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Have A Good Look At The Secret World's Character Creation
by David 'Hades' Becker [ Thursday, 22nd of March 2012 - 05:11 PM ]
It's been a little quiet on The Secret World front for a while. I think we are due some new info or visuals. Don't you? Funcom did recently have a showcasing of the character creation system and a bit of actual game play, but it was for press only. Most of you out there probably didn't get a chance to check it out, I know I didn't. That is until now. Funcom must have felt bad that got to see the new stuff so they up and decided to post part of the presentation online. Read More...
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BioShock Infinite Using Silent Alarms Now With Their New Heavy Hitter
by David 'Hades' Becker [ Wednesday, 21st of March 2012 - 09:46 PM ]
Last week we got a few videos showing a few of the suped-up enemies of BioShock Infinite. The Handyman and Motorized Patriot to be specific. Keeping things going here, Irrational has brought us yet another "Heavy Hitter" from the game. These ones are called the Boys of Silence. At first glance they don't seem to imposing and only a bit on the bizarre side of things. This is BioShock after all. What is interesting her though is that these seem to be what will be taking over for those damned alarms from the first two titles. Read More...
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Quantic Dream's Kara And My Thoughts You Know You Want
by David 'Hades' Becker [ Tuesday, 20th of March 2012 - 09:31 PM ]
So I know it may be a little late in the game and that most of you have already seen Quantic Dream's new Tech Demo titled Kara but I still felt like you needed to have my opinion on it. If you feel otherwise, why did you click the link here? But in all seriousness, if you haven't seen the demo yet I have included it just below. Take a look and then continue on for the rest of these ramblings. So while this is just a tech demo showing off the amazing talent of Quantic Dream one would have to say that it is extremely impressive. Read More...
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BioShock Infinite Bringing Out The Heavy Hitters
by David 'Hades' Becker [ Wednesday, 14th of March 2012 - 09:13 PM ]
With the official release date set now is as good of time as any to start the news and information flowing for BioShock Infinite. I for one am glad because I was getting tired of watching the same E3 2011 footage re-hashed and produced as something new. So I thank you Irrational for giving us a look at the first two new enemies we will be facing in the game amongst what looks like a decent sized list. First up, in case you didn't see it last week, is the Motorized Patriot. I'll admit when I first saw this thing I was a little underwhelmed at first. Read More...
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BioShock Infinite Has A Release Date
by Matt Waitt [ Friday, 2nd of March 2012 - 11:12 PM ]
The guys over at Irrational Games have just put up a write up on their website that quite simply says "BioShock Infinite Release Date Announced." Excuse me while I go squeal like a little school girl at a Justin Beiber concert. Ladies and gentlemen it gives me great honor to announce to you guys that the release date of BioShock Infinite is October 16th, 2012 on the Xbox 360, PlayStation 3 and PC. Mark your calendars, quit your jobs, and put your social lives on hold. Ken Levine said that "After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition…BioShock Infinite has been our sole focus for the last four years, and we can't wait for fans to get their hands on it. Read More...
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New Borderlands 2 Trailer Brings The 'WubWub'
by Matt Waitt [ Monday, 27th of February 2012 - 05:38 PM ]
The guys over at Gearbox Software have released a new trailer for their upcoming sequel to their smash hit Borderlands simply titled Borderlands 2. I loved playing Borderlands, the questlines; the stories and the loot were all hilariously amazing. Not to mention it has one of my favorite zombie stories ever, Zombie Island of Dr. Ned DLC which is just how a zombie story should be. The new trailer features a lot of "Wub Wub" dubstep garbage, but it can be easily muted via the volume bar on your player. Read More...
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Aggrocast Episode Ninety Four: DLC Evolution and Expectations
by Brian Bentley [ Wednesday, 22nd of February 2012 - 11:14 PM ]
The Aggrocast returns to its roots with the typical format. Matt, Corey and Brian first talk up what they've been playing - including Kingdoms of Amalur: Reckoning, Tiny Tower, Rock Band 3 and Final Fantasy XIII-2. Care / Don't Care this week moves to a shorter four-question format, tackling some recent news from the world of gaming. The segment ends with an important discussion about the situation revolving around Jennifer Hepler (from Bioware). Our main topic focuses on downloadable content (DLC) - where it originated, how it has evolved and how our expectations have changed over the recent past. Read More...
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Here's Why You Should Get The Darkness II
by Matt Waitt [ Thursday, 9th of February 2012 - 05:52 PM ]
With the recent release of The Darkness II, I feel obligated to convince you guys to give this game a shot. I recently had a conference Q&A with the developers of The Darkness II. It was a fun and exciting new experience for me to sit down and listen to what challenges they faced while making the game and what are their personal favorites about the game. The Darkness II takes place two years after the first game, Jackie has gone from a mob hit man to the don of the family. Jackie has had the Darkness subdued for a couple years until he is attacked by an organization called "The Brotherhood" who know all of the Darkness' strengths and its weakness. Read More...
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Aggrocast Episode Ninety Three: Convince Me
by Brian Bentley [ Wednesday, 8th of February 2012 - 10:53 PM ]
This episode of the Aggrocast tries out a new feature/format called Convince Me. Brian is joined by David and Matt who have the unfortunate task to attempt to convince Brian that he wants to play The Darkness II and Twisted Metal. The discussions heat up on these soon-to-be-released games. Will I be convinced? Listen and find out. Not everything is serious business. Read More...
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BioShock Infinite's 1999 Mode Makes It Not So Infinite
by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 08:14 PM ]
Maybe it is just me but I find it funny that before when talking about BioShock Infinite the phrase "infinite possibilities" was tossed around and now there is a mode that makes everything worlds more finite. I'm talking about the 1999 mode that has been announced for the game. This mode is more or less another difficulty level like Normal or Hard except that it has one major difference; everything you do is set in stone. At first you might think that is mostly the case from before. You pick up a skill and that is your spec path for the most part with a little branching possible later. Read More...
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Aggrocast Episode Ninety One: 2012 Prognostications
by Brian Bentley [ Tuesday, 24th of January 2012 - 05:00 PM ]
2012 is starting off strong here at Aggrogamer with a rousing (and slightly longish) discussion here on the Aggrocast. Corey, Matt and Brian talk about the slew of demos they've played including Kingdoms of Amular: Reckoning, Final Fantasy XIII-2, Warp and The Darkness II. Care / Don't Care has the guys talking about what Brian saw at CES 2012 and Community Spotlight shines on the ECA and their exceptional showing during the recent fight against SOPA. Lastly, the guys wrap up the show with their predictions on where 2012 will go for the gaming industry with a take on Care / Don't Care called I Believe / Make Believe. Then, right before the crew wraps up, Corey throws out for discussion the recent job posting by Blizzard for their next MMO. Read More...
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CES 2012: Nyko Gets You Ready For Vita
by Brian Bentley [ Friday, 20th of January 2012 - 10:47 PM ]
With the US release of the PlayStation Vita looming on February 22nd, CES 2012 was buzzing with information about the handheld device. One aspect you may not have considered is about what kind of peripheral hardware will be available to utilize with your PS Vita. I can tell you that Nyko has spent a lot of time considering the needs of the Vita consumer and they have you covered. I stopped by the Nyko booth at CES and found a solid Vita hardware lineup for you to enjoy. First, the item that stood out the most was the Speaker Stand. Read More...
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2K's XCOM Has Been Delayed Until 2013
by Fred Buell [ Thursday, 19th of January 2012 - 05:04 PM ]
More or less the title here says it all. XCOM won't be coming out this year unless there is some craziness that happens in the coming 11 months. This could happen, but as of now it does not seem all that likely. I do have to say though, I find this extremely odd given what we've seen over the last two years. At E3 2011 XCOM actually looked like it was in the final stages of alpha testing and would soon be moving into the beta phase. It looked like it handled very well and all of the features that the dev team talked about were implemented extremely well. Read More...
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CES 2012 Hands On: Sorcery
by David 'Hades' Becker [ Tuesday, 17th of January 2012 - 11:02 PM ]
Here's a title that was announced when the Move controller was first brought up on the E3 show floor. Since then, there has been very little on Sorcery outside of the recent game play videos. You can only imagine how I felt when I saw that Sony was showing this title off in their gaming section at CES. Finally we got to see how the game has evolved and how it will actually play. Also if it was going to hold up to my anticipations of being a Move game that could actually push the motion controller off of shelves and into use. Read More...
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Top 10 Games We Cant Wait For In 2012
by Matt Waitt [ Tuesday, 17th of January 2012 - 08:07 PM ]
With the beginning of the end of the world behind us a bit, we at Aggrogamer would like to share with you guys what we are most looking forward to in the next year. So without further adieu here are the games we're most excited about in 2012. Darksiders II Developed by Vigil Games and published by THQ, Darksiders II takes place during the same time period as the original Darksiders; players will be taking control of Death who is War's fellow horseman and brother. Featuring a new location that is said to be twice as big as the original game, a single quest hub will be connecting to a numerous amount of dungeons, one certain city area will feature more dungeons than the original Darksiders. The game will also feature some Loot, dropping from encounters and as rewards for doing main and side quests. Read More...
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