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Let's Start Speculating On These New Assassin Creed III Screens
by David 'Hades' Becker [ Sunday, 25th of March 2012 - 05:58 AM ]
For a game all about staying stealthy it sure cannot keep its hidden news, well, hidden. A group of six new screen shots for Assassin's Creed III have made their way onto the internet and thus into the hands of everyone with some form of online connection. All I have to say is that these images most likely were meant to roll out with some new info of the game. So with that said, let's speculate on what these screen shots mean outside of showing how the new game engine is leaps and bounds over the past ones. So let's see. Read More...
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Assassin's Creed III Officially Announced. Here's The Trailer
by David 'Hades' Becker [ Monday, 5th of March 2012 - 10:04 PM ]
Last week we saw a load of "leaked" information for Assassin's Creed III. In fact if you look below there are a few more screen shots that we didn't get up before the official announcement. Take a look and then move on to what Ubisoft wanted to be the official announcement. Now that is out of the way, let's move on. While not much more is given out about the game there is a nice new announcement trailer showing how the new engine is looking. Just to place it out there in layperson terms this whole trailer was made using the game engine and not pre-rendered scenes. Read More...
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Is Assassin's Creed III Taking On The American Revolutionary War?
by David 'Hades' Becker [ Thursday, 1st of March 2012 - 07:00 PM ]
While it was chalked up as a rumor as of yesterday, it looks like we can confirm that Assassin's Creed III will be taking place during the American Revolutionary War.  That is, if we are to rely on the recently released box art for the game and the "leaked" Best Buy promotional poster. You can see both below. Go ahead and look I won't judge you too much. Any further details about the game are still sketchy at this point, but this is something we can glean from the box art and poster. Read More...
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Using Intimidation As A Tactic In I Am Alive
by David 'Hades' Becker [ Sunday, 22nd of January 2012 - 06:23 PM ]
Earlier in my hands on with I Am Alive I spoke about who will be able to use intimidation and other tactics as a form of "combat" in the game. Also how not everyone needs to be killed but instead bypassed in other ways. Well it would seem that Ubisoft didn't think I fully explained it there or at least that is how I am taking it since there is a new video showcasing this part of the game. If you look below you will see a new trailer for the game and it really does explain things a bit better than I did. It also shows another weapon that wasn't even mentioned in the demo I played. Read More...
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CES 2012 Hands On: I Am Alive
by David 'Hades' Becker [ Monday, 16th of January 2012 - 07:07 PM ]
Talk about a game that has an aptronym. That's a name that describes what it does for those scratching their head there. I Am Alive has survived a near cancelation and multiple delays since it was first announced Darkworks was developing it almost four years ago. It was brought in house to Ubisoft Shanghai and is still very much alive. In fact I got to get all handsie with a demo being shown by the game's director. So let me break down where the game is now from the original announcement. Read More...
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Don't Forget Assassin's Creed Revelations Is Coming Out Next Week
by David 'Hades' Becker [ Friday, 11th of November 2011 - 05:31 PM ]
With all the games that we have/will be bombarded with in the short time frame, The Elder Scrolls V: Skyrim, Modern Warfare 3, Need For Speed: The Run, Saints Row: The Third and Halo Combat Evolved to name a few, let's not forget Assassin's Creed: Revelations is also in the mix - coming up here on the 15th to be exact. I personally haven't seen all that much effort to drive the date home and this is one of my favorite franchises recently. I figured I'll give a little bit of (our) site time to the game. Read More...
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Trailer Park (11/9/11)
by Matt Waitt [ Wednesday, 9th of November 2011 - 05:47 PM ]
Alright it's time for the next installment to Trailer Park! First up we got a magnificent trailer for The Legend of Zelda: Skyward Sword for the Wii, showing off some beautiful landscapes and scenery featured in game, as well as some game play and story elements all to a gorgeous orchestral number. Now I sadly will not be getting Skyward Sword, as much as I would like to simply because I don't have a Wii and I really don't plan on ever getting one. A heavy price to pay to miss out on this gorgeous looking game. Read More...
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Rainbow 6 Patriots Officially Announced
by David 'Hades' Becker [ Thursday, 3rd of November 2011 - 10:45 PM ]
As if we all didn't expect this, Ubisoft is doing yet another Tom Clancy title. This one has the moniker Rainbow 6 Patriots. From the bit that has been gleaned from the announcement and game's site it looks like a well trained and organized revolutionary group has come to the conclusion that (*Gasp*) the American government is corrupt. They want to bring everything back to zero and "reclaim" the country for their own ideals. Your job will be to of course stop them if all goes the same as usual for this kind of storyline. Read More...
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Ubisoft E3 2011 Live Blog
by Brian Bentley [ Monday, 6th of June 2011 - 09:35 PM ]
Good Afternoon everyone, we're going to give this whole live blogging thing a shot. [iframe src="http://www.coveritlive.com/index2. Read More...
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Review: Scott Pilgrim Vs. The World - The Game
by David 'Hades' Becker [ Monday, 16th of August 2010 - 04:26 PM ]
The epic of epic epicness has finally hit the big screens after its popular start as a graphic novel. What better way to cash in on the fame than to make a video game based on it all too. Not only that, but a video game that captures the same look and feel of the graphic novel and film at that. This is what Ubisoft thought too by pitching the game in the fashion of a Mega Man 2 style. I am sure all of this already appeals to those of you who love comics and "retro" games, but let's break it down and see if Scott Pilgrim Vs. The World - The Game can actually take on the gaming world. Read More...
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Halo 2 Online Community Officially No More
by Brian Goodman [ Tuesday, 11th of May 2010 - 04:05 PM ]
Well, The Escapist has reported that the last player has been logged out of the final Halo 2 lobby on the Microsoft dedicated servers, officially ending the game's popular run since 2004. Despite Microsoft officially ending Live support for the original XBox on April 15th, a handful of dedicated Halo 2 fans refused to log off until the last one, with the handle Apache N4SIR was forcibly booted at 1:28 EDT this morning. Despite your feelings on the Halo franchise, it is pretty cool that even a game that is six years old is (well was) still supported by a committed fan base. Think about how many great games have come and gone out of our memories and minds in the last six years. Read More...
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Review: Splinter Cell Conviction
by Kevin [ Tuesday, 27th of April 2010 - 03:22 PM ]
I've never tried to hide the fact that I was not the biggest Splinter Cell fan. The exploits of one Mr. Fisher never struck me as the most engaging, no matter how polished the series might have been. There was nothing about the character that made me want to be a part of the world, so imagine my surprise when I discovered that what made me want to explore the game’s mythology was the dehumanization of Sam Fisher. I think the cover definitely serves as a metaphor for the changing of style and approach with this title. Fisher has lost his daughter and along with her, he’s lost his fragile grip on the world around him. Read More...
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Ubisoft 'Going Green' Wtih Shaun White
by Brian Goodman [ Tuesday, 20th of April 2010 - 02:59 PM ]
So thanks to Joystiq for pointing out that Ubisoft will no longer be including printed, physical manifestations of user manuals with their games starting with the recently announced "Shaun White Snowboarding" title. This is done under the guise of "going green". I am glad that Ubisoft has made such a great and undying commitment to preserving our beautiful Earth by not spending money (which in America is also green, ironically) on printing user manuals. Guys I appreciate the sentiment but call a spade a spade. If you need a little better profit margin then just say so. Read More...
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SEGA Embraces DRM For Alpha Protocol
by Brian Goodman [ Wednesday, 14th of April 2010 - 05:37 PM ]
SEGA, according to Eurogamer, has reported its intent to make use of the Uniloc DRM for its PC release of Alpha Protocol, despite past issues regarding the software. SEGA will be joining the growing group of publishers who have begun using intrusive authentication software in the name of protecting their PC releases. Since the inception of PC gaming publishers have been trying to find effective ways to balance protection against theft and unobtrusive gameplay experiences. How many people remember the funny picture wheel with older Lucas Arts games, or the frequently used “what’s the 4th word on the 9th line of page 36 of the manual” chestnut? Read More...
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Splinter Cell's Departure From Stealth Is Due To Accessibility
by Brian Goodman [ Wednesday, 14th of April 2010 - 12:20 AM ]
In an interview with Edge magazine Max Beland, new (as of 2008) Ubisoft Montreal executive describes how many people found the stealth based gameplay of previous Splinter Cell titles, mainly Chaos Theory and Double Agent, too much for the casual crowd. Despite high critical praise of past entries in the series, Beland feels that the way to more people's game libraries and to expand the Splinter Cell brand is to focus more on brutal action sequences and less on specific stealth, which he referred to as "good and fun stealth gameplay, but its hardcore." Refresh my memory but when did exciting, intense stealth based action games start being marketed to the Guitar Hero crowd? I enjoy my casual titles as much as the next person, but it sets a very dangerous precedent when major developers and publishers begin changing proven, unique, and popular gameplay mechanics to try and take a "hardcore" property to a more "casual", mainstream crowd. Read More...
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