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by David 'Hades' Becker [ Friday, 29th of April 2011 - 08:17 PM ]
<UPDATE> There have been a few more questions answered about Trophies, Friends and possible restitution for PSN/PS+ members. Here is the link. </UPDATE> The PSN is still down. It's been down for over a week now. I have questions. You have questions. Hells, we all have questions. It would be insane not to have questions about what is going on with the hacked PSN. Most of us have sensitive information on there in regards to identity, it would be nice to know what the hells is going on. Well thankfully the PS Blog has been updated with some information. Read More...
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by David 'Hades' Becker [ Friday, 29th of April 2011 - 05:28 PM ]
So I'm confused now. Where are all the "demons" or drug induced hallucinations? For that matter Mark Wahlberg? That was what the franchise was all about wasn't it? The film wouldn't deviate that much would it? I defined the whole Max Payne franchise based on that film as I have never played any of the games before. That is a good reference isn't it? When have video game films ever been that far off from the original source? Read More...
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by David 'Hades' Becker [ Thursday, 28th of April 2011 - 08:38 PM ]
Not only do we have a few shots of the Axel-like vehicle from Twisted Metal, but we also have a couple of game play clips of the multiplayer for the game. One kind of looks like the semi overtake races from Split/Second with a TM twist and the other a full arena style combat with a God Of War twist. At least that twist with all the spike traps and huge swinging spiked balls aimed to destroy your vehicle. I will say that what I've seen so far did have me flashing back to my early PS1 days with Twisted Metal though. Read More...
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by David 'Hades' Becker [ Thursday, 28th of April 2011 - 04:36 PM ]
Now here is a gross deviation from everything that was going on with Mortal Kombat: Legacy. First Johnny Cage isn't killed outright and he is actually failing as the actor he claims to be. A show called "You Got Caged." Really? All I could think about was the first line of from one of my favorite web shows. It's silly yet fun. I would love to know why the dirty, realistic gritty version of MK:L seems to have been abandoned though. Read More...
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by David 'Hades' Becker [ Tuesday, 26th of April 2011 - 08:14 PM ]
Damn, that almost worked out to be a palindrome. So close. Unlike the release date of Shadows of the Damned, which recently got pushed back a bit. A date that is now two weeks further away than before, but hey it could have been a lot worse. The game could have been canned altogether. Then where would we be? I'd have no crazy women jokes to run nor "damned" articles to throw out there. Madness right? Read More...
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by David 'Hades' Becker [ Friday, 22nd of April 2011 - 06:55 PM ]
In the pursuit of making games 100% immersive there are an ass ton of gadgets, gizmos and displays to make you feel truly in the middle of the action. That is what the whole motion controller craze and revitalization of 3D is all about isn't it? But no one will rest until you can fully experience the game world as if you were truly standing there and walking around it. That is what gamers enjoy isn't it? Moving around and having all of the game character's skills based on their own motor functions that don't require basic thumb presses. Read More...
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by David 'Hades' Becker [ Thursday, 21st of April 2011 - 08:48 PM ]
So I was trolling around the net, as I am want to do, and I stumbled across some interesting discussions surrounding Silent Hill: Downpour. Primarily people talking about how the latest screen shots, seen below, are very reminiscent to some of the visuals in Alan Wake. So close to the point where I have seen a few people state that Konami is just ripping off from the game. There is also some people trying to defend the fact that because it looks close it doesn't mean it is a rip off. I would say they are interesting points except for the fact that Alan Wake was almost a blatant rip off of a franchise that was around for years prior. Read More...
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by David 'Hades' Becker [ Thursday, 21st of April 2011 - 05:26 PM ]
Man this is so true. I don't know how many times I've been caught with the dilemma of missing gravity. Oh wait, that's never happened. But then again I live in the real world where we don't have aliens trying to invade by shutting off our laws of physics. But could you only imagine? Of course you can't. Speaking of being invaded by aliens who can mess with all of the laws here, and from the looks bestow that ability, there is a new trailer for Inversion. It is all pre-rendered stuff, but it does give a small glimpse of what the basic story of the game will be. Read More...
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by David 'Hades' Becker [ Wednesday, 20th of April 2011 - 06:33 PM ]
Ah foreshadowing is a fun mistress. Remember in the first episode of Mortal Kombat: Legacy when they showed the laser eye? The normal eyed Kano held it up and asked about it. Of course you do. Well let's just say that it made its way into this episode in a nice gory way. Other things to look forward to in the below continuation of the web series: Explosions. A way cooler fight between Jax and Kano. Back alley surgery…with robots. Read More...
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by David 'Hades' Becker [ Tuesday, 19th of April 2011 - 10:02 PM ]
So here we are again, apparently only a few months after the events of Portal (assumed from in-game interactions). Still trapped in Aperture Science. Still being tested. But importantly, Still Alive. Alive and needing a final escape from the insane AI running the facility that is now hell-bent on enacting revenge for what Chell did in the first game. Along the way making a few surprising friends to help your escape and mastery of all the Science that was going on. There is really no way to simplify the story without giving spoilers here. Read More...
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by David 'Hades' Becker [ Thursday, 14th of April 2011 - 10:59 PM ]
If you were like me and found the new Twisted Metal trailer a little short and lacking, then here is the director's cut for our digestion. You know the version that I am sure that David Jaffe would have wanted us to see from the get go. But now, like before, I want even more. There is more game play and more on each of the three playable characters. Finally we get to see Sweet Tooth and Mr. Grimm as family men and the twisted perceptions of Baby Doll. Read More...
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by David 'Hades' Becker [ Thursday, 14th of April 2011 - 08:43 PM ]
I get that by now it is hard to do an action game without getting the "It's Like [Insert Name]..." tagged to it, but Asura's Wrath seems to not care. Not care to the point where the basic story of the game is thus. Once a revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies. Sound REALLY close to the opening to God Of War II to me. Read More...
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by David 'Hades' Becker [ Thursday, 14th of April 2011 - 05:27 PM ]
It is in and it makes Resident Evil: Operation Raccoon City look like a load of fun. The trailer also makes all of the screen shots look like there were originally working it out for the Wii. Granted, there are a lot of pre-rendered scenes in the trailer, but if you look fast, you can see the game play mixed in. From the looks of it, it looks to take RE: Outbreak and do what was originally intended for those games. Fast action and a bit of sneaking with a sprinkle of Zombies and B. Read More...
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by David 'Hades' Becker [ Thursday, 14th of April 2011 - 03:27 PM ]
You've dedicated your gaming life to Gears Of War, isn't it time to see how much dedication Epic Games is giving to Gears Of War 3? It would be nice to see that they are giving at least a small portion of the same dedication and love. Some of you out there have permanently altered your flesh for the game and franchise, something that I have yet to publicly see from any of their staff. Well below you will see the dedication that the team is giving you. Not to mention a good deal more of the game play and details abound for the multiplayer. Read More...
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by David 'Hades' Becker [ Wednesday, 13th of April 2011 - 10:00 PM ]
Doesn't it bug you in games when non-supernatural heroes or villains can fall from hundreds of feet and survive without rhyme or reason? Or for that matter, falling 20 feet almost kills them out right. It is a mix between realism and game play that designers have to take into account. Do you forgo realism in a major way for game play sake or do you try to fake it? Mix in the ability to portal hundreds of feet into the air, sometimes on accident, and now you have a real issue. But it looks like minds behind Portal 2 have the solution. Read More...
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