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Here's Why You Should Get The Darkness II
by Matt Waitt [ Thursday, 9th of February 2012 - 05:52 PM ]
With the recent release of The Darkness II, I feel obligated to convince you guys to give this game a shot. I recently had a conference Q&A with the developers of The Darkness II. It was a fun and exciting new experience for me to sit down and listen to what challenges they faced while making the game and what are their personal favorites about the game. The Darkness II takes place two years after the first game, Jackie has gone from a mob hit man to the don of the family. Jackie has had the Darkness subdued for a couple years until he is attacked by an organization called "The Brotherhood" who know all of the Darkness' strengths and its weakness. Read More...
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Aggrocast Episode Ninety Three: Convince Me
by Brian Bentley [ Wednesday, 8th of February 2012 - 10:53 PM ]
This episode of the Aggrocast tries out a new feature/format called Convince Me. Brian is joined by David and Matt who have the unfortunate task to attempt to convince Brian that he wants to play The Darkness II and Twisted Metal. The discussions heat up on these soon-to-be-released games. Will I be convinced? Listen and find out. Not everything is serious business. Read More...
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BioShock Infinite's 1999 Mode Makes It Not So Infinite
by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 08:14 PM ]
Maybe it is just me but I find it funny that before when talking about BioShock Infinite the phrase "infinite possibilities" was tossed around and now there is a mode that makes everything worlds more finite. I'm talking about the 1999 mode that has been announced for the game. This mode is more or less another difficulty level like Normal or Hard except that it has one major difference; everything you do is set in stone. At first you might think that is mostly the case from before. You pick up a skill and that is your spec path for the most part with a little branching possible later. Read More...
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2K's XCOM Has Been Delayed Until 2013
by Fred Buell [ Thursday, 19th of January 2012 - 05:04 PM ]
More or less the title here says it all. XCOM won't be coming out this year unless there is some craziness that happens in the coming 11 months. This could happen, but as of now it does not seem all that likely. I do have to say though, I find this extremely odd given what we've seen over the last two years. At E3 2011 XCOM actually looked like it was in the final stages of alpha testing and would soon be moving into the beta phase. It looked like it handled very well and all of the features that the dev team talked about were implemented extremely well. Read More...
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The Underwhelming BioShock Infinite VGA Trailer
by David 'Hades' Becker [ Tuesday, 13th of December 2011 - 11:58 PM ]
So if you watched the VGA's over the last weekend you more than likely saw the new trailer for BioShock Infinite. If you didn't, you can check it out below. Just please come back up here and read if you decide to skip on down. Having watched the trailer I find myself asking: "Where's the new stuff?" Isn't that the point of debuting a new trailer to the web world? Isn't that the point of the VGA's these days, anyways? Read More...
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Gearbox Making A Borderlands 2 Cosplayer's Dream A Reality
by David 'Hades' Becker [ Thursday, 1st of December 2011 - 05:45 PM ]
Hey you! Yes you. Let me get personal for a second. You happen to be between 18 and 30? Are you Y chromosome deficient; or possibly tried cutting that day Y off? You got a way to make it to Dallas, TX? If you can answer yes to all of those, I got someone down there who want to check you out. Not only check you out, but pay you to look at your face and take a lot of photos to be used in all different forms of media. I'm talking film, photograph, magazine, website and even video game. Yea, the above sounds like a weird Craigslist ad that would most likely end in you being raped and killed. Read More...
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All You Ever Wanted To Know About NBA 2K12 Before Launch
by David 'Hades' Becker [ Friday, 30th of September 2011 - 04:26 PM ]
Earlier this week, (9/28/11) in a small, dark room I was invited to a Q/A session with a couple of the people behind NBA 2K12. Those people being Erick Boenisch, producer of NBA 2K12, and Mike Wang, senior game play designer. The small, dark room being my office since this was over a conference call. None the less though it was a fun filled experience that will give all of you sports fans out there a bit more about the game. There is really too much to go into here without having a multipage article here so I will allow most of the answers come from the below recording. Read More...
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Borderlands 2 Game Play Footage
by Matt Waitt [ Tuesday, 6th of September 2011 - 04:14 PM ]
So I was surfing around YouTube and came across this amazing fourteen minute long sneak peak of Borderlands 2. Just watching the first five minutes I was blown away by the unprecedented amount of changes to the game; Completely revamped menu system that is all in-world and amazing improvements of enemy AI, they actually climb walls and jump over gaps to get to you. The character animations are impressive as well. Watching Psychos flail their arms, dodge bullets and leap at you is jaw dropping. Read More...
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Borderlands 2 Is Getting Chilly Too
by David 'Hades' Becker [ Thursday, 18th of August 2011 - 06:31 PM ]
Living in Vegas it is rare that we get to see snow. I'm talking real heavy snow. I personally hate the stuff but I do love the temperature that comes along side with snow. I do enjoy going outside on a nice brisk day where I can still wear short sleeves and not freeze my balls off. Much like the poster boy for Borderlands 2 as you will see below. Like how I brought that around? From Gamescom, 2K and Gearbox have given us some more to look at for the game. Read More...
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Borderlands 2 Announced And Playable
by David 'Hades' Becker [ Thursday, 4th of August 2011 - 05:30 PM ]
As has come to be the case lately, Borderlands 2 has been announced using Game Informer. The case I'm talking about is that 2K Games sent out no official press release and just used the magazine to spread the word. So everyone out there who doesn't have a subscription and/or doesn't want to pick up the magazine is SOL. You could also be like myself and still have yet to receive your copy in the mail. Either way it leaves us all searching the web for any kind of details. Read More...
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5637 Views
 
It's Time To Get Raptured...BioShock Style
by David 'Hades' Becker [ Thursday, 14th of July 2011 - 10:57 PM ]
Hear ye! Hear ye! Rapture is upon us and it closer than most of you might think. It wasn't back in May. Nor is it in October this year. I am prognosticating that it will be here in a matter of days. In fact I am prognosticating that it will be here on July the nineteenth two thousand eleven (7/19/11). Then again it isn't much of foretelling of the future as that is the release date of the novel based around the BioShock universe is slated to hit selves. BioShock: Rapture is a book written by John Shirley. Read More...
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Review: Duke Nukem Forever
by David 'Hades' Becker [ Tuesday, 28th of June 2011 - 08:55 PM ]
Nearly 14 years in the making, Duke Nukem is back in action in Duke Nukem Forever. It was shaky and seemed like it was never going to hit shelves, but Gearbox and 2K Games proved most of us wrong. But is the FPS any good or at least been worth the wait? Welcome as always to where I come in. The Story Twelve years after the events of Duke Nukem 3D, Duke is living the high life as a national hero/treasure in Las Vegas. All seems well. That is until the aliens that he took care of so long ago decide to attack instead of finish the peace talks they are currently working on. Read More...
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E3 2011 Impressions: XCOM
by Brian Bentley [ Thursday, 16th of June 2011 - 06:13 PM ]
At last year’s E3, when I saw XCOM, I was loving the environments, the time period and the promise of strategic elements. What I was iffy on was the generic-feeling action game play. A year has passed and I walked into the 2K Games booth to see what progress 2K Marin has made on this re-imaging of the beloved franchise. This year the focus of the demonstration was the strategic aspects of combat in the field and the importance of decisions made through the course of the game. Everything is a factor – from choosing your mission, to who accompanies you on the mission, to how you tackle each scenario you encounter in the field. Read More...
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E3 2011 Impressions: BioShock Infinite
by David 'Hades' Becker [ Monday, 13th of June 2011 - 09:34 PM ]
Hidden deep in the back of the 2K Games booth in the South Hall of the Los Angeles Convention Center, we were led into a room that looked like an old hunter's club room - Animal heads on the walls, old fashioned lamps lighting the room and filled wall to wall with plush leather couches. It was as close to an opening in reality to take a step into Columbia (where Bioshock Infinite takes place) as I could imagine without Elizabeth opening a tear and pulling us through. Before I get into the bulk of the game footage we were shown, which consisted mostly of sky rail combat, let me catch some of you up on the story that is the lead up as well as the background. This is for those just now finding interest in the game. Read More...
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Duke Nukem Delayed Again: Much Shorter This Time
by Brian Bentley [ Thursday, 24th of March 2011 - 09:51 PM ]
Duke Nukem Forever being delayed again is like a nerd with a pocket protector - you know the joke, everyone knows the joke and the best you can muster is a half-hearted smile in one corner of your mouth in recognition the joke even existed. So, the fact 2K and Gearbox went with a more tongue-in-cheek approach to the announcement shows a true effort in good faith to the game and the franchise as a whole. June 14th is not that much longer to wait and I'm certain the extra time will be used wisely. Duke Nukem Forever will be released on XBox 360, PlayStation 3 and PC. Read More...
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6102 Views
 
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