Review: Ship Simulator Extremes

I go right into campaign after a long load time and visually appealing front end menu screen. I choose the first choice from the campaign missions available; and subsequently the only one I tried. The mission was to have me, a schooner, catch up to and find an ocean liner which has been spotted dumping chemicals into the ocean. Easy. Only issue is this is a simulation based game. So after I take a few minutes to get up to speed, find and then catch up to this massive thing, it flees while shooting water cannons. I am then told to send off a small rubber raft, a motorized dingy with its own small water cannon, at this quite large ocean liner. Still fleeing and now tipping my raft over the game says I should get in close and film the criminal act. However at this point the large ship I have been pursuing starts glitching out. A glitch I can only describe as a bad connection on an FPS game with bouncing and teleporting around. Only issue with this conclusion is this is a single player mode and offline.

At this point, annoyed, I continue on trying to get in range of the now glitching ship, and can never seem to be able to be close enough, even after touching it and being rammed by it, to get this fabled "footage." At this point I pressed escape, and clicked quit. I was done. The game was slow and quite non-eventful. It was bugged and gave no explanation as to how I should go about accomplishing these tasks assigned to my rather small vessel. I would like to say this is a game that a certain group would enjoy, like those who play the train sims or flight sims, but with the glitches and lack of direction within, it just leaves Ship Simulator Extremes a beautifully visual and accurate, yet unplayable mess.

Ship Simulator Extremes Collection was given to me by Paradox Interactive for reviewing purposes. The game is available on PC priced at $19.99 for the standard and $29.99 for the Collection.