Guilty Gear has always been one of my favorite series of fighter games because it greatly impairs our oh-so-beloved button mashers from pwning ass. Take Soul Calibur II for instance: when playing as Rafael, by repeatedly pushing one button, Rafael will rapidly flail his sabre, often leaving the other player no chance to retaliate. The control structure in Guilty Gear is so brilliant because rapidly pushing the punch or kick button won't get you very far: special combos are based mainly on the combination of buttons and quarter or half turns with the joystick or directional pad. It has so far proven to be a very difficult game to master - but isn't that what one looks for?
Read More...