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Raymond Bruels
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Juliet Meyer
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Review: Fairytale Fights
by David 'Hades' Becker [ Thursday, 5th of November 2009 - 07:11 PM ]
Imagine that you are a character from your favorite fairytale. The main character, if you will. Now imagine that some one has gone through your story and removed the part where you were the important and significant. Everyone shunned and ignored you in your own story. What would you do? Go bat nuts crazy and slaughter all of the cute inhabitants to show that you really are the star again? It's what I would do. Well that is the very basic version of what is going on in Play Logic's Fairytale Fights. Read More...
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Review: Ratchet and Clank Future: A Crack in Time
by Ben Brody [ Wednesday, 4th of November 2009 - 01:59 PM ]
Ratchet and Clank has enjoyed a really good run these past 7 years, and A Crack in Time is a great cap to the "future" series. In what may be the final game in the series, Ratchet must rescue Clank from Dr. Nefarious (the villain from Up Your Arsenal, the third game in the series). Before we get in to deep, let's get a quick glance back at the Future trilogy thus far. In Tools of Destruction, an evil tyrant named Tachyon set out to revenge against the Lombax's for destroying his race. This is the first hint we get that Ratchet isn't the last Lombax in the galaxy. Read More...
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Aion - A Casual MMO Player's Impressions
by Michael Camacho [ Tuesday, 3rd of November 2009 - 08:38 PM ]
Disclaimer: This is not an official review of Aion, but will be from the perspective of a casual MMO player, and serves more as an impressions of my first month with the game. As of writing this, I have reached level 16 with Asmodyian Assassin and around level 10 with each of my 3 other characters. Aion is the latest MMORPG from Korean developer NCSoft, and was quick to break pre-order records amongst MMO tiles with over 400,000 pre-ordered. Aion utilizes the Crytek engine and produces beautiful results. Aion takes place in the world of Atreia, and you choose one of two opposing races of humans. Read More...
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Review: DJ Hero (aka Last Night a DJ Hero Saved My Life)
by Kevin [ Tuesday, 3rd of November 2009 - 02:34 AM ]
Reinventing the Vinyl WheelYour palms sweat heavily as you approach the stage. There's a twitch, a solitary twinge of excitement racing through your veins and ready to explode from the tips of your fingers onto the vinyl that awaits you. The lights flicker and flash and the crowd roars as you make your entrance. You deftly weave between songs and paradoxical rhythmic patterns, cross-fading between sultry sirens and heard edged break beats. You match the intensity of the crowd with every pull of the record, every scratch rivaled by their increased volume. Read More...
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Review: Brütal Legend
by David 'Hades' Becker [ Tuesday, 27th of October 2009 - 07:55 PM ]
It's time to transport yourself back to the time of Metal and Rock. Back when the ancient gods of Metal ruled the universe and gave birth to everything we now know as Metal music and Hard Rock. A time where Eddie Riggs ends up and needs to help the humans and their allies bring down the horrors of Gloom Metal and Emo-itude. Oh and take down some big, ugly demons along the way to bring down The Lord of Darkness. Err I mean, Pennywise. Read More...
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Review: Wii ElectroFlow Inductive Charger
by David 'Hades' Becker [ Monday, 26th of October 2009 - 03:09 PM ]
Since the Wii has come to market and the need for keeping those WiiMotes charged and useable has been a concern for hardcore gamers. So then the rechargeable AA batteries got pulled back out and WiiMote specific chargers began to get pumped onto the scene. Some were good. Some just horrid. But they all kept things working as long as it was just the WiiMote you had and nothing else. Not even the gel jacket to protect TV's around the world. These chargers were workable as long as you didn't care taking the extra time to slide out and disassemble everything to charge the batteries or swap in new ones. Read More...
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Review: Borderlands
by Kevin [ Thursday, 22nd of October 2009 - 09:00 PM ]
Borderlands Review: A Cell Shaded Grind Loot. Every role playing game experience has it in abundance. It's the life's blood that drives a player to move forward. For that next precious piece of armor, that dominating piece of weaponry, or that elaborate spell scroll with it's twenty minute animation sequence. It's what the love-hate relationship of most RPGs is based on. Why I had so much fun with Borderlands in spite of this is due to the fact that Borderlands is using the RPG mechanism to compliment the existing FPS experience and not trying to cram it down the player's throats. Read More...
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Review: Saw: The Video Game
by David 'Hades' Becker [ Tuesday, 20th of October 2009 - 03:37 PM ]
Now I want to start out that this is not a movie based game, at least like all the other movie based games that get pumped out onto the store shelves when a new feature film or the film it is based on is about to hit the big screen. I felt we needed to open with that, because Saw: The Videogame shares only the title and is a continuation off the first film. It is not based of any of the films that have come out or are coming out. It should be considered Saw 1. Read More...
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Review: Uncharted 2: Among Thieves
by David 'Hades' Becker [ Monday, 12th of October 2009 - 07:39 PM ]
Here we go again with the new age Indiana Jones/Tomb Raider game that we all loved, quite literally, 2 years ago. Only this time, it's a different artifact being tracked and a new villain for Drake and friends to out smart. All of it has a very epic, action film taste to it. Evading guards, traversing a modern warfare and running through the snow in Tibet make for a great adventure along with a very witty and humorous feel mixed in. Now we've all heard and seen the hype for this game. It was selected as Best of Show at E3 this year and is already slated to capture best game of the year. Read More...
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Review: Mini Ninjas
by Corey Dockendorf [ Monday, 12th of October 2009 - 12:39 PM ]
Let me start out by saying I really enjoyed this game. I was really excited about the game when I first heard about it but as time went on I became concerned it would be too childish. Yes it’s very cartoony and yes when you kill creatures they turn into fuzzy animals, but somewhere in the midst of all that I had a blast playing this game! The game-play is very simple and even the story line is not to complex, so it’s perfect for kids. With that in mind I was highly intrigued by this game. Read More...
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Review: Operation Flashpoint: Dragon Rising
by Ben Brody [ Friday, 9th of October 2009 - 02:47 PM ]
Operation Flashpoint: Dragon Rising (titled sequel to the original Operation Flashpoint from 2001, the developer, Bohemia Interactive, preferred ArmA to be the original's sequel. Dragon Rising was developed not by Bohemia Interactive, but in house by Codemasters) positions itself not so much as an action FPS but moreso as a realistic battle simulation. If you would rather have something that's more run-and-gun, one man army, headshots left and right, nade spamming, knife stabbing free for all than maybe you should stick to Battlefield: Bad Company or Call of Duty 4. But if you want something realistic that requires tact and deft to win, then OF:DR is your game. Read More...
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Review: Exo-Flex Skins
by David 'Hades' Becker [ Thursday, 8th of October 2009 - 06:25 PM ]
We as gamers are always looking for a way to stand out and be original so we can be identified in our virtual space. Also most of the time in our real world presence as well. Be it clothing, cosmetics, or skinning and modding our PCs, consoles, and the controllers that go along with them. Sometimes as basic as a few stickers and others as extreme as a full metal shop built Alien case for a PC. But sometimes we gamers either lack the tools or capabilities to build something that expresses our inner selves on our gaming gear. That's where companies like Exo-Flex and their artist step in and offer up full case stickers and decals for us to slap on and be original. Read More...
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Review: Dead Space Extraction
by David 'Hades' Becker [ Monday, 5th of October 2009 - 07:42 PM ]
It all started just a little under a year ago. The exploration of terror in space in a nice little title called Dead Space. A game that I reviewed as my game of the year last year. A game that I deemed brought back those feelings of the first time you cracked open Resident Evil on the PlayStation. Just like RE you were left with loads of questions and left wanting more. Now along comes Dead Space: Extraction. Dead Space: Extraction lets players roll through all the events that lead up to Isaac and crew rolling through the USG Ishimura in fear of getting back off with their lives physically and mentally stable. Read More...
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Review: Canabalt
by Kevin [ Monday, 5th of October 2009 - 05:14 PM ]
What you see below you is the scenario that Canabalt presents. You begin the game fleeing from a crumbling building and whatever has assaulted that building is following you, and all you can do is run and leap to potential safety. The counter in the upper right will tell you how far you have been able to travel in your attempted escape. The maker of the game, Adam Saltsman, made a post over at the Experimental Game Project about the original version, "I made Canabalt in 5 very long days (at least 60 hours) – 1 day at the start of the month, two days at PromJam, and then this weekend. Danny B made the music for it tonight. Read More...
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Review: Gran Turismo (PSP)
by Ben Brody [ Friday, 2nd of October 2009 - 02:10 PM ]
Gran Turismo PSP, what was supposed to be a launch game (it kinda did in some ways with the PSPGo) in 2004 is finally out now, and available as a download for the PSPGo or a physical UMD for the rest, you alternatively could download the game for any PSP. The graphics are good, really good in fact. The detail that the cars are given is extensive seeing as the game is only about 1.2 gb; the graphics compare to a really good Dreamcast/early PS2 game and runs at a smooth and steady 60fps. The audio is just as good, however some of the sounds do get a bit repetitive. Read More...
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