For those of you who were hoping for a nice release date of February 23rd for Deus Ex: Mankind Divided then you may want to get some tissues read as it looks like it has been delayed. Yep, it has been delayed until August 23rd of 2016 for what Eidos-Montreal has claimed to be "post-production tuning." Now we have to wait another six months to spin up Deus Ex: Mankind Divided on the PS4, Xbox One, and PC. I just hope this is going to be worth the time given the shaky pre-order campaign that was also "revoked" due to fan outcry.
All of this of course comes directly from the horse's mouth over at Eidos-Montreal and Square Enix as they are trying to make this the best Deus Ex title to date. They did very well with Deus Ex: Human Revolution so Mankind Divided does need to shine for the developer to succeed. I guess it could be seen as a good thing that they caught the issues here from all of the play testing and shows Deus Ex: Mankind Divided has been at over the year. At least we can rejoice that it just hasn't been canceled and we'd need to find out Deus Ex fill elsewhere.
For all of those interested here is the official statement about Deus Ex: Mankind Divided's delay.
As you may have already seen by reading and watching the many previews for Deus Ex: Mankind Divided, our aim is for it to be a worthy successor to Human Revolution, and to improve upon that game in every way possible. I know that expectations are extremely high, and we not only want to meet those expectations, but exceed them.
We’re confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations, and refinement to meet our high standards. In order to achieve this, we need to move the release of the game to August 23rd, 2016.
We are sorry to disappoint you with this news, and also thank you for all of your support and comments. This game is a huge part of our lives, and we don’t want to compromise on its quality.
So please be patient with us a little longer, and thanks as always for your passion and support – through thick and thin. It’s a huge responsibility to work on Deus Ex: Mankind Divided - we know, but also a huge privilege. We’re determined to deliver the best game we can.
David Anfossi – Eidos-Montreal Head of Studio
How do you feel about the delay of Deus Ex: Mankind Divided now? Based on what you've seen and maybe played already do you think this is the right move for Eidos-Montreal? Is half a year truly needed for post-production tuning? Let us know and discuss away in the comments below. As we get further updates from Square Enix on Deus Ex: Mankind Divided we will of course have them all here for you so be sure to keep checking in for all of your Deus Ex news and updates.