No Straight Roads
Have a deeper dive into No Straight Roads as it tries to redefine what a rhythm game can be and still get you excited for No Straight Roads
If you have been interested in Rhythm games but could never get past the opening learning curve, you may want to get ready to join in as No Straight Roads is coming and looking to bridge that gap. I am not talking Rhythm games as you know them traditionally as that is not the path that Metronomik is going here, but a game that still uses the music but offers up gameplay that lends to an action game. No Straight Roads is an action game and not a note pusher is what I am getting at, but levels and actions will use the game's music to alter things up or drive extras on the screen. As well as allow you to use the music to alter and change the world along the way. As I said, a different type of Rhythm game for the PS4 and PC coming this Spring.
So what is No Straight Roads all about? Well, it is more of an action game that has two indie rockers fighting against a massive EDM empire for some kind of control. The way this is all done is through hijacking concerts and events for the "evil" musicians. As you can see in the following video, things will be timed to music from actions to level events. The music will also shift between the EDM and "rock" music depending on which side is doing better at the moment. It is hard to think about, but you can catch a few looks at that in action in the following video. It does sound and look like an interesting mashup indeed.
No Straight Roads — Introduction
Fight the massive EDM empire as an indie rock band in our unique PC & PS4 action game! Directed by Wan Hazmer, lead game designer of Final Fantasy XV, and Daim Dziauddin, concept artist of Street Fighter V, No Straight Roads was made with the intention of elevating the role of audio in game design without turning it into a rhythm game, and using strong visuals to tell a story of music cultures and ideals.
We bring the harmony of music and video games to the masses, without turning them into a rhythm game. We do this by having the world follow the music within the context of a proper action game similar to Nier Automata, Kingdom Hearts, and Devil May Cry; The only difference is that you have a huge advantage in this game if you understand the relationship between the boss attacks and the music.
Your music can change the world in No Straight Roads. You can transform certain props into weapons with the power of music. Your play will also bring changes to the music, as it shifts between rock and EDM in a seamless and dynamic manner.
We also want to represent music in its entirety: its culture, its creativity, and its many stories. We also respect the medium; We tell these stories in a way that can be only told in video games. Less reliance on cutscenes and more on visual storytelling. The game is not just about rock versus EDM, but it’s also about the clash of ideals and different mindsets of why people play music.
How is No Straight Roads sounding to you as a game concept and do you think it will have its desired effect for gamers? Has the timing and button pushing of Rhythm games been your biggest hang up on those or is an action game just a different way to present all of that? In what other ways do you see the music affecting the game's world here? Let us all know down in the comments and then feel free to discuss. For more on No Straight Roads as we get it, you just need to be here. There should be more in the coming weeks and months given the new timeline laid out for us all.