Six Days In Fallujah Is On Its Way To Tell More Of The Truths Out There

Fallujah

Military shooter, Six Days In Fallujah, is aiming to come to us all again and tell more of the true stories that took place during the Second Battle for Fallujah

The announcement for Six Days In Fallujah is here again and it looks like the project is picking up to be released this year on the PC and consoles out there. Before you dive into it all, this is partially the same title that Atomic Games announced over a decade ago but now is picked up by Highwire Games and Victura to get out there. Obviously, this version of Six Days In Fallujah is aiming to hit the more modern technologies but still looking to tell the true stories of what happened during the battles that took place in the game's setting. By true, it is still a little bit of a "based on" but sounds to be one of the more accurate tales we should come to expect in our entertainments.

While it does say that it is all "based on" here for Six Days In Fallujah, it does look like the team went a bit deeper into trying to get us that actual facts and experiences that only the true soldiers and combatants went through during the conflict there. I am sure there will be a few liberties taken with it all to help tell a better story and keep things flowing at a decent pace, but most of it is poised to come from the real experiences of over 100 Marines Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah. Some of which is explained in the following announcement and might open your eyes to some of the true horrors of war they all went through. I am truly interested to see how this plays out to better tell the stories of these individuals out there but give the rest of the world a better feel of what is asked of these people that aim to make the world a better place.

Six Days In Fallujah — Announcement

Victura and Highwire Games today announced Six Days In Fallujah, a first-person tactical military shooter based on true stories from the Second Battle for Fallujah in 2004, coming to PC and consoles in 2021. Originally announced by Atomic Games in 2009, Six Days In Fallujah returns with a new publisher, new developer, and an all-new game from many of the core leadership team who created the original Halo and Destiny games.

The Second Battle for Fallujah began in 2004 after Al Qaeda seized control of one of Iraq’s major cities. The battle proved to be the toughest military conflict for Western forces since 1968.

Atomic Games announced Six Days In Fallujah in 2009, but saw the title abandoned by its original publisher following controversy about the ability of video games to cover challenging real-world events. Victura is a publishing and production company founded in 2016 by former Atomic Games CEO Peter Tamte with the goal of bringing a new Six Days In Fallujah to players, along with other games based on true stories.

Working in partnership with frontline Marines and Soldiers who fought in the Battle for Fallujah, Victura and Highwire has spent more than three years building unique technologies and game mechanics that bring players closer to the uncertainty and tactics of modern combat than other video games have explored.

Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah have shared their personal stories, photographs, and video recordings with the development team. The game gives these stories voice through gameplay and first-person accounts captured in original documentary interview footage. Six Days In Fallujah aims to be the most authentic military shooter to date and to tell these military and civilian stories with the integrity they deserve.

Six Days In Fallujah will launch for PC and consoles in 2021. Victura will announce more details about Six Days In Fallujah in the coming weeks.

Did you think that Six Days In Fallujah was dead in the water after all of the drama from the first time it was announced? How accurate do you think these scenarios will be or will there be some literary license taken to keep the pacing of a shooter going as they usually do? Do you think this will actually invoke what the developers and publisher are looking for or will most of the gamers out there miss the point for the possible bloodshed? Let us have those thoughts down in the comments and then feel free to discuss it all as you wish. As the development for Six Days In Fallujah continues, we will share what we can with you. Just be sure to keep checking back for all of that and much more.