1666: Amsterdam Paints Us All A New Picture Behind How The Game Is Made

Amsterdam

See some new paintings of 1666: Amsterdam and see how this version of Amsterdam has changed over the centuries

Even with many feeling as they do about 1666: Amsterdam based on the demo that is out there after the announcement, it does look as if we shouldn't write the game off as of yet. It was an early part of the game, and Panache Digital Games still has more to put into the full title and not just the prologue that players have played on the PC. Knowing that there's more to come for 1666: Amsterdam, it's time for us all to have a look at the next behind-the-scenes video for the game to see how the world has been brought to life. Brought to life over the eras and the various inspirations that the team leaned into to make sure it felt correct over the centuries. All coming from a place some might not think to look at for a game like this. That would be various painting styles from over the course of human history.

As odd as that all sounds, you can see it in great motion for 1666: Amsterdam. With each of the different eras we'll experience in the game leaning into the art style of the times. Not only that, but also with the various animations and care taken to see the NPCs, world, and lighting to all come to life using the elements of the time. Subtle thing as well. Things like characters' hand placements to fit society, and how dancing seems to have devolved over the years when you look at it. One fun touch that you can see here for 1666: Amsterdam is that they also took some of the basic motion capture between shots and used them as some of the idle animations. Specifically, the motions of characters who are in uncomfortable clothes and need to adjust themselves for comfort. Anyone who's done the cosplay or worn the garb to a faire will know the feeling, and it's a fun little touch that the team thought the game needed. Have a look and see just what I'm talking about if you're not in the know about all of that.

1666: Amsterdam — Painting Three Eras

Light changes with the centuries. So does what it reveals.

In this second devlog, the art and animation team behind 1666: Amsterdam reveals how three centuries were brought to life, each with its own visual identity, its own palette, its own truth. From 17th century Amsterdam and its golden Age of Painting to the cinematic tones of 1999 and the grounded realism of the present day, discover how every era was crafted to serve the mystery.

Featuring Marie-Noël Vanasse (3D Animator), Patrice Désilets (Co-founder and Creative Director), Nicolas Cantin (Art Director), Geoffrey Kouadio (Character Artist) and Eric Houde (Senior Level Artist).

A cycle is ending. Another one is beginning.

Take part in Noa’s Commencement as she inherits the mantle of the Collector.

Unravel a mystery that spans centuries. Choose the companion that will walk beside you. Follow the traces left behind in a city shaped by secrets, power, and memory.

This is where everything begins.

Do you like how the team is bringing Amsterdam to life over the eras? How do you feel about the fun little touches, like the idle animations? Will we get to truly see how society has aged over time? Does any of this matter, and you just want to play a game about witches that spans over three specific eras of human history? Let's hear it all out in the comment section down the page here. The team is doing all that they can to get us flowing again with 1666: Amsterdam, and we'll share it all as it comes to us. You just need to make sure you're watching the site and all of our socials to ensure that you are not missing any of the fun along the way. You wouldn't want to do any of that, so get on top of following along with everything. You'll be glad that you did.