What you see below you is the scenario that Canabalt presents. You begin the game fleeing from a crumbling building and whatever has assaulted that building is following you, and all you can do is run and leap to potential safety. The counter in the upper right will tell you how far you have been able to travel in your attempted escape.
The maker of the game, Adam Saltsman, made a post over at the Experimental Game Project about the original version, "I made Canabalt in 5 very long days (at least 60 hours) – 1 day at the start of the month, two days at PromJam, and then this weekend. Danny B made the music for it tonight.
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