If you've been reading the site for a while now then you know that I am enthralled by Hellblade: Senua’s Sacrifice and have been for quite some time. It not only looks absolutely stunning for the small team that Ninja Theory has working on everything, but it goes into a subject matter that I am truly fascinated by; mental illness. Hopefully this isn't the first time you have found out that Hellblade is going into the realm and bringing us with it when it releases later this year on the PS4 and PC. If it is though, then sit back and enjoy as all of the new coverage we have here for the game goes right down that rabbit hole of fun.
Both of the new videos we have here today for Hellblade: Senua’s Sacrifice talk a bit more on the way the team has going into not only capturing the way mental illness can make people feel, but they've done their research so that the rest of us can get a glimpse into what others are suffering from. Yes it is all in a fantasy world type setting, but as they go on to explain, isn't the madness where a lot of these great fantasy worlds come from anyways? Think about that for a moment and then see what they have used to bring Hellblade fully to life. At least as it stands so far.
Hellblade: Senua’s Sacrifice — Tackle The Most Complex Issue
In this exclusive video interview, Hellblade: Senua’s Sacrifice's creative director Tameem Antoniades explains how the team became fascinated with the concept of a protagonist with mental health issues. Ninja Theory collaborated with Professor Paul Fletcher from Cambridge and the nonprofit Wellcome Trust to tackle psychosis "honestly".
If that wasn't the most interesting part of Hellblade: Senua’s Sacrifice for you then there is a bit more. The next video interview from Ninja Theory does talk about the topic a bit more but also how they made the choice to move into the realm of not having a publisher to do their games. Well at least this one for now. All of which stems back to a game that was teased and then canceled so fast that many, myself included, never even heard of its existence. In the end I'm glad as it gives us Hellblade here and it looks like a more engaging title for me, but hopefully has also placed the team on a path to keep pushing the industry forward and not in the same place.
Hellblade: Senua’s Sacrifice — Canceled Co-op Game Led To Hellblade
In this exclusive video interview from Game Informer, Ninja Theory's creative director Tameem Antoniades talks about the transition from working on AAA publisher-backed projects like their scrapped "Razer" to a more experimental future where they publish their own, bold games like Hellblade: Senua’s Sacrifice.
Are you as enthralled by Hellblade: Senua’s Sacrifice as I am or does it not fit in your comfort zone? Do you think it will truly hit the nail on the head for giving the rest of the world a taste for what others experience daily? Do you think that they should have tried to just keep Razer going or try to pick up the rights to do a few sequels to other great titles in their catalog? Let us know down in the comments and then discuss. There is going to be a lot more for Hellblade: Senua’s Sacrifice and we are going to have it all here for you. Be sure to keep checking back in here to make sure you are up to date on it all.