...
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The World Doesn't Need More Dragons
by Corey Dockendorf [ Tuesday, 24th of November 2009 - 04:55 PM ]
Jeff Strain announced Monday his new Video Game Development studio Undead Labs. Whats this? You don't know who Jeff Strain is you say? Jeff is from the Blizzard world, he worked on the programming for Diablo as well as StarCraft. He also formed the initial development team and was the lead programmer for World of Warcraft in '99. That's a good start but where did he go from there? In April of 2000, Jeff joined forces with Mike O'Brien and Patrick Wyatt to establish ArenaNet. Read More...
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Review: Left 4 Dead 2
by Ben Brody [ Tuesday, 17th of November 2009 - 09:12 PM ]
Left 4 Dead 2, at its core, is the same game as it's predecessor: a zombie shooting game. But when you scratch the surface and look deeper, it's a much different game. Left 4 Dead was a fairly linear game, with 1 main path to take and while the guns and zombies may spawn in different places, it's pretty much the same the first few run throughs as the next few run throughs. Left 4 Dead 2 is different, it's a much more open experience, and while there still is one main path, there are several routes alongside it, making it so that you can get to the next safe room two or three different ways. More difficult paths, or longer ones, net you better equipment such as better weaponry or ammunition. Read More...
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If the Nintendo Entertainment System Was Left 4 Dead
by Kevin [ Tuesday, 17th of November 2009 - 05:07 PM ]
Eric Ruth, of the aptly named EricRuthGames, has designed what is probably one of the most entertaining things related to Left 4 Dead in recent memory. With Left 4 Dead 2 upon us, and all of the bells and whistles it provides, it is hard to imagine a time before these advanced graphics engines, intelligent scenario directors, and well... four player gameplay. To remind us all of the goodness of our past, Eric decided to create an 8-bit version of the game. Read More...
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Get Your Infection Early With Left4Dead2 Demo
by Binh Nguyen [ Thursday, 15th of October 2009 - 08:46 PM ]
Tired of playing Left4Dead already? Need to play something new? Well how about the demo for the next installment with Left4Dead2. On October 27th, Valve will be prepared to released an early access of the demo to those who pre-order the game via participating retailers or Steam. Afterwards the Demo will be available to XBox Live Gold member and all PC gamers on November 3rd. Then on November 10th, the rest of the XBox nation will be able to access the demo. Seriously who still use anything less than Xbox Live Gold? Read More...
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Valve Gives Details On Left4Dead 2 Scavenge Mode
by Brian Bentley [ Friday, 9th of October 2009 - 06:28 PM ]
Yesterday Valve announced a new mode for Left4Dead 2: Scavenge Mode. Scavenge Mode is a competitive mode where the Survivors must fill a generator with cans of fuel while a clock ticks away to the end of the round. Each can of fuel added is one point and added time to the clock, with only the Infected in your path. Much like Versus mode, the opposing team takes the roles of the special/boss Infected in order to stop the Survivors from scoring by any means necessary. When the clock runs out, switch sides and repeat; the highest scoring team wins. Read More...
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