The Sinking City
New gameplay for The Sinking City is here with a bit of a guide to walk us through the investigation gameplay of The Sinking City
Here we go with new gameplay for The Sinking City and it dives into one of the core aspects of the game, which would be the investigation aspect of it all. Anyone who knows the base material that the game is based on can see that this was something that Frogwares needed to get right outside of the sanity of it all. Given the stir that was caused when people learned the darker side of the material that will be in The Sinking City, it is a nice distraction from it all. Unless you truly want to dive down the racism aspect of it all and skip over the rest. Why one would do that is beyond me, but it is something that is part of it all. We will focus on the investigation side of things though.
Moving right along, what we get to see here is a bit more of the story in The Sinking City and more on how the game will not be holding hands when it comes to things in the game. Like the fact that you will need to navigate using an in-game map and not have the bonus of markers and pointers to guide you along. That and the investigation system that feels a lot like another title in the Cthulhu setting. Not in a bad way as it is also something we have seen Batman use in other games where it worked very well. Just be ready to see the same scene recreation style system in The Sinking City as you can see below. Have a look and get ready to wait a bit longer for the game to drop on us all.
The Sinking City — A Delicate Matter
Bigben and Frogwares Studio are pleased to release a gameplay video showing A Delicate Matter, a mission from The Sinking City that can be started a few hours into the game. The video shows how the main investigation mechanics work.
During this mission, Mr. Throgmorthon, head of one of the leading families in Oakmont, asks Charles to look into a delicate matter: a receiver of stolen art has disappeared just before closing the sale of a valuable item, and Throgmorthon wants it back at all costs. As the investigation unfolds, the player finds out that the story is far more complicated than it first seemed. Without being prompted by the game, the player must question more and more witnesses throughout the town, and use logic to get to the bottom of things.
As of today, fans of The Sinking City can pre-order the physical and digital versions of the game; each version contains exclusive bonuses.
Enjoy the complete experience with the Necronomicon edition, available in digital form. It includes The Sinking City, the "Worshippers of the Necronomicon" 3-quest pack, and the "Investigator Pack" DLC.
Discover all the answers on June the 27th, on PC, PlayStation 4, and Xbox One.
How are you feeling about The Sinking City after the latest gameplay and seeing how certain mechanics will work? Are you afraid to get lost in the world when trying to navigate with an in-game map or will it be a nice change from all of the other handholding games out there? Do you like the scene recreation gameplay we will have or were you hopeful of seeing something different here? Let everyone out there know what you are thinking down in the comments and then feel free to discuss. For more on The Sinking City as we get it, be sure to keep checking in here. We will keep you as up to date as possible and hopefully, you will not be let down.