Chasing Static
The reveal of Chasing Static is here with Chasing Static giving us a low-poly game on the current-generation systems out there
It seems like it is all the rage as of late to go back to a "classic" look with their video games and here we are with the reveal for Chasing Static. This would be another title that is diving into the PS1-era visuals but for the PC and consoles current and next-gen. Headware Games it taking a bit of the time to it all to offer up this title in Q3 of this year and give fans of this style of video game a new experience. It is a bit of an off thing to take in here for Chasing Static as the HUD looks like it is out of this era but the rest of the game looks to take those elements we had decades ago and thrust them back into our lives.
As you will see down in the gameplay video we have here for Chasing Static, things are very low-poly and grainy in general. Not a bad thing at all as it looks like we will be using sonic exploration in the game as we try to figure out what is going on in this mysterious facility we find ourselves in. Given that Chasing Static will be more of a bitesize game with multiple ways to explore and experience the world, it might make a bit more sense to it all. It does seem odd to define the fact you can get through it all in two hours but I have a feeling that means that there will be a whole lot of things to find and explore out there in this world. This is not going to be a game for everyone but could be worth a look for you.
Chasing Static — Reveal Trailer
In the dead of night a fierce storm rages across North Wales. Miles from any town, Chris Selwood seeks refuge in a remote roadside café. Shortly thereafter Chris experiences a horrific sight as he finds the café waitress pinned to the ceiling by something with fiercely glowing eyes, he passes out waking up to the dusty old abandoned remains of the café.
Explore the untouched wilderness of rural Wales as you uncover the forgotten remains of a mysterious facility and try to piece together what happened to the missing villagers of Hearth.
Inspired by 80s Sci-Fi horror and contemporary surrealist cinema, Chasing Static delivers a unique take on the narrative adventure genre through new audio-driven gameplay mechanics and non-linear exploration.
Key Features
- Sonic Exploration – Audio driven gameplay mechanics have you hunting anomalies with an experimental Frequency Displacement Monitoring Device.
- Lo-Fi, Hi-Fi – Crunchy low poly visuals reminiscent of PS1 classics with full voice acting, high-quality sound design, and a modern approach to gameplay.
- Non-Linear Gameplay – Explore the world of Chasing Static at your own pace, uncovering it’s secrets in any order you please.
- Bite-sized Terror – A self-contained story with an average playtime of 2 hours.
Does Chasing Static look like a title you will give your time to or is this a style of game that many might hope we move on from? Do you think there will be a reason for multiple plays of the game given the time or is this just how it is going to developed for the world here? Is it odd to see things for the HUD in the next-gen visuals with the PS1 style for everything else? Let us all know down in the comments and then feel free to discuss it all as you wish. If there is more to share for Chasing Static we will bring it to the site for you. Be sure to keep checking back here for all of that and more.