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SDCC 2013: South Park: The Stick Of Truth
by David 'Hades' Becker [ Friday, 26th of July 2013 - 11:08 PM ]
Didn't make it to San Diego Comic Con or the South Park: The Stick Of Truth panel? Well we got you covered. Or at least an amazing individual on the internet has you covered in the video aspect and I have you covered in the details as I was there taking notes for you. It should be no surprise that there isn't much in the way of new information since E3, but a few choice questions from fans and during the panel revealed a few tidbits. One of the best things I have heard in a while has to be that there are no plans to force DLC down our throats even though there were some major cuts from the 850+ page script of the game. Both Trey and Matt expressed a hatred for the term and that it was suggested when they had to start culling down the content. Read More...
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Playing A Real World Zombie Game - The Walking Dead Escape
by David 'Hades' Becker [ Friday, 26th of July 2013 - 04:34 PM ]
Just as last year, The Walking Dead Escape was back with a vengeance at Petco Park during the San Diego Comic Con. For the uninitiated this is an event where a good portion of the sports arena in San Diego was converted into an obstacle course in the theme of AMC's The Walking Dead. It really allows for people to really test their mettle and some of their survival skills to brag that they could survive the initial zombie outbreak. I was lucky enough to get to run the course again this year and what I found interesting was that most people I ran with compared the experience to most of the action zombie video games on the market today. Granted we were not allowed to attack the zombies in the run, but I would have to agree with the sentiment as there has been a push in the industry with Outlast and Dying Light this year. Read More...
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E3 2013 Impression: South Park: The Stick Of Truth
by David 'Hades' Becker [ Monday, 17th of June 2013 - 11:35 PM ]
With the fall of the mighty THQ and the purchasing of South Park: The Stick Of Truth by Ubisoft, all of us have been questioning what may or may not change in the final product. Especially since Ubisoft has it's hearts with the French and the Canadians and the minds behind South Park love to tear them apart. With questions like that and a huge interest in the game, I took a seat and watched what Obsidian had to show us at E3 after the great publisher swap. Granted, some of these might not be additions or substitutions due to the swap, but it was all shown during the demo I was graced with. Read More...
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Yet Another Live Action/CGI Trailer... This Time For Thief
by David 'Hades' Becker [ Tuesday, 11th of June 2013 - 04:59 PM ]
Here we go. A new trailer for Thief. Let's see what Square Enix and Eidos have up their sleeves for us in the new game. Hopefully it is some amazing game play or an awesome CGI story type affair to let us know where Thief is going to take us this go around. It's been almost a decade since we had a good solid Thief game so please don't let us down. Wait… it's a live action trailer with a voice over? Maybe 2 seconds of game play unless that was some fancy CGI. Read More...
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Miss The Konami PrE3 2013 Show? We Have It Here For You
by David 'Hades' Becker [ Thursday, 6th of June 2013 - 06:01 PM ]
Even though we are still days out from E3 week, Konami has taken it upon themselves to "go first" with the showcase of what they have coming in the next year. This isn't anything new for Konami and will probably stay the same for the coming years. The entire "event" went live at 10 am PST and as of this posting just about ended, but we have it in its entirety in case the real world had you pulled away from you computers. Here is a short over view but if you don't want spoilers go ahead and jump on down to the video. There were three big titles that were the main focus of the whole event, Pro Evolution Soccer, Metal Gear Solid V: The Phantom Pain, and Castlevania: Lords Of Shadow 2. Read More...
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South Park: The Stick Of Truth Is Still Blasting Ass With The Best Of Them
by David 'Hades' Becker [ Thursday, 6th of June 2013 - 03:24 PM ]
I am so glad to see that South Park: The Stick Of Truth is still moving forward and striving given the loss of the original publisher and completely missing the launch date. While Ubisoft did purchase the game during the great THQ fire sale, I was a bit worried that this was going to fall into development Tartarus or be so altered it wouldn't be what we were led to expect. From the looks of the below screen shots and the bit of new information we have here it sounds like it is going to be just what fans of the show should expect. What is it that I say we should expect? Read More...
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Review: Dead Island: Riptide
by David 'Hades' Becker [ Tuesday, 23rd of April 2013 - 08:46 PM ]
Back in 2011 we were all introduced to the wonders that could be a Zombie RPG with Dead Island. Two years later now we get to see how everything has progressed story-wise and engine-wise with Dead Island: Riptide. Is it just another crappy sequel that seems to be all the rage, or does it stand out on its own? Continue on to see what I thought. Story We pick up with the "Immune Fab Four" directly after the events of Dead Island. Read More...
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PAX East: First Look: Magic: Duels Of The Planeswalkers 2014
by Kenton Winkfield [ Monday, 22nd of April 2013 - 10:00 PM ]
I was insanely excited to go to the Wizards of the Coast Booth at PAX East this year. Last year I skipped it because I thought they were only showing off expansions for Magic: Duels of the Planeswalkers 2012. I learned shortly after that they were actually showing off alpha stages of Magic: DOTP 2013. I was not going to make that mistake again this year. I did by a bag last year from their booth thought, and this year I bought a shirt. Read More...
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Interview With Obsidian's Chris Avellone
by Fred Buell [ Wednesday, 20th of March 2013 - 06:33 PM ]
The last few months I have been emailing back and forth with Chris Avellone; Co-Founder of Obsidian Entertainment; conducting an interview over email. This has culminated in one of the most in-depth, and amazing interviews I have done, or seen anywhere. Enjoy. Aggrogamer: First let's talk about the old days. You started off at Black Isle with Brian Fargo and a lot of the guys at Obsidian working on the Fallout titles and some of the Gold Seal DnD games. How was it helping shape modern RPGs at the time? Read More...
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Our Favorite Boss Fights Ever - Part 1
by Matt Waitt [ Tuesday, 19th of February 2013 - 08:10 PM ]
This is a collective list from the staff and readers on who, or what, their favorite boss battle in a video game is and why. It doesn't matter what genre or what boss, all that matters is if it's your favorite or not. It can be the boss that made you want to break your controller but you found yourself screaming "hallelujah" when you beat them. The boss that made your jaw drop when they hit "Phase II" or transformed into their true form. Hell, it can be the boss that just holds a special place in your heart. Read More...
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New Magicka Game Announced
by [ Wednesday, 6th of February 2013 - 11:07 PM ]
Since its release in 2011, Magicka has given fans all kinds of spell to blow each other to pieces with. The Indie title has been a great hit for ArrowHead and Paradox, especially if you include the massive amount of DLC available. Now Paradox is taking Magicka and leaping into the world of mobile gaming. Announced today is Magicka: Wizards of the Square Tablet, developed by Ludosity. If you can’t guess from the title, it’s a tablet game. Read More...
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The DLC For This Article Will Be Released Soon.
by Kenton Winkfield [ Tuesday, 22nd of January 2013 - 07:07 PM ]
I love it when I turn on a game I've already played and beaten and find that there is brand new stuff to do thanks to new content being added. But, in a world dominated by the internet is it really such a good thing now? I feel that games now-a-days are sometimes left incomplete in order to reach deadlines, and the finishing touches are just brought out at a later date in the form of patches or add-ons. In the past; unless you were on a PC; an incomplete game was rare on consoles before they could access the internet. And unless the game was incredibly good, people wouldn't go out to buy the next installments. Read More...
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Just In Case You Missed The New Tomb Raider Trailer...
by David 'Hades' Becker [ Wednesday, 12th of December 2012 - 12:11 AM ]
Did you miss the new Tomb Raider trailer like I did? I'm sure you did as it was being over shadowed during the 2012 VGAs with some video engineer's want to show more of the orchestra than the actual trailer. Good news for you and me then as below we have the trailer that was playing in the background. Just like the screen shots we posted earlier this month it looks spectacular. Especially now that you can see it in one sitting without cut-a-ways to other things that most of us don't care about when looking for new game play for Tomb Raider. Read More...
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New Tomb Raider Screens Burning Into My Eyes
by David 'Hades' Becker [ Friday, 7th of December 2012 - 11:52 PM ]
It's hard to believe that we haven't had anything of worth to write about for the upcoming Tomb Raider re-boot since E3. Yes there has been the announcement of the launch date (3/5/2013) and the collector's edition of the game, but all of the visuals and details of the game have kind of been in hiding. For the most part they still are, but at least we have a few new screen shots to show. One of them kind of shows the weapon progression for the game at that. Read More...
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Review: Wreck-It Ralph
by David 'Hades' Becker [ Tuesday, 30th of October 2012 - 10:41 PM ]
For the last few months we've all been bombarded with ads and trailers for Disney's upcoming Wreck-It Ralph. A film that looks like it will do to video games what Toy Story did to toys. But how well is the question? Well sit back and enjoy our review of Wreck-It Ralph. The Story: 'Wreck-It' Ralph is the villain of a 'retro' game in an arcade who is pretty much crapped on for being the villain. He hates it. Who wouldn't? Read More...
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