One of the more notable aspects of the game is that the side quests/missions are placed randomly among the game map instead of being set locations. During the demo we were shown how the main character was running in a location and heard a cry from a girl and there was the option to help. It was explained that during other playthroughs it could have been a mission with another NPC, another rescue mission, or nothing but an empty house. For all of use completionists that sounds like a nightmare but it does keep the game a bit fresh for multiple plays. There needs to be a reason for us to replay, right?
Outside of that, I am at a loss as to what else is really all that different from other titles coming out or that Techland has already produced. I was kind of hoping for a bit of explanation surrounding what I jokingly speculated, but there was nothing. Everything was a solo free running experience in the middle of a zombie infested island. Even the zombies running around were pretty familiar to me and nothing mind blowing with the night time renditions.
It might sound like I was just as under-impressed as I was with my viewing of Destiny but at least with Dying Light it looks like the fun will be just where it was before with their other zombie IPs; zombie killing fun. I won't lie and say I don't hope for some really cool changes or additions that have yet to be shown but so far adding the ability to run anywhere without invisible walls to a Dead Island template works for now. I wish I had more to say but this is what I saw and experienced with nothing more.
There is still plenty of time to be shown new details as the game is slated for a 2014 release and really only got announced not too long ago. I'm keeping a close eye on it as I would the advancing zombie hordes, so expect updates as we get them.