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Borderlands 2 Is Getting Chilly Too
by David 'Hades' Becker [ Thursday, 18th of August 2011 - 06:31 PM ]
Living in Vegas it is rare that we get to see snow. I'm talking real heavy snow. I personally hate the stuff but I do love the temperature that comes along side with snow. I do enjoy going outside on a nice brisk day where I can still wear short sleeves and not freeze my balls off. Much like the poster boy for Borderlands 2 as you will see below. Like how I brought that around? From Gamescom, 2K and Gearbox have given us some more to look at for the game. Read More...
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Borderlands 2 Announced And Playable
by David 'Hades' Becker [ Thursday, 4th of August 2011 - 05:30 PM ]
As has come to be the case lately, Borderlands 2 has been announced using Game Informer. The case I'm talking about is that 2K Games sent out no official press release and just used the magazine to spread the word. So everyone out there who doesn't have a subscription and/or doesn't want to pick up the magazine is SOL. You could also be like myself and still have yet to receive your copy in the mail. Either way it leaves us all searching the web for any kind of details. Read More...
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It's Time To Get Raptured...BioShock Style
by David 'Hades' Becker [ Thursday, 14th of July 2011 - 10:57 PM ]
Hear ye! Hear ye! Rapture is upon us and it closer than most of you might think. It wasn't back in May. Nor is it in October this year. I am prognosticating that it will be here in a matter of days. In fact I am prognosticating that it will be here on July the nineteenth two thousand eleven (7/19/11). Then again it isn't much of foretelling of the future as that is the release date of the novel based around the BioShock universe is slated to hit selves. BioShock: Rapture is a book written by John Shirley. Read More...
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Review: Duke Nukem Forever
by David 'Hades' Becker [ Tuesday, 28th of June 2011 - 08:55 PM ]
Nearly 14 years in the making, Duke Nukem is back in action in Duke Nukem Forever. It was shaky and seemed like it was never going to hit shelves, but Gearbox and 2K Games proved most of us wrong. But is the FPS any good or at least been worth the wait? Welcome as always to where I come in. The Story Twelve years after the events of Duke Nukem 3D, Duke is living the high life as a national hero/treasure in Las Vegas. All seems well. That is until the aliens that he took care of so long ago decide to attack instead of finish the peace talks they are currently working on. Read More...
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E3 2011 Impressions: XCOM
by Brian Bentley [ Thursday, 16th of June 2011 - 06:13 PM ]
At last year’s E3, when I saw XCOM, I was loving the environments, the time period and the promise of strategic elements. What I was iffy on was the generic-feeling action game play. A year has passed and I walked into the 2K Games booth to see what progress 2K Marin has made on this re-imaging of the beloved franchise. This year the focus of the demonstration was the strategic aspects of combat in the field and the importance of decisions made through the course of the game. Everything is a factor – from choosing your mission, to who accompanies you on the mission, to how you tackle each scenario you encounter in the field. Read More...
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E3 2011 Impressions: BioShock Infinite
by David 'Hades' Becker [ Monday, 13th of June 2011 - 09:34 PM ]
Hidden deep in the back of the 2K Games booth in the South Hall of the Los Angeles Convention Center, we were led into a room that looked like an old hunter's club room - Animal heads on the walls, old fashioned lamps lighting the room and filled wall to wall with plush leather couches. It was as close to an opening in reality to take a step into Columbia (where Bioshock Infinite takes place) as I could imagine without Elizabeth opening a tear and pulling us through. Before I get into the bulk of the game footage we were shown, which consisted mostly of sky rail combat, let me catch some of you up on the story that is the lead up as well as the background. This is for those just now finding interest in the game. Read More...
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Duke Nukem Delayed Again: Much Shorter This Time
by Brian Bentley [ Thursday, 24th of March 2011 - 09:51 PM ]
Duke Nukem Forever being delayed again is like a nerd with a pocket protector - you know the joke, everyone knows the joke and the best you can muster is a half-hearted smile in one corner of your mouth in recognition the joke even existed. So, the fact 2K and Gearbox went with a more tongue-in-cheek approach to the announcement shows a true effort in good faith to the game and the franchise as a whole. June 14th is not that much longer to wait and I'm certain the extra time will be used wisely. Duke Nukem Forever will be released on XBox 360, PlayStation 3 and PC. Read More...
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PAX East Hands-On: The Darkness II
by Matt Waitt [ Monday, 14th of March 2011 - 10:54 PM ]
After waiting two hours in line at the booth for The Darkness II my friend and I finally made it in to get our grimy little hands on the demo. We were the last batch of the day and the seven of us were ushered into the heavily guarded and boxed in booth. Inside it was dark with black lights and heavy, clear curtains dividing the actually play area from the main section. The creepy ambiance and The Darkness occasionally chiming in reminding us of its evil and demonic intentions set the mood for this sequel; Dark, Grim and Scary. Before we were able to play the actual game the Producer, Seth, gathered us around and told us that there are twelve screenshots out right now and if there happens to be a thirteenth one there is going to be hell to pay. Read More...
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Get Read To Embrace The Darkness Again
by David 'Hades' Becker [ Thursday, 10th of February 2011 - 04:56 PM ]
Hey I remember when The Darkness came out. I also remember I was not able to play it due to my lack of fundage but I did get to take the demo for a whirl. Obviously not enough to make any decent or well informed judgment on the game. Nor any good point of reference for the announcement of the sequel that has just been announced quite simply named The Darkness II. So for those like me or have kind of lost memory of the game from about four years ago, let me throw out the nice recap 2K Games has written up for us. It's been two years since Jackie Estacado, now the Don of the Franchetti crime family, used The Darkness to kill the men responsible for his girlfriend's murder. Read More...
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New BioShock Infinite Screens Will Pluck You Eyes Out
by David 'Hades' Becker [ Thursday, 21st of October 2010 - 08:42 PM ]
Why do I have a feeling that these crows are going to play a HUGE part of BioShock Infinite? I mean we all know it looks like there will be a Plasmid based around using a murder of crows, but is there going to be more than that? There also seems to be a lack of any other bird type in any of the visuals we have been shown thus far - unless you count angels, in the form of statues, as birds. I don't. If you haven't looked down by now, then I am telling you to seize the opportunity. Read More...
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This Is What BioShock Infinite's Game Play Looks Like
by David 'Hades' Becker [ Wednesday, 22nd of September 2010 - 06:41 PM ]
The tease is finally over. Irrational Games has finally let loose the game play footage that has been seen by so few before today. Now it is open to the world in general; even though it was suppose to be only on XBox Live today and then open tomorrow. How did Irrational not think someone was going to snag the clip off their XBox to share with the rest of us fans chomping at the bit to see what new things they have come up with? Anyways, the almost ten minutes of footage looks amazing. It is hard to gauge where all of this action is taking place in the game though. Read More...
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Viva La Claptrap Revolution!
by David 'Hades' Becker [ Friday, 10th of September 2010 - 07:52 PM ]
Back in early August we mentioned the new DLC for Borderlands, Claptrap New Robot Revolution. It is bring a bunch of additions to the game, as we mentioned, as well as being included in the GOTY Edition, also mentioned. So what new do we have for you? Not a solid release date, but I'm willing to bet on 9/14, 9/21 or 9/28 if 2K and Gearbox want to keep their September time frame originally mentioned. It is, as you've most likely glanced already, a set of new screens and posters for the DLC. Nothing too revealing, but something to make you look at and give a thought about dropping the $9. Read More...
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Review: Mafia II
by Binh Nguyen [ Thursday, 9th of September 2010 - 11:24 PM ]
From the moment my character woke up in the world of Mafia II, I was swimming in rich ambiance. 2K Czech did everything to put you directly into the life of Vito Scaletta. Waking up in your boxers and 'wife-beater' shirt, your buddy Joe is calling you with your next 'job'. This gives you an immediate sense of who you are that really draws you into this character. This is further supported by great narration and a robust storyline, but that is only a part of what happens in Mafia II. Let's talk about everything else. Read More...
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Borderlands Giving Out DLC For Free
by David 'Hades' Becker [ Tuesday, 31st of August 2010 - 02:42 PM ]
Isn't it always the case now? Everyone is out to make a buck one way or another at the expense of our pockets. The recent price hike for XBL is a good example of that. What you may have missed is the push for Game of the Year (GOTY) or Special Edition versions of games that come loaded with all that expensive DLC pumped out after game launch. Obviously this is simply a play to grab all the people who didn't shell out cash to make sure the DLC was created. LittleBigPlanet and Batman: Arkham Asylum are great examples here of this. Read More...
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We Got A Mafia II Developer's Call We Couldn't Refuse
by David 'Hades' Becker [ Tuesday, 24th of August 2010 - 11:40 AM ]
Now that you have seen the videos used to muster up your interest in the game that was eight years in the making - Mafia II - what else do you think the developers would want to tell you about the game? Yea, trailers and clips are fun, but they don't always convey certain things about a game you want to know. Sometimes they don't even truly show how the game is going to look and sound like. Well, we got on the horn with Jack Scalici, Director of Creative Production, and had a few questions answered for you. Read More...
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