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Parkour And The Undead Is Becoming A Thing In Dying Light
by David 'Hades' Becker [ Tuesday, 28th of May 2013 - 03:43 PM ]
Looks like Techland doesn't want to stop bringing the FPS zombie games with just the Dead Island franchise. Just announced is their new IP Dying Light which, as you have guessed, is another first person zombie game in an island/jungle locale. Before we start calling them out for rehashing the same platform like other developers and franchises, let's see what they have new to offer so they can claim this as a completely new IP. As mentioned in the title, there is a "free running" mechanic in place for starters. There isn't much detail on it as Dying Light is still in the early announcement stages but what is known is that it will allow us freedom of movement throughout the vast environments. Read More...
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Review: Dead Island: Riptide
by David 'Hades' Becker [ Tuesday, 23rd of April 2013 - 08:46 PM ]
Back in 2011 we were all introduced to the wonders that could be a Zombie RPG with Dead Island. Two years later now we get to see how everything has progressed story-wise and engine-wise with Dead Island: Riptide. Is it just another crappy sequel that seems to be all the rage, or does it stand out on its own? Continue on to see what I thought. Story We pick up with the "Immune Fab Four" directly after the events of Dead Island. Read More...
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PAX East: First Look: Magic: Duels Of The Planeswalkers 2014
by Kenton Winkfield [ Monday, 22nd of April 2013 - 10:00 PM ]
I was insanely excited to go to the Wizards of the Coast Booth at PAX East this year. Last year I skipped it because I thought they were only showing off expansions for Magic: Duels of the Planeswalkers 2012. I learned shortly after that they were actually showing off alpha stages of Magic: DOTP 2013. I was not going to make that mistake again this year. I did by a bag last year from their booth thought, and this year I bought a shirt. Read More...
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New Poker Night From Telltale
by [ Thursday, 4th of April 2013 - 07:09 PM ]
Big news in the world of witty cross-over card game simulators. Telltale Games has recently announced that Poker Night at the Inventory is getting a sequel. According to the Telltale's website, “Poker Night 2 is the unnecessary sequel to Poker Night at the Inventory! In the original game you played poker with a bunch of weirdoes for fame and fortune Team Fortress 2 items and the satisfaction of beating the odds.” The original game had you playing against Max from Sam&Max, Strong Bad from Homestar Runner, The Heavy from Team Fortress 2, and Tycho from Penny Arcade. This time around you will be able to play against Max’s partner Sam, Claptrap from Borderlands, Brock Sampson from Venture Brothers, and Ash Williams from Evil Dead. Read More...
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Pre-PAX East Speculations
by Fred Buell [ Monday, 18th of March 2013 - 11:21 PM ]
With PAX East less than a week away let's get a look at everything going down this coming weekend. Firstly, we have the recently re-announced Saints Row 4 from Volition and their new owners Deep Silver. Nothing about this game aside from the release date and a fluff trailer has been shown. What do you expect from the newest installment of the Saints franchise? Personally I expect the game to be even more insane, with hopefully a deeper customization, as I felt Saints Row III pulled back a bit from we had in Saints Row II. Also, Deep Silver is showing off the new installment of Dead Island franchise, Dead Island: Riptide. Read More...
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Incoming Phat Loot Weekend For Borderlands 2
by Matt Waitt [ Friday, 26th of October 2012 - 05:14 PM ]
If you own Borderlands 2 and have a Twitter account, then you should know by now that Randy Pitchford, president of Gearbox, and Gearbox Software tweet out Golden Key codes that can be redeemed using the "SHiFT" program on Borderlands 2. These codes last for about three hours and have a "once per account" use. Golden Keys are used to open a special golden loot chest in Sanctuary. The higher your level, the better the loot. Read More...
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Why So Serious?
by Matt Waitt [ Tuesday, 23rd of October 2012 - 10:27 PM ]
I think the Joker summed up the past few years of video games quite well, with his famous saying "Why So Serious!?" It seems that today's industry has dropped the light-hearted and comical games of yester-years for a more gritty, hardcore, and serious tone. While I'm not saying these "serious" games are bad, I am saying that a break from them would be much appreciated. Video games are not all about world wars, political sabotaging, or saving the world from a cliché ultimate evil. We came from a very humble beginning, a beginning of stomping on weird brown monsters, using rainbows to squash bugs, and controlling fat pink things that suck up anything in their path. Read More...
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What I'd Like In Borderlands 3
by Matt Waitt [ Thursday, 27th of September 2012 - 09:36 PM ]
Well, after beating the campaign for the first time and having my jaw drop to the floor in shock, I think it's time we start discussing what could be improved for the third installment of Borderlands. I won't be spoiling anything for you guys so you guys can take the mouse off the "X" button now. First off, I would have to say "Keep this story going." It's a great story so far and a lot of good can and will come from this. The story in Borderlands 2 is more narrative and interactive than the first one. Read More...
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Review: Borderlands 2
by Kenton Winkfield [ Thursday, 27th of September 2012 - 05:06 PM ]
I first experienced Borderlands 2 at PAX East, where I got to play the demo and see some of the new features it had to offer. Five months later, I am running through the game with the excitement of a little boy picking out his presents at a toy store. Borderlands 2 takes players into (or back into) Pandora to take on a new evil, who in turn is trying to resurrect an old evil. The journey will require skill, determination, allies, and guns. Lots of guns. Read More...
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Dead Island: Riptide Tries The Tearjerker Again
by David 'Hades' Becker [ Thursday, 20th of September 2012 - 04:40 PM ]
I am sure we all remember back when Dead Island was first announced and the trailer that came with it. I am sure you do. It had people welling up with tears over a fictional family that was on the island of Banoi when the outbreak happened. Seems that Dead Island: Riptide is taking its turn at trying to hit you in the gut just like before. Below you can see the new CGI trailer for Riptide. While not an announcement trailer, as it has been announced already, it is the first promotional video showcasing the horrors that may lay in wait for us in the game. Read More...
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Dead Island: Riptide Shows No Hope For The Survivors
by David 'Hades' Becker [ Wednesday, 12th of September 2012 - 04:31 PM ]
Just when you think things might be going well in the world of Dead Island you find out things just got worse. Recently there was a bit more revealed about the upcoming sequel, Dead Island: Riptide, including some screens. In this reveal we find out that all of the survivors, Playable Character, are on their way to safety and then thrust onto a new island of the dead. Ain't that some shit? What is fun to also find out is that there will be a few new survivors added to the mix for this new island. Read More...
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Borderlands 2: 101
by Matt Waitt [ Thursday, 30th of August 2012 - 06:26 PM ]
Since Borderlands 2 is coming out in just over a few weeks, I felt it would be good to give you guys the low down and all the info that we know about Borderlands 2. First off, let's start with the classes; we got four new classes to choose from: Characters: Salvador (The Gunzerker) is "about as subtle, classy, and sane as one would imagine a native of Pandora to be. Which is to say: not at all. He loves blowing people up, getting paid, and laughing incessantly at the violence that surrounds him. Read More...
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E3 2012 Hands On: Borderlands 2
by David 'Hades' Becker [ Friday, 15th of June 2012 - 08:20 PM ]
Borderlands 2 has probably got to be one of the biggest sequels coming to market this year and yours truly here got a nice 30 minute hands on with the game. Not only that, but I got hands on with the Assassin class that has yet to be playable until E3. Well at least to the general public that is. So let me break down what I got to play and give you a bit of detail into a few things Borderlands 2. Before anyone asks, they didn't really go into detail on the character creation/progression in the game and I didn't have time to dig into the three trees of the Zer0. But as you can assume they all mostly revolved around things that would make you a better, sneaky killer. Read More...
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PAX East Hands-On: Borderlands 2
by Matt Waitt [ Wednesday, 11th of April 2012 - 04:17 PM ]
Borderlands 2 is a massive improvement from the first installment. The controls are super smooth and tight. The feeling of level grinding seems to have disappeared, thankfully. Having other colors in the game, rather than just brown, has really showed off the rich and beautiful landscape that the world of Pandora has to offer. I got to play as the new Siren in the game: Maya. Her special ability stuns her enemies in a blackish purple vortex allowing you to get off some free shots. Read More...
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LittleBigPlanet Karting Now Officially Announced
by David 'Hades' Becker [ Monday, 26th of March 2012 - 04:07 PM ]
Well it only took a little over a month, but LittleBigPlanet Karting can now be considered announced. It has a new trailer and screens to say so as well even though it was pretty much "leaked" a while back. I know…I know… But when we all first heard about the game and saw the first images it was outside the pre-defined PR timeline for when it was to be truly announced. That is now. Ok, so we all knew it was coming for a while now but at least we do get a nice new trailer and a few screens to show off the game and where it is in production. Read More...
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