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Marsupilami — Hoobadventure
by David 'Hades' Becker [ Wednesday, 1st of September 2021 - 08:00 PM ]
Marsupilami Check out the new trailer for Marsupilami: Hoobadventure that has dropped out there for our viewing pleasure Marsupilami: Hoobadventure is a platforming adventure-adventure title for the PS4, Xbox One, Switch, and PC coming from Ocellus Studio and Microïds on November 16th, 2021.     Marsupilami: Hoobadventure Discover the Marsupilami as you have never seen them before in an adventure full of surprises! Punch, Twister and Hope are three Marsupilamis who live a peaceful life in Palombia. While the three companions open a cursed sarcophagus by playing with debris on a beach, they inadvertently release a mysterious ghost that puts a terrible curse on all animals. Read More...
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Here We Go With My E3 2017 Wish List To See Out There
by Greg Tatterfield [ Friday, 2nd of June 2017 - 05:00 PM ]
E3 With E3 2017 about to hit us, I figured it would be high time to get my E3 wish list out there in hopes to see a few titles during the event The biggest gaming convention E3 is right around the corner and excitement is building towards the event. Starting June 13th E3 always brings the biggest announcements and surprises in the gaming industry. This is my wish list for the event of what I hope to see this year at E3, in no particular order. The Last Of Us Part 2 Earlier this year Naughty Dog showed off a trailer of The Last Of Us Part II which showed off a bit of the story and how much time has passed since the first game. Read More...
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Splinter Cell Blacklist Goes Back To Its Roots
by Greg Tatterfield [ Friday, 12th of July 2013 - 04:59 PM ]
Many old school fans of Ubisoft's Splinter Cell series were disappointed with Conviction's heavier focus on action. Ubisoft realized this and added a new difficulty mode to Blacklist called Perfectionist Mode. Intended for Splinter Cell purists this mode removes your mark/execute ability and takes away your ability to see through walls with Sam's sonar goggles. This mode increases enemy difficulty in both stealth and combat as well as does not allow players to restock ammo at supply caches. This mode is really unique because it brings the series back to the original three games in the franchise where the only thing that you have to rely on is your night vision goggles and the shadows. Read More...
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Splinter Cell Blacklist PAX Prime Ghost Demo
by Greg Tatterfield [ Thursday, 6th of September 2012 - 05:21 PM ]
Over the weekend at PAX Prime Ubisoft showed off a new game play demo of Splinter Cell Blacklist. The demo was the same mission from E3 but this time it was a stealth play through. Ubisoft wanted to prove that you can still play through Blacklist using stealth like you played through every other game. Even with the ramped up action and lack of shadows the game still holds true to the series focus of stealth. The game finds the perfect balance between stealth and action. Read More...
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Mircrosoft E3 2012 Press Conference Recap
by Matt Waitt [ Tuesday, 5th of June 2012 - 05:42 AM ]
If you missed the Microsoft E3 2012 Press Conference, then you didn't miss much. Here's a recap of the event. It started off huge and quickly went downhill. A game play demo of Halo 4, for some reason it reminded me of Metroid Prime. A game play demo of Splinter Cell: Blacklist, which features Kinect voice support. New trailer for the upcoming Gears Of War: Judgment in 2013. It is a prequel. Read More...
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Review: AMY
by David 'Hades' Becker [ Friday, 27th of January 2012 - 08:13 PM ]
It's January so it is about time for a new survival horror title to come out, am I right? Well here is AMY from VectorCell - a new survival horror downloadable title for us to start the new year with a scare. Question is: will it scare the digital funds out of your wallet or just make you fearful that you will be out a few bucks for something that falls flat? Well let me give you my break down of the game. The Story In typical survival horror style, the tale revolves around two characters who must survive what looks like the zompocalypse. Read More...
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Who Is AMY? Besides A New Survival Horror For The PSN...
by David 'Hades' Becker [ Thursday, 7th of April 2011 - 06:06 PM ]
So we heard a little about this a few months ago. A new survival horror on the PSN called Amy. There have been a few screens thrown up for our approval, but then there has been nothing much. This is odd seeing as VectorCell Studios and Lexis Numérique are aiming for a June 2011 release. You'd think we would have more, which ends the lead in here. Today we are given just a bit more on AMY, a game that seems to be all about one of the things that are despised in Survival Horror games; escort missions. Yep, the overview of the story and game play make it seem to be 90% escort mission and the other 10% a mix of everything else. Read More...
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Review: Splinter Cell Conviction
by Kevin [ Tuesday, 27th of April 2010 - 03:22 PM ]
I've never tried to hide the fact that I was not the biggest Splinter Cell fan. The exploits of one Mr. Fisher never struck me as the most engaging, no matter how polished the series might have been. There was nothing about the character that made me want to be a part of the world, so imagine my surprise when I discovered that what made me want to explore the game’s mythology was the dehumanization of Sam Fisher. I think the cover definitely serves as a metaphor for the changing of style and approach with this title. Fisher has lost his daughter and along with her, he’s lost his fragile grip on the world around him. Read More...
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Splinter Cell's Departure From Stealth Is Due To Accessibility
by Brian Goodman [ Wednesday, 14th of April 2010 - 12:20 AM ]
In an interview with Edge magazine Max Beland, new (as of 2008) Ubisoft Montreal executive describes how many people found the stealth based gameplay of previous Splinter Cell titles, mainly Chaos Theory and Double Agent, too much for the casual crowd. Despite high critical praise of past entries in the series, Beland feels that the way to more people's game libraries and to expand the Splinter Cell brand is to focus more on brutal action sequences and less on specific stealth, which he referred to as "good and fun stealth gameplay, but its hardcore." Refresh my memory but when did exciting, intense stealth based action games start being marketed to the Guitar Hero crowd? I enjoy my casual titles as much as the next person, but it sets a very dangerous precedent when major developers and publishers begin changing proven, unique, and popular gameplay mechanics to try and take a "hardcore" property to a more "casual", mainstream crowd. Read More...
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See Why Sam Fisher Is Back In Splinter Cell Conviction
by David 'Hades' Becker [ Friday, 19th of February 2010 - 12:20 PM ]
Seeing how Ubisoft has built Sam Fisher's new character model, it looks as if he has gone the Danny Glover way of things and finally said, "I'm too old for this shit."  So why would he hop back into action and star in the new Splinter Cell? Watch the story trailer below for those reasons. They are damn good reasons too. Two things before you go and jump into this video though. Read More...
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Splinter Cell Conviction Screens Sneaking Out
by David 'Hades' Becker [ Monday, 15th of February 2010 - 07:53 PM ]
Almost a year ago, we were all blown away with the visuals of Splinter Cell Conviction. Never playing one before seeing the video at the Ubisoft conference, I was overly intrigued with what Ubisoft had done with this game. Which of course led to the disappointment on never knowing when it was coming out. At least that was up until Ubisoft set the date in stone earlier this week. Which all of this of course means, here comes a few more visuals for the game. Read More...
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Tom Clancy Presents... More Ways To Take Your Money
by Kevin [ Thursday, 5th of November 2009 - 02:20 AM ]
Ubisoft isn't satisfied with having several high profile titles on the way, nor are they satisfied with simply releasing a game like Splinter Cell: Conviction - no, they key is releasing an edition with such an amount of assuredly irresistible goodness that you can't help buy commit heart and soul to the product. Is that the case here? Take a look. Read More...
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Review: Scribblenauts
by Brian Bentley [ Tuesday, 29th of September 2009 - 04:06 AM ]
There are times when you are playing a game that you simply say “They got it right.”  It could be during a puzzle or moving through open spaces or fighting enemy AI, but usually it only happens once or twice, or if you’re lucky, several times.  Imagine playing a game that gives you that feeling in almost every one of the 220 puzzles packaged into that tiny Nintendo DS cartridge.  Welcome to Scribblenauts.You play as Maxwell. Read More...
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Splinter Cell Conviction delayed.............. again
by Ben Brody [ Tuesday, 28th of July 2009 - 02:28 PM ]
Splinter Cell Conviction, surprise surprise, has been pushed back, again. Having been slightly delayed from its Holidays 2007 release date, it can't hurt to be pushed back again, can it? This year's E3 gameplay of SCC was downright amazing (I did give it my best of show). I was surprised at everything from how detailed the graphics were to how realistic the AI reacted. It did seem like a complete package. Ubisoft, however, sees otherwise and has delayed the game back to March of 2010. Read More...
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Sam & Max: Surfin' The Highway Reprint Nominated For Eisner Award
by Michael Camacho [ Tuesday, 7th of April 2009 - 11:33 PM ]
It was announced today that Sam&Max Surfin' The Highway has been nominated for an Eisner Award for Best Graphic Album - Reprint by The Eisner Award Committee. The Will Eisner Comic Industry Awards is a prize that gives recognition for creative achievements within the comic industry. The winners are announced each year at the annual San Diego Comic-con.Sam & Max Surfin' The Highway is the complete collection of Steve Purcell's work of the Freelance Police duo. It was originally published in 1995, and is being reprinted for the 20th Anniversary of Sam & Max. Read More...
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