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Trailer Park (11/9/11)
by Matt Waitt [ Wednesday, 9th of November 2011 - 05:47 PM ]
Alright it's time for the next installment to Trailer Park! First up we got a magnificent trailer for The Legend of Zelda: Skyward Sword for the Wii, showing off some beautiful landscapes and scenery featured in game, as well as some game play and story elements all to a gorgeous orchestral number. Now I sadly will not be getting Skyward Sword, as much as I would like to simply because I don't have a Wii and I really don't plan on ever getting one. A heavy price to pay to miss out on this gorgeous looking game. Read More...
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Rainbow 6 Patriots Officially Announced
by David 'Hades' Becker [ Thursday, 3rd of November 2011 - 10:45 PM ]
As if we all didn't expect this, Ubisoft is doing yet another Tom Clancy title. This one has the moniker Rainbow 6 Patriots. From the bit that has been gleaned from the announcement and game's site it looks like a well trained and organized revolutionary group has come to the conclusion that (*Gasp*) the American government is corrupt. They want to bring everything back to zero and "reclaim" the country for their own ideals. Your job will be to of course stop them if all goes the same as usual for this kind of storyline. Read More...
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Ubisoft E3 2011 Live Blog
by Brian Bentley [ Monday, 6th of June 2011 - 09:35 PM ]
Good Afternoon everyone, we're going to give this whole live blogging thing a shot. [iframe src="http://www.coveritlive.com/index2. Read More...
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Review: Scott Pilgrim Vs. The World - The Game
by David 'Hades' Becker [ Monday, 16th of August 2010 - 04:26 PM ]
The epic of epic epicness has finally hit the big screens after its popular start as a graphic novel. What better way to cash in on the fame than to make a video game based on it all too. Not only that, but a video game that captures the same look and feel of the graphic novel and film at that. This is what Ubisoft thought too by pitching the game in the fashion of a Mega Man 2 style. I am sure all of this already appeals to those of you who love comics and "retro" games, but let's break it down and see if Scott Pilgrim Vs. The World - The Game can actually take on the gaming world. Read More...
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Halo 2 Online Community Officially No More
by Brian Goodman [ Tuesday, 11th of May 2010 - 04:05 PM ]
Well, The Escapist has reported that the last player has been logged out of the final Halo 2 lobby on the Microsoft dedicated servers, officially ending the game's popular run since 2004. Despite Microsoft officially ending Live support for the original XBox on April 15th, a handful of dedicated Halo 2 fans refused to log off until the last one, with the handle Apache N4SIR was forcibly booted at 1:28 EDT this morning. Despite your feelings on the Halo franchise, it is pretty cool that even a game that is six years old is (well was) still supported by a committed fan base. Think about how many great games have come and gone out of our memories and minds in the last six years. Read More...
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Review: Splinter Cell Conviction
by Kevin [ Tuesday, 27th of April 2010 - 03:22 PM ]
I've never tried to hide the fact that I was not the biggest Splinter Cell fan. The exploits of one Mr. Fisher never struck me as the most engaging, no matter how polished the series might have been. There was nothing about the character that made me want to be a part of the world, so imagine my surprise when I discovered that what made me want to explore the game’s mythology was the dehumanization of Sam Fisher. I think the cover definitely serves as a metaphor for the changing of style and approach with this title. Fisher has lost his daughter and along with her, he’s lost his fragile grip on the world around him. Read More...
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Ubisoft 'Going Green' Wtih Shaun White
by Brian Goodman [ Tuesday, 20th of April 2010 - 02:59 PM ]
So thanks to Joystiq for pointing out that Ubisoft will no longer be including printed, physical manifestations of user manuals with their games starting with the recently announced "Shaun White Snowboarding" title. This is done under the guise of "going green". I am glad that Ubisoft has made such a great and undying commitment to preserving our beautiful Earth by not spending money (which in America is also green, ironically) on printing user manuals. Guys I appreciate the sentiment but call a spade a spade. If you need a little better profit margin then just say so. Read More...
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SEGA Embraces DRM For Alpha Protocol
by Brian Goodman [ Wednesday, 14th of April 2010 - 05:37 PM ]
SEGA, according to Eurogamer, has reported its intent to make use of the Uniloc DRM for its PC release of Alpha Protocol, despite past issues regarding the software. SEGA will be joining the growing group of publishers who have begun using intrusive authentication software in the name of protecting their PC releases. Since the inception of PC gaming publishers have been trying to find effective ways to balance protection against theft and unobtrusive gameplay experiences. How many people remember the funny picture wheel with older Lucas Arts games, or the frequently used “what’s the 4th word on the 9th line of page 36 of the manual” chestnut? Read More...
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Splinter Cell's Departure From Stealth Is Due To Accessibility
by Brian Goodman [ Wednesday, 14th of April 2010 - 12:20 AM ]
In an interview with Edge magazine Max Beland, new (as of 2008) Ubisoft Montreal executive describes how many people found the stealth based gameplay of previous Splinter Cell titles, mainly Chaos Theory and Double Agent, too much for the casual crowd. Despite high critical praise of past entries in the series, Beland feels that the way to more people's game libraries and to expand the Splinter Cell brand is to focus more on brutal action sequences and less on specific stealth, which he referred to as "good and fun stealth gameplay, but its hardcore." Refresh my memory but when did exciting, intense stealth based action games start being marketed to the Guitar Hero crowd? I enjoy my casual titles as much as the next person, but it sets a very dangerous precedent when major developers and publishers begin changing proven, unique, and popular gameplay mechanics to try and take a "hardcore" property to a more "casual", mainstream crowd. Read More...
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Tom Clancy's Ghost Recon Future Soldier In Real Life
by David 'Hades' Becker [ Tuesday, 30th of March 2010 - 01:40 PM ]
Looks like Ubisoft might be gearing up to go into feature films, or at least shorts sometime soon. First they do a live action short based on all the beginning story to Assassin's Creed II. Something that was produced very well and added quite a bit of extra content to the overall experience of the game. At least it did for me. But the Assassin's Creed short looks like it was just the tip of the iceberg for Ubisoft's short films. Read More...
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Splinter Cell Conviction Screens Sneaking Out
by David 'Hades' Becker [ Monday, 15th of February 2010 - 07:53 PM ]
Almost a year ago, we were all blown away with the visuals of Splinter Cell Conviction. Never playing one before seeing the video at the Ubisoft conference, I was overly intrigued with what Ubisoft had done with this game. Which of course led to the disappointment on never knowing when it was coming out. At least that was up until Ubisoft set the date in stone earlier this week. Which all of this of course means, here comes a few more visuals for the game. Read More...
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Review: Assassin's Creed Bloodlines
by Ben Brody [ Wednesday, 2nd of December 2009 - 05:39 PM ]
As I was about to board my flight for the trip, I thought I might pick up something to help the trip go by faster. I understood that buying inside the airport usually meant higher prices, but I managed to find a reasonably priced PSP Assassin's Creed Bloodlines bundle, which came with the game, a Silver PSP-3000, a code redeemable for a DLC version of Angels and Demons, and a 2gb memory stick. Sure, I already had the PSP-1000 and I did know that the 3000's screens were crap at best, but I decided to get one anyhow seeing as that my launch unit's screen was fairly beaten up, scratched, and the fact that the audio only worked through the headphones as the speakers had found a way to stop working about 2 weeks before. Ubisoft's Assassin's Creed isn't new to the handheld world, Altair's Chronicles was released to the Nintendo DS and iPhone earlier, however this was the first time that they would try putting the full free-roam style gameplay on a handheld. Read More...
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Review: Assassin's Creed 2
by Ben Brody [ Saturday, 21st of November 2009 - 11:07 PM ]
Assassin's Creed had very few pitfalls: a repetitive story mode, inability to swim, and repetitive animations. AC2 fixes all these issues, and more. When Ubisoft came out with AC, it was the only gun-free, action oriented, free roam game, and up until AC2, it stayed that way. It was a risky move on their part in a predominately FPS dominated world. It paid off and did more than justify a sequel. In a world of gun oriented, short single player mode, multiplayer based games, AC2 isn't, and it is just as awesome as any other game out there. Read More...
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Tom Clancy Presents... More Ways To Take Your Money
by Kevin [ Thursday, 5th of November 2009 - 02:20 AM ]
Ubisoft isn't satisfied with having several high profile titles on the way, nor are they satisfied with simply releasing a game like Splinter Cell: Conviction - no, they key is releasing an edition with such an amount of assuredly irresistible goodness that you can't help buy commit heart and soul to the product. Is that the case here? Take a look. Read More...
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Live Action Assassin's Creed Is Here
by David 'Hades' Becker [ Tuesday, 27th of October 2009 - 10:07 PM ]
We spoke about the short film for Assassin's Creed 2 hitting the web today. Also how it will only be available on Ubisoft's youtube account for the next 24 hours, according to them. Well here it is in all of it's live action grandeur. Watch it and marvel at the quality they placed into this short history of Ezio. Now that you have had a chance to take a gander, what do you think? I'd say they have actually gone above and beyond with this little clip. Read More...
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