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Call of Duty: Ghosts - Multiplayer Livestream
by David 'Hades' Becker [ Wednesday, 14th of August 2013 - 05:00 PM ]
In case you haven't heard yet there is going to be a multiplayer mode in the upcoming Call Of Duty: Ghosts. I know right? I was shocked to find out about it. I just hope that it isn't some kind of tacked on last minute thing. I hate when that…oh wait… This just in, the multiplayer addition is nothing new to the franchise nor "tacked on." Well don't I have egg on my face…? Levity aside now. Read More...
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Murdered: Soul Suspect... Now With E3 Walkthrough
by David 'Hades' Becker [ Friday, 12th of July 2013 - 09:27 PM ]
Words can paint an amazing picture and level of detail in the mind's eye. But you know what is better? Actually getting to see things with your own eyes. We have just that for Murder: Soul Suspect straight from E3. Well at least Square Enix and Airtight games were nice enough to provide us and the world with a wonderful view of what they were showing in their booth at E3. While I will do the self serving thing and point you to my full write up, it was mostly based off what you are going to get to see in the next 25 minutes. You also don't have to wait in the long line to check it out, so there is that bonus too. Read More...
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Splinter Cell Blacklist Goes Back To Its Roots
by Greg Tatterfield [ Friday, 12th of July 2013 - 04:59 PM ]
Many old school fans of Ubisoft's Splinter Cell series were disappointed with Conviction's heavier focus on action. Ubisoft realized this and added a new difficulty mode to Blacklist called Perfectionist Mode. Intended for Splinter Cell purists this mode removes your mark/execute ability and takes away your ability to see through walls with Sam's sonar goggles. This mode increases enemy difficulty in both stealth and combat as well as does not allow players to restock ammo at supply caches. This mode is really unique because it brings the series back to the original three games in the franchise where the only thing that you have to rely on is your night vision goggles and the shadows. Read More...
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Finally Some Real Grand Theft Auto V Game Play
by David 'Hades' Becker [ Tuesday, 9th of July 2013 - 11:13 PM ]
Frankly, I am surprised it took this ling to finally get some Grand Theft Auto V game play. I would have thought it would have been out a few weeks ago, but hey, I'm guessing Rockstar had more important things to deal with. Either way though, here we go. A nice little look at what the game will look like during game play and a bit more into the characters of the world. I do have to say that it looks pretty cool that there will be missions that require you to hop between each PC to get everything done. Not in just a quick character swap way, but in a character swap that requires you to control another PC while the last PC goes all NPC. Read More...
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Here We Go With The Destiny Game Play Walkthrough... Again
by David 'Hades' Becker [ Wednesday, 3rd of July 2013 - 06:32 PM ]
You most likely saw the Destiny game play footage during the PlayStation event at E3. You also most likely saw my Destiny recording from the Activision booth. Just in case you missed it all of those times, Bungie and Activision have been gracious enough to give us yet another look at the game play of Destiny. On the plus side, it doesn't have my horrid video angle and "shaky cam" to watch from. Nor does it have the game stalling out or lackluster player call outs to each other. Read More...
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E3 2013 Impression: Dying Light
by David 'Hades' Becker [ Wednesday, 26th of June 2013 - 06:09 PM ]
Dying Light was one of the first games I got to sit in and watch at E3 and it was also one of the titles that really caught my attention leading up to the show. I completely enjoyed both of the Dead Island games and was interested to see how the FPS zombie genre was going to be changed as to make this a truly new IP for us gamers. Then I was a bit let down by essentially being shown Dead Island, with a few upgrades, mixed with the basics of Mirror's Edge. This isn't a horrible combination, but it doesn't really create anything completely new. Read More...
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E3 2013 Impression: Mad Max
by David 'Hades' Becker [ Friday, 21st of June 2013 - 11:00 PM ]
I was born when Mad Max 2 hit the big screen and I was barely four when Beyond Thunderdome came out, but that still didn't stop me from enjoying the films, and the NES game, in my youth. You can only imagine my excitement when I saw the announcement trailer for Mad Max during the Sony press conference. Even though it was all CGI, Avalanche Studios had an Alpha build of the game in the Warner Bros. booth to show to all of us eager fans. Read More...
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E3 2013 Impression: Destiny
by David 'Hades' Becker [ Thursday, 20th of June 2013 - 09:13 PM ]
If I have to say one thing to start it off, Bungie and Activision kept the ball rolling with Destiny and not hiding anything special behind the closed doors of E3. While yes there was a demo that people stood in line for up to two hours to get a new look at Destiny, for the most part it was exactly what was shown during the Sony press conference at the start of the show. Even down to the people who were showing off the game. If you don't believe me, you can go ahead and watch the whole demo that was shown in Activision's booth during the week. Read More...
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E3 2013 Impressions: Call Of Duty: Ghosts
by David 'Hades' Becker [ Wednesday, 19th of June 2013 - 07:28 PM ]
Keeping to their word, Activision and Infinity Ward showed the world most of what they had for E3 during their Call Of Duty: Ghosts All Access event the Sunday before the show began proper. Almost to the point where it was almost pointless for anyone who is an online blogger/journalist to even cover on the show floor. Mind you, I did say almost. Besides having maybe a minute or so more of the game play shown during the event there were only a few things shown that highlighted the new engine that Call Of Duty: Ghosts will be running on. Read More...
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E3 2013 Impression: Murdered: Soul Suspect
by David 'Hades' Becker [ Monday, 17th of June 2013 - 08:16 PM ]
If there was one title I was overly excited to check out at E3 this year it was Murdered: Soul Suspect. Just the basic announcement by its self gave quite a few reasons why it could be an amazing new IP, but I got to actually sit down and check out a bit more of the game than has been shown. Here's a bit of what I am sure we will all be able to see here in the not too distant future. As has been mentioned in the announcement, we get to play as Ronan O'Connor who used to be an investigator in Salem, Massachusetts with a shady past. In what seems like an attempt to not force an exact belief structure, Ronan gets dropped in The Dusk (Ghost realm) that is a bridge between the land of the living and whatever is the "next. Read More...
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Watch The Call Of Duty: Ghosts All Access Livestream Right Here
by David 'Hades' Becker [ Sunday, 9th of June 2013 - 05:03 PM ]
So just as Konami did earlier, Activision is hosting a PrE3 event. The only difference is that this 30 minute event is all about one title, Call Of Duty: Ghosts. It starts at 11am PST on the 9th, A.K.A. today. Unless you are reading this in the future then we'll just go with June 9th. Either way you should be able to see it below, even if you are viewing from the future. What are they going to cover? Well from what I've been told we will get to see a few game play levels, behind the scenes footage, interviews with the people over at Infinity Ward, and more. Read More...
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Is Dying Light A Capture The Flag/Parkour/Zombie Game?
by David 'Hades' Becker [ Saturday, 8th of June 2013 - 08:18 PM ]
Talk about another E3 trailer that is all CGI and no game play. A new trailer for Dying Light has just been released into the wild and it surprisingly shows no game play despite the fact that it will be on deck at the convention this year. What is interesting to note though is that even though there is no game play some of the events could point toward other aspects of the game than "survive the zombie uprising." Watch and enjoy the trailer and I'll throw out my speculations afterward. So we all know that Dying Light is going to have a free running aspect to the game. Read More...
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Murdered: Soul Suspect Officially Announced And It Looks Spectacular
by David 'Hades' Becker [ Thursday, 6th of June 2013 - 08:53 PM ]
Way back in February we got a nice little teaser for Murdered: Soul Suspect. It left quite a bit to the imagination and then we heard bupkis. That is until now with the following trailer and tease for what will be shown next week at E3. I have to say it wasn't what my imagination went with but it looks downright awesome, even if it is mostly a pre-rendered trailer. Take a look and I'll fill you in on a few other details about the game that have been released so far. Amazing right? Read More...
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The Wolf Among Us Preview
by Greg Tatterfield [ Friday, 31st of May 2013 - 04:35 PM ]
Last year Telltale games received multiple Game Of The Year rewards for their work on their episodic game series The Walking Dead. Now Telltale is returning with their follow up The Wolf Among Us. The Wolf Among Us is based on the Fables comic book series written by Bill Willingham. Fables is about famous fairy tale characters that come to live in our world when their homeland is threatened by an evil entity called The Adversary. The Fairy tales have moved to our world in an attempt to hide from The Adversary and create a safe haven in New York. Much like the comic Fabletown is where the Characters keep their true self’s hidden from the people of the real world. Read More...
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Parkour And The Undead Is Becoming A Thing In Dying Light
by David 'Hades' Becker [ Tuesday, 28th of May 2013 - 03:43 PM ]
Looks like Techland doesn't want to stop bringing the FPS zombie games with just the Dead Island franchise. Just announced is their new IP Dying Light which, as you have guessed, is another first person zombie game in an island/jungle locale. Before we start calling them out for rehashing the same platform like other developers and franchises, let's see what they have new to offer so they can claim this as a completely new IP. As mentioned in the title, there is a "free running" mechanic in place for starters. There isn't much detail on it as Dying Light is still in the early announcement stages but what is known is that it will allow us freedom of movement throughout the vast environments. Read More...
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