Space Tail: Every Journey Leads Home — Reveal

Space Tail

Check out the new trailer for Space Tail: Every Journey Leads Home that has dropped out there for our viewing pleasure

Space Tail: Every Journey Leads Home is a 2.5D platformer title for the PC and Switch coming from Longterm Games and RedDeer.Games and is set to release this Fall.




Space Tail: Every Journey Leads Home — Reveal

Longterm Games announces their first title — a space story about self-discovery and the understanding of the world around, Space Tail: Every Journey Leads Home. The game will be released on Nintendo Switch this fall thanks to RedDeer.Games.

In this 2.5D platformer we are going through a story of the dog named Bea, send into space, who along with the players is having epic adventures and meeting a lot of less and more friendly creatures from outer space.

This action platformer will be available on Steam and Nintendo Switch, with current and previous-gen consoles in the near future.

Story for the fans of such titles as Ori And The Blind Forest, Inside, Limbo, and Journey is inspired by real events, when people tried their conquest of the space and were just starting it, to be clear.

Before humans explored the space by themselves, a lot of animals were paving the way to the stars — they were those, who saw up close what a lot of people encountered years after.

Unfortunately, a lot of them did not survive this journey… except for Bea.

Gameplay in Space Tail: Every Journey Leads Home is based on three mechanics: senses, relations, and companions.

  • Senses — Bea is not a superdog. She doesn’t have any superhuman – or to be precise: superdog – powers. Just as any other dog she can rely only on her senses: smell, sight, and hearing. These are the main basics of mechanic called “detective mode”, which will help her reach destinations and protect her from danger. In the unknown environment, she can only rely on her own senses and instinct.
  • Relations — During her journey, Bea will meet many extraterrestrials. Some of them will be friendly, others will treat Bea as a danger. Players can interact with the creatures and communicate through a dialog system — based on the dog's behavior — to create a bond, find some common language and help each other. However, you need to be very careful, because each action will have its consequences.
  • Companions — Traveling across different worlds Bea will befriend two entities: Comet Rose and the robot 8088Y. They will accompany her through the almost entire game, helping her solve puzzles and rescue her from troubles, and in the end, influence the game ending.