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Our Favorite Boss Fights Ever - Part 1
by Matt Waitt [ Tuesday, 19th of February 2013 - 08:10 PM ]
This is a collective list from the staff and readers on who, or what, their favorite boss battle in a video game is and why. It doesn't matter what genre or what boss, all that matters is if it's your favorite or not. It can be the boss that made you want to break your controller but you found yourself screaming "hallelujah" when you beat them. The boss that made your jaw drop when they hit "Phase II" or transformed into their true form. Hell, it can be the boss that just holds a special place in your heart. Read More...
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The DLC For This Article Will Be Released Soon.
by Kenton Winkfield [ Tuesday, 22nd of January 2013 - 07:07 PM ]
I love it when I turn on a game I've already played and beaten and find that there is brand new stuff to do thanks to new content being added. But, in a world dominated by the internet is it really such a good thing now? I feel that games now-a-days are sometimes left incomplete in order to reach deadlines, and the finishing touches are just brought out at a later date in the form of patches or add-ons. In the past; unless you were on a PC; an incomplete game was rare on consoles before they could access the internet. And unless the game was incredibly good, people wouldn't go out to buy the next installments. Read More...
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Review: Call Of Duty: Black Ops II
by David 'Hades' Becker [ Monday, 26th of November 2012 - 05:20 PM ]
It's that time of year again. Time for the annual installment of the Call of Duty franchise. Time for the follow up to Black Op appropriately given the sequel moniker of 2. With all of that, let's see how it held up compared to all the others of the past. At least as it goes in the Campaign Mode. Story It's a foreseeable future and there is a "cyber" terrorist gearing up to bring the major super powers to their knees over something that happened in the past. The past being the mid 80's just for reference. It is up to a Special Forces team to figure out what is going, stop it from happening, and capture the mastermind behind everything. Read More...
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Why So Serious?
by Matt Waitt [ Tuesday, 23rd of October 2012 - 10:27 PM ]
I think the Joker summed up the past few years of video games quite well, with his famous saying "Why So Serious!?" It seems that today's industry has dropped the light-hearted and comical games of yester-years for a more gritty, hardcore, and serious tone. While I'm not saying these "serious" games are bad, I am saying that a break from them would be much appreciated. Video games are not all about world wars, political sabotaging, or saving the world from a cliché ultimate evil. We came from a very humble beginning, a beginning of stomping on weird brown monsters, using rainbows to squash bugs, and controlling fat pink things that suck up anything in their path. Read More...
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Story Time For Dishonored!
by David 'Hades' Becker [ Monday, 1st of October 2012 - 10:58 PM ]
Maybe you've been paying attention to Dishonored this and maybe you haven't been. Either way I am here to bring you a couple of new videos for the game that showcase a little of what could be seen as the back story for the game. From what it looks like it could all be related to how Corvo gets all his bad ass powers and the mask. Not to mention what kind of led to the world being in the state that it is in. They look to be more or less fun videos to give a bit of the background than actual details, so don't expect them to be spoilerific at all. Read More...
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Here Is What Was Promised For Black Ops II Zombies Last Week
by David 'Hades' Becker [ Thursday, 27th of September 2012 - 07:07 PM ]
So last week we were teased with a world premiere for the Zombies mode for Call Of Duty: Black Ops II. Teased and left waiting. Well the wait is now over. Below we have the "World Premiere" of Zombies mode for Black Ops II and, well, we are still left wondering what is going on with it. The two minute video below shows off some fun game play and cinematics for the mode, but now real details though. Outside of what looks like a campaign style progression map leading to new maps to kill the undead. If you want to call it that. Read More...
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How To Become The Ideal Assassin In Dishonored
by David 'Hades' Becker [ Tuesday, 11th of September 2012 - 04:27 PM ]
Dishonored is a game all about a supernatural assassin. So it would make sense that there is a whole slew of ways to go through the game all sneaky. Wouldn't you know it, Arkane Studios and Bethesda have given us a look at a few of the ways to do all that. At least I am hoping that this is only a few in comparison to all the other options. Just as would be assumed sight and sound will be key factors in moving about for the quiet kill. So no real big news there. Read More...
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Review: Darksiders II
by David 'Hades' Becker [ Tuesday, 14th of August 2012 - 05:02 PM ]
It has finally come. A game that I and others here have been waiting for since we finished Darksiders and were left with a bit of a cliff hanging ending. Darksiders II is here and featuring a new horseman of the apocalypse as well as, from what has been said, a whole load of game features that were left on the cutting room floor in the first title. I got a chance to play it, so let me break it down so you can get a feel before you buy. The Story The story picks up obviously after the end of Darksiders. Read More...
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The Many Faces Of Death In Dishonored
by David 'Hades' Becker [ Thursday, 9th of August 2012 - 06:16 PM ]
Dishonored has always been shown to give the players as many options to play the game since it was first shown. There has never been any doubt that it can be a unique game play each time you take a run at a level. But I know personally I've wondered about how crazy you can get when you want to go in guns-a-blazing. Not to mention how in depth one can get by linking together powers and gear. We guess no more now, somewhat. Read More...
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You Better Beat Darksiders Before Darksiders II Launches
by David 'Hades' Becker [ Thursday, 2nd of August 2012 - 09:13 PM ]
So the good news just keeps rolling in for Darksiders II. This time it revolves around those who have been fans since the first game. That is if you've played the first game then you will have access to two items from about the beginning of the new game. So that should be pretty much everyone who is picking up Darksiders II. I mean why would you play the sequel without playing the original? Anyways, these items are linked to your Achievements or Trophies for Darksiders so don't worry if you don't have that save file still either. Read More...
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Story Time For Darksiders II, And Then Some
by David 'Hades' Becker [ Tuesday, 31st of July 2012 - 04:39 PM ]
So in case you are some weird person who didn't play Darksiders and are looking forward to Darksiders II, we have a new video that kind of recaps a bit of the story so you can just skip ahead. It is an over simplification, but you can get the gist as well as get the overview of the new story. Of course not mention that you do get to see a bit more game play and other creatures of the game's world as well some old favorites. If you have a few, take the time to get caught up. I'll wait. Read More...
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Want To See What I Saw Of Dishonored At E3?
by David 'Hades' Becker [ Friday, 29th of June 2012 - 05:15 PM ]
So a few weeks ago I gave you my impressions of Dishonored from E3. I also spoke a little bit about it on the big Aggrocast Reunion. But I know for some of you out there words don't paint as pretty a picture as actually seeing the video. Lucky for you, Bethesda just cut a version of their demo for the show for you. I won't bore you more than need be here. If you want to read more on my impressions you can click the link above for that. Read More...
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E3 2012 Hands On: Dishonored
by David 'Hades' Becker [ Thursday, 14th of June 2012 - 10:59 PM ]
Here we go with another big title that everyone and their mother were talking about leading up to E3. For me on the other hand, Dishonored had a bit of "been there played that" vibe from all of the trailers, screens and info given out. But it wasn't until the E3 demo and hands on that really set my thoughts about the game. Let me break it down for what I saw and found out. First off, it is completely worth noting that during the demo it was let loose that the some visual minds behind BioShock, Half Life 2 and some mechanical minds behind Deus Ex are working on this title from inception. Read More...
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E3 2012 Hands On: Darksiders II
by David 'Hades' Becker [ Monday, 11th of June 2012 - 08:54 PM ]
With a tagline of "Death Lives" you better know that I would be all over Darksiders II and boy was I at this year's E3. While THQ didn't have a huge booth to show off the game, it was being shown behind closed doors as well as playable for the first time. For the most part it plays like Darksiders, but there were some pretty cool and nice additions that I will now go over. Do not that this was not the final build of the game, but the features discussed will be making their way in. For all of those out there who played and loved Darksiders, you will be happy to know that, like mentioned the controls and movement of DS2 is almost if not exactly the same. Read More...
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Death Strikes Again With A New Darksiders II CGI Trailer
by David 'Hades' Becker [ Friday, 18th of May 2012 - 09:21 PM ]
Way back in March we got a nice little CGI trailer for Darksiders II. It was cool and beautiful, but it was only the first part of the promotional video. Lucky for us, below we have the next part of the clip which also leaves us wanting and waiting for the continuation of Death's badassitude. Yes it's a word. Deal with it. My only hope is that these kinds of clips will take over for the cut scenes in Darksiders II, at least for major scenes. Read More...
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