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PAX East Hands-On: Borderlands 2
by Matt Waitt [ Wednesday, 11th of April 2012 - 04:17 PM ]
Borderlands 2 is a massive improvement from the first installment. The controls are super smooth and tight. The feeling of level grinding seems to have disappeared, thankfully. Having other colors in the game, rather than just brown, has really showed off the rich and beautiful landscape that the world of Pandora has to offer. I got to play as the new Siren in the game: Maya. Her special ability stuns her enemies in a blackish purple vortex allowing you to get off some free shots. Read More...
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PAX East Hands-On: Spec Ops: The Line
by Matt Waitt [ Tuesday, 10th of April 2012 - 09:48 PM ]
At PAX East I got to try out a little bit of the single player campaign for Spec Ops: The Line, and had a great interview with one of the developers. I really enjoyed the demo at PAX East. It was very smooth and had responsive controls. There events where you had a chance to negotiate with your enemies, but if things went sour you had to reap the consequences. For instance one group of enemies had a hostage and was threatening to kill him. Instead of waiting for them to assassinate him, I made a quick decision to kill the enemies and save my team mate's life. Read More...
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This BioShock Infinite Heavy Hitter Is Screaming For Vengeance
by David 'Hades' Becker [ Wednesday, 28th of March 2012 - 09:23 PM ]
Here we go with the final "Heavy Hitter" for BioShock Infinite. Yep, the fourth and final that they are revealing as a hardcore enemy that is just below sub-boss and above mook in the game. We've gone over the Motorized Patriot, the Handyman and the Boys of Silence so far. Now we get to look at the Siren. Sounds kind of nice at first, then you find out that she essentially a healer that can resurrect all of the enemies you've already killed with but a scream. I'm not sure if this is going to be one of those creatures that inspire the panic to kill right away or just plain get annoying after killing everything in a room only to have her bring them all back. Read More...
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BioShock Infinite Using Silent Alarms Now With Their New Heavy Hitter
by David 'Hades' Becker [ Wednesday, 21st of March 2012 - 09:46 PM ]
Last week we got a few videos showing a few of the suped-up enemies of BioShock Infinite. The Handyman and Motorized Patriot to be specific. Keeping things going here, Irrational has brought us yet another "Heavy Hitter" from the game. These ones are called the Boys of Silence. At first glance they don't seem to imposing and only a bit on the bizarre side of things. This is BioShock after all. What is interesting her though is that these seem to be what will be taking over for those damned alarms from the first two titles. Read More...
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BioShock Infinite Bringing Out The Heavy Hitters
by David 'Hades' Becker [ Wednesday, 14th of March 2012 - 09:13 PM ]
With the official release date set now is as good of time as any to start the news and information flowing for BioShock Infinite. I for one am glad because I was getting tired of watching the same E3 2011 footage re-hashed and produced as something new. So I thank you Irrational for giving us a look at the first two new enemies we will be facing in the game amongst what looks like a decent sized list. First up, in case you didn't see it last week, is the Motorized Patriot. I'll admit when I first saw this thing I was a little underwhelmed at first. Read More...
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BioShock Infinite Has A Release Date
by Matt Waitt [ Friday, 2nd of March 2012 - 11:12 PM ]
The guys over at Irrational Games have just put up a write up on their website that quite simply says "BioShock Infinite Release Date Announced." Excuse me while I go squeal like a little school girl at a Justin Beiber concert. Ladies and gentlemen it gives me great honor to announce to you guys that the release date of BioShock Infinite is October 16th, 2012 on the Xbox 360, PlayStation 3 and PC. Mark your calendars, quit your jobs, and put your social lives on hold. Ken Levine said that "After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition…BioShock Infinite has been our sole focus for the last four years, and we can't wait for fans to get their hands on it. Read More...
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New Borderlands 2 Trailer Brings The 'WubWub'
by Matt Waitt [ Monday, 27th of February 2012 - 05:38 PM ]
The guys over at Gearbox Software have released a new trailer for their upcoming sequel to their smash hit Borderlands simply titled Borderlands 2. I loved playing Borderlands, the questlines; the stories and the loot were all hilariously amazing. Not to mention it has one of my favorite zombie stories ever, Zombie Island of Dr. Ned DLC which is just how a zombie story should be. The new trailer features a lot of "Wub Wub" dubstep garbage, but it can be easily muted via the volume bar on your player. Read More...
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Here's Why You Should Get The Darkness II
by Matt Waitt [ Thursday, 9th of February 2012 - 05:52 PM ]
With the recent release of The Darkness II, I feel obligated to convince you guys to give this game a shot. I recently had a conference Q&A with the developers of The Darkness II. It was a fun and exciting new experience for me to sit down and listen to what challenges they faced while making the game and what are their personal favorites about the game. The Darkness II takes place two years after the first game, Jackie has gone from a mob hit man to the don of the family. Jackie has had the Darkness subdued for a couple years until he is attacked by an organization called "The Brotherhood" who know all of the Darkness' strengths and its weakness. Read More...
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Aggrocast Episode Ninety Three: Convince Me
by Brian Bentley [ Wednesday, 8th of February 2012 - 10:53 PM ]
This episode of the Aggrocast tries out a new feature/format called Convince Me. Brian is joined by David and Matt who have the unfortunate task to attempt to convince Brian that he wants to play The Darkness II and Twisted Metal. The discussions heat up on these soon-to-be-released games. Will I be convinced? Listen and find out. Not everything is serious business. Read More...
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BioShock Infinite's 1999 Mode Makes It Not So Infinite
by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 08:14 PM ]
Maybe it is just me but I find it funny that before when talking about BioShock Infinite the phrase "infinite possibilities" was tossed around and now there is a mode that makes everything worlds more finite. I'm talking about the 1999 mode that has been announced for the game. This mode is more or less another difficulty level like Normal or Hard except that it has one major difference; everything you do is set in stone. At first you might think that is mostly the case from before. You pick up a skill and that is your spec path for the most part with a little branching possible later. Read More...
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2K's XCOM Has Been Delayed Until 2013
by Fred Buell [ Thursday, 19th of January 2012 - 05:04 PM ]
More or less the title here says it all. XCOM won't be coming out this year unless there is some craziness that happens in the coming 11 months. This could happen, but as of now it does not seem all that likely. I do have to say though, I find this extremely odd given what we've seen over the last two years. At E3 2011 XCOM actually looked like it was in the final stages of alpha testing and would soon be moving into the beta phase. It looked like it handled very well and all of the features that the dev team talked about were implemented extremely well. Read More...
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The Underwhelming BioShock Infinite VGA Trailer
by David 'Hades' Becker [ Tuesday, 13th of December 2011 - 11:58 PM ]
So if you watched the VGA's over the last weekend you more than likely saw the new trailer for BioShock Infinite. If you didn't, you can check it out below. Just please come back up here and read if you decide to skip on down. Having watched the trailer I find myself asking: "Where's the new stuff?" Isn't that the point of debuting a new trailer to the web world? Isn't that the point of the VGA's these days, anyways? Read More...
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Gearbox Making A Borderlands 2 Cosplayer's Dream A Reality
by David 'Hades' Becker [ Thursday, 1st of December 2011 - 05:45 PM ]
Hey you! Yes you. Let me get personal for a second. You happen to be between 18 and 30? Are you Y chromosome deficient; or possibly tried cutting that day Y off? You got a way to make it to Dallas, TX? If you can answer yes to all of those, I got someone down there who want to check you out. Not only check you out, but pay you to look at your face and take a lot of photos to be used in all different forms of media. I'm talking film, photograph, magazine, website and even video game. Yea, the above sounds like a weird Craigslist ad that would most likely end in you being raped and killed. Read More...
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All You Ever Wanted To Know About NBA 2K12 Before Launch
by David 'Hades' Becker [ Friday, 30th of September 2011 - 04:26 PM ]
Earlier this week, (9/28/11) in a small, dark room I was invited to a Q/A session with a couple of the people behind NBA 2K12. Those people being Erick Boenisch, producer of NBA 2K12, and Mike Wang, senior game play designer. The small, dark room being my office since this was over a conference call. None the less though it was a fun filled experience that will give all of you sports fans out there a bit more about the game. There is really too much to go into here without having a multipage article here so I will allow most of the answers come from the below recording. Read More...
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Borderlands 2 Game Play Footage
by Matt Waitt [ Tuesday, 6th of September 2011 - 04:14 PM ]
So I was surfing around YouTube and came across this amazing fourteen minute long sneak peak of Borderlands 2. Just watching the first five minutes I was blown away by the unprecedented amount of changes to the game; Completely revamped menu system that is all in-world and amazing improvements of enemy AI, they actually climb walls and jump over gaps to get to you. The character animations are impressive as well. Watching Psychos flail their arms, dodge bullets and leap at you is jaw dropping. Read More...
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