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Dawn of War II Open Beta Now Available
by Ben Brody [ Wednesday, 28th of January 2009 - 09:26 PM ]
The Warhammer 40k: Dawn of War II (RTS) multiplayer beta is now available to everybody who didn't get Soulstorm today over Steam. The beta is 5.4 Gigabytes or 5400 Megabytes. Dawn of War II will come out February 19th and will have a fairly robust campaign mode featuring the Space Marines. The Multiplayer portion allows you to play as the Space Marines, the Orcs, The Eldar, and the Tyranids.The game mimics Company of Heroes's cover system and now includes the ability to destroy cover, much to the delight of Gears fans everywhere. The game will include achievements however you cannot achieve any gamerscore during the beta. Read More...
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Open War Begins
by David 'Hades' Becker [ Monday, 18th of August 2008 - 07:52 PM ]
Open Beta For Warhammer Online Given If you are one of those people who really wanted in to the beta for the new Warhammer Online game, but were shafted. Well all hope is not lost. Kind of. Well, at least for a week or two before the game goes gold. Let me explain, or you can skip down to the release for this. If you pre-order the game through select retailers, they are listed on the site, you can get into the public beta for the game on September 7th. A few weeks before the release date of the 18th of September. Read More...
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Warhammer Online Beginning to Look a Bit Grim
by Robert [ Sunday, 27th of July 2008 - 05:50 PM ]
The beta for Warhammer Online is beginning to look a little grim; with major content cutbacks that will affect the release I'm sure. This month Warhammer online took out FOUR major cities and FOUR classes... that is BIG. Warhammer Online is the upcoming major competitor for the reigning champion of MMO's, World of Warcraft and with a cut back this big it is either a really really good thing or a really really bad thing. With Age of Conan slowly (but trust me it's not at all yet) falling off a bit, Warhammer Online really needs to step it up and take advantage. The content cuts may be a good thing; maybe the developers realized they need to focus their manpower on a smaller amount of content, but at the same time that could be a bad sign... Read More...
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