The limbs are going to be flying here soon in The Surge 2 and that also means that we will be out there collecting all of the fun items that come with said limbs. That is one of the core elements of the game that Deck 13 has placed out there before and making a comeback in this title too. Not the big surprise as it was a solid progression system for us all to have. The risk-reward setup worked out well in The Surge and also led to some interesting looks for our character. Now we get to see a little more on how that is going to look here today.
The details are still a bit scarce on how it will all work in The Surge 2, but if I had to venture a guess, it looks like it will work the same way. We hunt down enemies, take the limbs we want, get back to a safe spot, then add or remove what we have. Sometimes to boost stats and other times just to change up the look of it all. There really is not an easier way to put it there, as it worked just like that the first time around. You can see a bit of it here in the latest for The Surge 2, but it is all more speculation instead of a breakdown today. I really do not know why they would alter their formula at this point.
The Surge 2 — You Are What You Kill
The Surge 2: Pick your loadout in the most violent way possible with the new You Are What You Kill Trailer The Surge 2 brings the nanomachine nightmare of Jericho City to players everywhere on September 24 on PlayStation 4, Xbox One, and PC. To survive this brutal world you will need new equipment — and The Surge franchise’s iconic limb-cutting mechanics provide just such an opportunity. In this new video see how every weapon, every piece of enemy armor and equipment can be targeted, torn off, and equipped to your exo-rig. This produces new builds, letting you destroy your enemies in ever-more-satisfying ways.
Combat in The Surge 2 is quick, brutal, and packed with decision making. With new and deadly techniques like directional parries, drones, and brand new weapon types, The Surge 2 upgrades everything. Your style is your own, from picking implants and armor set bonuses to how you use energy, stamina, health or ammunition. Combined with an intricate world to explore and incredible, unique bosses, The Surge 2 is an action-RPG experience like no-other.
Do you expect this system to work the same in the The Surge 2 as it did before? Do you think we will have the option to take just the cosmetic look and not the stats or will they always be linked in the game here? Do you see something different than we had before here or will it keep the same solid gameplay loop we knew from before? Let us have all of those comments and discussion down below. When we have more to share for The Surge 2, we will add it all to the site here. Just be sure to keep checking back in for all of that and much more.