We are just about a month out from the launch of Vampyr and that means we should start getting a bit more gameplay to look at instead of the amazing cinematic or in-engine cutscenes we have had so far. They are nice and all, but we all want to see what DontNod has made for us in terms of actually playing the game and not what it will look like. That and it would be nice to see more on how Vampyr's unique "leveling" system will work. That would be the draining of victim's blood and killing them to boost our own abilities. Hopefully, you are not just learning that with the game hitting the PC, PS4, and Xbox One on June 5th here. It has been kind of the bigger mechanics point for the game.
In Vampyr, if you are looking to gain XP you will need to drain the blood of willing or, most likely, unwilling mortals in the game and take their essence in. This will change things in the world for the better or worse while giving you more strength to take on the world. The more innocent the blood, the bigger the boost. While we can go head-on into becoming the monster you can drain all of the innocent mortals in Vampyr, just know that there will be some solid repercussions to come. I am going to guess that this will lead to more mortal hunters to show up as there is a true monster in the area. At least that makes the most sense to me given all of the other lore out there for vampires in the world.
For now, have a look at the latest for Vampyr and see how some of the gameplay will play out. It is mostly combat and bloodsucking in the gameplay and no sign of how the "vigor" will be used. We have seen a bit of that in the past and it feels like a traditional leveling system. It would have just been nice to see where it has all progressed to here just a month out from launch. It was pretty solid before though so it should make Vampyr a fun and new experience to have.
Vampyr — Becoming The Monster
Vampyr, the upcoming action-RPG from Dontnod Entertainment, explores tortured protagonist Dr. Jonathan Reid’s growth in power through savage combat gameplay in today’s Becoming a Monster gameplay trailer. By sacrificing the very citizens Reid swore to protect, players will learn and evolve powerful vampire abilities in their struggle to defeat London’s deadly foes. Vampyr releases June 5 on PlayStation 4, Xbox One and PC, with preorders now available.
In Vampyr, the greatest source of XP to learn and enhance abilities comes from the blood of London’s citizens, who Dr. Jonathan Reid has set out to save from the epidemic sweeping through the city. The question is less “Do I kill?” than “Who do I kill?” Investigating citizens’ lives will allow Reid to decide who is more ‘deserving’ of sacrifice — or he can simply give in to his hunger and treat the mortals as blood bags. Either way, killing certain citizens will have a greater impact on the local ecosystem than others, while simply killing too many may cause an entire district to collapse.
After draining the blood of his victims, Reid can learn and evolve powerful combat abilities. Close combat abilities allow Reid to close gaps quickly, pouncing from afar before slashing with deadly claws, while others such as Bloodspear allow him to deal damage from a distance. At the higher levels of power, some abilities are feared by even the vampires themselves. Abyss allows Reid to unleash the shadows from within, while Rage targets and strikes entire groups of enemies with a terrible fury. Learning and evolving these abilities will aid in the doctor’s quest to save London — but at what cost?
What do you think of what we have for Vampyr here and does it get you further excited for the game? Do you think that it will be worth it to drain all of the innocent mortals out there or will there be more than story repercussions? Will you be able to play the game without taking out a single person or will there be forced moments? Let us know what you are thinking down in the comments and then feel free to discuss. For more on Vampyr, just keep checking in here. We will keep all of the updates coming at you as best we can.