So let's see what's wrong with the formula now.
1.) Lag Compensation.
Lag Compensation in a nutshell is when a high-latency or a high-ping player attacks. The server temporarily "rewinds" its copy of the action in order to compensate for their lag. For example, an enemy Sniper shoots when he sees your head. At that moment you, and most other players, may believe you successfully ran behind a wall. When the server receives the fire message from the Sniper, it "rewinds," finds out if you should have been hit, and then deals damage leading to the appearance of being "killed through a wall."
How it affects the player:
Well, if you play Call of Duty, especially in the newest installment Black Ops 2, then you have experienced this and know just how frustrating this can be. It's as if bullets bend around walls or just blatantly go through walls. Getting lit up and then hiding behind a wall for cover only to die anyways is obnoxious and then you see the replay and get pissed because it was not what you experienced.
How to Fix It:
2.) Let us get some Dedicated Servers.
Players who have amazing internet connections should not suffer because one or two players still have dial up. We’re on the 9th installment of the Call of Duty franchise and we still don’t have dedicated servers. To me this is unacceptable, especially since Call of Duty is the largest video game franchise in history. The players deserve better and, to be honest, should be demanding it at this point.
What are Dedicated Servers?
A Dedicated Server is a type of internet hosting in which the client leases an entire server not shared with anyone else. This is more flexible than shared hosting, as organizations have full control over the server(s), including choice of operating system, hardware, etc. Using a dedicated hosting service offers the benefits of high performance, security, email stability, and control.
3.) Destructibility
Not having destructible environments can lead to several hindering game play elements, such as camping, spawn camping, and stagnant levels. Every Call of Duty has that one "camper-friendly" level where you run around the entire level only to discover that the other nineteen or so players are simply crouched in a corner waiting.
How it affects the player:
Camping takes little to no skill resulting in inflated skill levels and easier kill streaks. If you camp you are handicapping yourself from being a better player. Plus it's considered extremely cheap and immature by the rest of the player base. Stagnant levels result in players memorizing maps to know where others are going and how to engage others in certain areas. While there is nothing wrong with memorizing a level, it does give some players an advantage over others. Blowing a hole in a wall or flat out destroying a building would result in an ever changing battlefield to keep players always on their toes.
How to Fix It:
Simple and straight forward; add destructibility. Someone is camping on the 2nd floor with a sniper? Toss a grenade to flush him out and destroy his cover. Have a feeling someone is waiting for you on the other side of the wall? Stick a pack of C4 to it and watch as the hunter becomes the hunted. Sick of getting stuck in the choke point? Blow up a building and flank your enemy!
4.) Health System.
The current health system is the "shrug it off soldier" health system. While there is nothing wrong with the current health system, I feel it is the wrong system to be used in a multiplayer heavy game.
How it affects the player:
The health system implemented in Call of Duty rewards "twitch" reflexes and offers little to no improvement for a players overall skill. Having a regenerating health system hinders the length a player can stay alive and actually enjoy a fire fight. Having the player expect their health to always regenerate to full never challenges the player to their maximum abilities. Getting shot three times and then dying is realistic; but realism is not always the best choice nor the most fun choice in a video game.
How to fix it:
Add an old school health system. 100 Hit Points; that's it. Put in some health pickups, or don’t. Either way, having 100 hit points will result in an overall better player survivability and will improve player skill. This system will also support actual skill in the game instead of "who can fire first." Everyone has experienced getting shot in the back and not being able to turn around and engage the enemy in Call of Duty. Players should be given a legitimate chance when engaged with enemy players. This will also combat against campers and inflated kill scores. Yes a camper can get the jump on you but they’re stuck in a corner while you have the whole room to move.
5.) One Shot, One Kill. One Pissed Off Player.
Pretty straight forward. Having weapons that kill with one shot is truly frustrating and does not help anyone in the game. Yes, getting shot in the skull with a .50 Caliber Sniper Rifle or getting a face full of buckshot from point blank will kill you instantly, it is not very fun for the other player. This ties in again with realism; when to use it and when not to. In my opinion having weapons that kill players in a single hit is just not fun. I’m talking about assault rifles and shotguns. Rocket launchers, grenade launchers, and explosives should stay as one hit kills because nothing is more frustrating than seeing an enemy player get hit in the face with a rocket and then shrug it off.
How it affects the player:
One shot, one skill weapons are fun as long as you’re not on the receiving end. A player running around with a run perk and a shotgun is just annoying; especially if you unload half a clip into him and he floors you with a single shot. Some players find this type of play style preferable, but again, it does not improve you as a player. It just supports twitch reflexes and "who can shoot first?"
How to Fix It:
Add increased damage areas and improved weapon balance. A head shot hits for 20 points of damage instead of 5 or 10. A shotgun hits for 2 x 15 per shot; 4 x 15 if in a certain range, preferably close range. A sniper rifle head shot hits for 75 points of damage, etc…
6.) Melee
The current melee system is dull and stagnant. You push a button and you get a kill. Resident Evil got flack for this "press A to win" game play, why not CoD?
How it affects the player:
Another "One Shot, One Kill" system that supports "twitch" reflexes. Again, this doesn't bring any skill to the table and just results in a frustrated player base.
How to Fix It:
Implement a system where stabbing someone in the chest isn't going to do as much damage as stabbing them in the face. Add a small "quick time event" if two players try to knife each other at the same time. Quick little knife fights in a close quarters combat area will add to the excitement in a battle field. No, I don’t mean a "press A to win" quick time event; I mean "I'm going to slice high and if my enemy slices low, one of us is going to die." If both players aim at the same spot, have a button mashing contest. It will bring out the brutality of actually trying to stab an enemy player. Remember that scene in Saving Private Ryan?
Also, can we get an assassination system?
7.) Make "Zombies" better. A lot better.
Many of you might cry foul for this but I personally think that the "Zombies" system in Black Ops II is atrocious and should have been taken out back, shot, and buried.
How to fix it:
Add a better health system. Having a zombie put his hand on me shouldn't kill me, nor should bumping into him hurt me either.
Get rid of lava and environmental hazards in your levels. Nothing is more frustrating than reaching round level 20 and dying because you messed up your jump and had a lava bath.
A head shot should equal one kill. I don't care if it's round 50. If you sink a bullet into the brain of a zombie they should go down.
Also more weapons and ones that actually work. I'm looking at you China Lake. Explosives need better splash damage areas; especially the rocket launcher.
It would also be nice to add bosses. No, not like George Romero from Call of The Dead. I mean big, gigantic, mutated zombies that require some serious team work to take down.
Another thing to look into is having larger and expansive levels. How about an entire city to waltz around in? Or a big open field with "safe houses" on either end?
8.) Single Player
Having a five to eight hour single player campaign is a turn off for players who enjoy a good story. I understand that the main focus of the Call of Duty franchise is multiplayer, but remember how epic and amazing the story was for the first Call of Duty? If I pay $60 for a new Call of Duty, I demand at least 13 - 15 hours of a single player campaign. You guys should as well.
Also, can we get a Call of Duty game that doesn't involve Russians and nuclear weapons?
9.) Yearly Installments
Having yearly installments really hinders the development process, even if it's two development teams alternating. Calm down, take a breather, and let your mind focus. I don’t care what anyone says, an eighteen month development cycle is not a good formula for innovation.
How it affects the player:
Players are not getting the very best in the Call of Duty franchise. Instead we are getting rehashed and stagnant ideas that are not only killing the franchise but are also killing the first person shooter genre. Each new installment should bring new ideas and experiences to the table instead of "here is the same game from last year, just set in the future."
How to fix it:
Let the development teams actually have some time to work on a Call of Duty game. Let's take every year to every other year, or every three years. More time usually means fewer bugs and more innovation.
10.) We need a new war.
World War II has been beaten to death and so have the "modern" wars. Soon "futuristic" warfare will die out as well. Let us work on other wars.How to fix it:
Have players experience what it's like to be in the middle of an actual war. Let's bring Call of Duty back to its roots; fighting through battle fields, getting bombarded by artillery fire, and hoping that the air strike you just called in is actually going to work. Let's bring players to the front lines and show them the horrors of war and not the "spec ops" or "black ops" missions of assassinations and sabotages.
Let's have the players answer to the Call of Duty.