Blizzard's World of Warcraft is the current definitive MMO. With six years of collected content, twelve million players, and three expansions, it doesn't look like WoW is going anywhere soon. Blizzard had built an empire, but to strengthen the empire's walls, it would have to rebuild itself from the inside out.
For the past six years, in order for a player to reach the cap level of 80, players had to grind through some of the most grueling quests we've seen since Everquest. Kill, collect, rinse, repeat, this was the old scenario until Wrath of the Lich King.
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