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PAX East Hands-On: Borderlands 2
by Matt Waitt [ Wednesday, 11th of April 2012 - 04:17 PM ]
Borderlands 2 is a massive improvement from the first installment. The controls are super smooth and tight. The feeling of level grinding seems to have disappeared, thankfully. Having other colors in the game, rather than just brown, has really showed off the rich and beautiful landscape that the world of Pandora has to offer. I got to play as the new Siren in the game: Maya. Her special ability stuns her enemies in a blackish purple vortex allowing you to get off some free shots. Read More...
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PAX East Hands-On: Spec Ops: The Line
by Matt Waitt [ Tuesday, 10th of April 2012 - 09:48 PM ]
At PAX East I got to try out a little bit of the single player campaign for Spec Ops: The Line, and had a great interview with one of the developers. I really enjoyed the demo at PAX East. It was very smooth and had responsive controls. There events where you had a chance to negotiate with your enemies, but if things went sour you had to reap the consequences. For instance one group of enemies had a hostage and was threatening to kill him. Instead of waiting for them to assassinate him, I made a quick decision to kill the enemies and save my team mate's life. Read More...
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PAX East Hands-On: Aliens: Colonial Marines
by Matt Waitt [ Tuesday, 10th of April 2012 - 05:28 PM ]
I had the privilege to speak with the senior producer of Aliens: Colonial Marines at PAX East over the weekend. They were also giving a demo of the Multiplayer. The Multiplayer was very team oriented and forced you to work together to defeat your opponents. The only mode we played was Team Deathmatch. The marines would all huddle around each other and pick off the Xenomorphs as they tried to separate the marines. One on one a marine has a very high chance of losing to a Xenomorph mainly due to its "pounce" ability. Read More...
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PAX East Hands-On: Lollipop Chainsaw
by Matt Waitt [ Monday, 9th of April 2012 - 04:36 PM ]
During PAX East I got to get some playtime with Lollipop Chainsaw and interviewed the legendary Suda 51. Lollipop Chainsaw had some very smooth and tight controls, chaining attacks between kicking and swinging the chainsaw was simple enough to button mash if you wish, but at the same time complex enough to satisfy those who frown upon the mashing of buttons. The demo started off in a farm-like area, where some good ol' zombies popped up and begged for me to slay them (not really, but I could tell they were asking for it). Every time zombies pop up there is a counter on-screen that tells you exactly how many are there and need to kill. Read More...
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This BioShock Infinite Heavy Hitter Is Screaming For Vengeance
by David 'Hades' Becker [ Wednesday, 28th of March 2012 - 09:23 PM ]
Here we go with the final "Heavy Hitter" for BioShock Infinite. Yep, the fourth and final that they are revealing as a hardcore enemy that is just below sub-boss and above mook in the game. We've gone over the Motorized Patriot, the Handyman and the Boys of Silence so far. Now we get to look at the Siren. Sounds kind of nice at first, then you find out that she essentially a healer that can resurrect all of the enemies you've already killed with but a scream. I'm not sure if this is going to be one of those creatures that inspire the panic to kill right away or just plain get annoying after killing everything in a room only to have her bring them all back. Read More...
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Looks Like The Assassin's Creed III "Collector's Edition" Has Been Outed
by David 'Hades' Becker [ Tuesday, 27th of March 2012 - 10:24 PM ]
Well more the "collector's edition" and I'm guessing its not so expesive younger siblings as well. Looks like we will have a few choices to make when it comes to pre-ordering or out right buying when it comes to Assassin's Creed III. There are three different "editions" of the game for us to spend out hard earned money on. As usual there is a "Special Edition" that will most likely just be a fancy way of saying "here's a free upgrade for being a fan but not really because anyone can just buy it." Then there are the two others that have quite a bit of extra meat to them. Read More...
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What's The Deal With Online Passes?
by Matt Waitt [ Monday, 26th of March 2012 - 10:57 PM ]
Online Passes are apparently the new "Gaming Fad" even thought the majority of us gamers really dislike the over abundance of these online passes, especially when companies like EA are already starting to show some sketchy business models towards online passes. I'm going to be one-hundred percent honest: I fucking hate online passes and here are some reasons why: Online Passes are a new and "pricey" way to battle online piracy and used game sales, the latter being a joke in my opinion. A simple one use serial code that is required for access to certain online content such as Multiplayer and Co-op modes, or unlocks bonus content for a game. Although certain games such as Kingdoms of Amalur: Reckoning and Batman: Arkham City require an online pass even though they are single player games and withhold on disc game content from the consumer if an online pass is not purchased. Read More...
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Finally Some Game Play For The Walking Dead Video Game
by David 'Hades' Becker [ Sunday, 25th of March 2012 - 06:29 PM ]
We recently were given a look at The Walking Dead's game play via Telltale's debut trailer but it wasn't much more than a few seconds. A few seconds of very little compared to what the latest episode of Playing Dead has to show us. While the episode is about 15 minutes long, if you jump to the 7 minute mark you will get a glimpse at about 3 minutes of the game. Spoiler, it looks like it handles just as one would expect from Telltale. Take a watch. Read More...
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Let's Start Speculating On These New Assassin Creed III Screens
by David 'Hades' Becker [ Sunday, 25th of March 2012 - 05:58 AM ]
For a game all about staying stealthy it sure cannot keep its hidden news, well, hidden. A group of six new screen shots for Assassin's Creed III have made their way onto the internet and thus into the hands of everyone with some form of online connection. All I have to say is that these images most likely were meant to roll out with some new info of the game. So with that said, let's speculate on what these screen shots mean outside of showing how the new game engine is leaps and bounds over the past ones. So let's see. Read More...
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Do We Really Need More Reasons To Buy Prototype 2?
by David 'Hades' Becker [ Sunday, 25th of March 2012 - 01:32 AM ]
How many reasons do you need to pick up Prototype 2? For me it was the sheer fact that there is a sequel to the game coming out that sold it for me. Then again I am a huge fan of the first and have seen nothing but good things for PT2. Those of you on the fence may want to take a look at the below trailer which will show you another 11 reasons why you should pre-order the game or give it a go when it finally launches. I'll be honest here that none of these reasons would be a 100% lock in for me if I was new to the franchise. I don't expect it to be for you either. Read More...
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Time To Gawk At The View Darksiders II Will Be Giving Us
by David 'Hades' Becker [ Thursday, 22nd of March 2012 - 09:12 PM ]
I have to admit that every time there is something new for Darksiders II, visually, I find it a little hard to actually write something about it. I actually have a loss of words because the visuals of the clips and screens speak volumes more than I ever could and I am normally very long winded. This also makes me have to admit that when there is new stuff there is a delay on posting about it. Given all that, we have a new CGI Trailer as well as a newish Dev Diary for the game. The diary showing more or less the scale of the game world and some of the environments. Read More...
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BioShock Infinite Using Silent Alarms Now With Their New Heavy Hitter
by David 'Hades' Becker [ Wednesday, 21st of March 2012 - 09:46 PM ]
Last week we got a few videos showing a few of the suped-up enemies of BioShock Infinite. The Handyman and Motorized Patriot to be specific. Keeping things going here, Irrational has brought us yet another "Heavy Hitter" from the game. These ones are called the Boys of Silence. At first glance they don't seem to imposing and only a bit on the bizarre side of things. This is BioShock after all. What is interesting her though is that these seem to be what will be taking over for those damned alarms from the first two titles. Read More...
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Who Wants A Short View Of The Walking Dead Video Game?
by David 'Hades' Becker [ Wednesday, 21st of March 2012 - 04:28 PM ]
You know you do. Don't lie. It's why you clicked in here. So by all means we have a new short trailer for The Walking Dead Video Game from Telltale. Even though the game is slated to come out in the next month or so, we are still a little sketchy on details and not to mention actual game play. But here is a look at what we can kind of look forward to for the game. Here take a look and enjoy. I am sure that it kind of leaves you wanting. Read More...
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Change In Video Games Is Good
by Matt Waitt [ Monday, 19th of March 2012 - 11:11 PM ]
Fear is a feeling we have all experienced throughout our lives. It creeps up on us in the dark of night. It claws at our backs when the unknown approaches us. Fear is a very natural emotion in the realm of the real world but why is fear such an almighty powerful force within the realm of video games? Specifically why do we gamers cower in fear from change? Change is a natural force of life. Read More...
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BioShock Infinite Bringing Out The Heavy Hitters
by David 'Hades' Becker [ Wednesday, 14th of March 2012 - 09:13 PM ]
With the official release date set now is as good of time as any to start the news and information flowing for BioShock Infinite. I for one am glad because I was getting tired of watching the same E3 2011 footage re-hashed and produced as something new. So I thank you Irrational for giving us a look at the first two new enemies we will be facing in the game amongst what looks like a decent sized list. First up, in case you didn't see it last week, is the Motorized Patriot. I'll admit when I first saw this thing I was a little underwhelmed at first. Read More...
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