The madness continues to flow as we are still left waiting for Call Of Cthulhu to hit the PS4, Xbox One, and PC, but we did get another great showing of the game while on the floor out at E3. While I know I was hoping to be able to actually play and experience what Cyanide Studios has for the game so far, it was not meant to be as it was not playable on the floor again. Thankfully, though, Focus Home Interactive had us all covered to show off a bit more for Call Of Cthulhu and get us ready for its imminent release of sometime this year. There were a few new and interesting things pick up during the hands-off demo that I was able to see at E3.
Moore or less, this year's demo for Call Of Cthulhu was about the same as we had before. We were again Edward Pierce and we have been brought in to investigate the death of the Hawkins family and play up more on the investigation side of the game. It is what the pencil and paper version of the game has been well known for, so it makes sense that it will be a bigger part of the game. What we did get to learn here is that the success of the investigation is based on our skill, obviously, and that we can also make incorrect assumptions based on the knowledge we currently have and how well we have kept our sanity in the game. As I was led to understand, we can even come to false or incorrect conclusions based on how much we investigate or look around for clues. This will lead to the various different outcomes and endings that Call Of Cthulhu will have housed in it and also lead us to a less sane character.
Speaking of, as sanity is always a huge aspect of Call Of Cthulhu and the universe in general, we need to know that this story will be about how much sanity we have left at the end of the game and not trying to lose any of it. This also has an impact on the game and story we will experience as it is possible to lose it all or walk out with a bit more than scraps of sanity at the end of it all. Given that you may also find false clues based on your current level of sanity, it may be something to truly take note of as in the demo I saw there was also a "ghost" of a clue that could have ruined our investigation in the game. This was part of Pierce rebuilding the crime scene, so it could have also just been there for flare as well.
Call Of Cthulhu — E3 Trailer
Call Of Cthulhu, the official video game inspired by Chaosium’s classic pen and paper RPG, today defines madness in its heart-pumping E3 Trailer! Uncover the chilling mysteries of this Narrative RPG game, descending deep into a world of cosmic horrors, creeping madness, and shrouded Old Gods within Lovecraft’s iconic universe.
1924. Private Investigator Edward Pierce is sent to investigate the tragic death of the Hawkins family in their imposing mansion on the isolated Darkwater Island, off the shores of Boston. Between unfriendly locals and dubious police reports, it becomes clear there’s more to the case than meets the eye. Soon enough, Pierce is plunged into a terrifying world of conspiracies, cultists, and cosmic horrors…
In this world, nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by the whisperings in the dark. Strange creatures, weird science, and shadowy cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything. Your mind will suffer — balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you. Trust no one. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.
Given that this Call Of Cthulhu is using many of the inspirations from and mechanics from the tabletop game, we will also need to worry about our characters stats and abilities in the same manner. More so as they will also be tied to how we get around the environments in the game and other actions we can perform. In fact, during the gameplay I was shown, there was a point where we needed to get into a secret room. We could have looked about and perceived the "code" to get in, but given that we had a mechanical aptitude and a few tools, we were able to locate and disable the door to force it open. We could have also picked the lock and a few other options to get in as well. All of which is based on how much investigation we have done and the skills we currently have.
Interestingly enough here, having a high rank in a skill will not always mean success in Call Of Cthulhu. Another aspect of the tabletop game that is brought over is the randomness of a die roll. This all happens in the background of the game, but having a high skill does not always mean success. Even with maxed out stats in lock picking, we could have failed. It is less likely, but it is in there and can also alter the current path you are in in the game. This leads into more of the replay value as Call Of Cthulhu is currently noted to be ten to twelve hours long in general, but with events like this and other parts of the game working its way in, there will be many reasons to keep playing over and over.
Call Of Cthulhu — E3 Trailer
Just as before, Call Of Cthulhu impressed me and it looks like Cyanide Studios is on track to bring us all a true game in the mythos and not just one that borrows elements. It would have been nice to see more than one small section of the fourth chapter in the game, but it is what it is here. It looks like the sanity aspect and investigations have been further expanded since the last delay the game had and it is right on par with what I know I am looking for in the game. Now to keep my fingers crossed that the elder gods do not force Call Of Cthulhu to be delayed one more time. This is a game I need in 2018.