The Sinking City
Another update for The Sinking City is here and it brings us a new look at how the animations have been updated for The Sinking City in many aspects
Here we go with yet another trip into madness and a new update for The Sinking City as the game is still being developed and furthered towards its considered perfect state. It has been impressive so far, but it has been obvious since the start of it all that it needed more work and Frogwares has been doing their best at that. Not only that but doing their best to take us along for the ride so we can see how things are going with The Sinking City. They have some solid competition out there currently in the Cthulhu realm and they are not taking it all lightly. They still have plenty of time before March 21st, which means we will have some more great looks to take in.
In this case, we have a look at how the animations are progressing in The Sinking City from where they were when the game first was announced. It was a little hard to look at and things felt stiff before. You will see some of that down below. You will also see how they are perfecting their craft and making the little tweaks to the game to make sure that things feel a bit more fluid as well as realistic. Nothing can take you out of an immersive game than jerky or poor animations. This makes it look like The Sinking City is heading down the right path even if all of the scenes are a bit out of sorts or make no sense on their own. Have a look and get further excited.
The Sinking City — LMAO, Why Does He Move Like That?!
It's time to give you a glance at what our animation team has been cooking!
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Tortured by his past and otherworldly visions, Charles W. Reed, a private investigator finds himself in Oakmont, Massachusetts, seeking salvation from the creeping insanity that afflicts him.
Once a trade harbor, known for its lucrative smuggling business, Oakmont now lives in secluded isolation from the rest of the world, under a flood of supernatural origins.
In this place of decay and superstition; players will have to deal with the dregs of mankind, follow clues they wish they had never found, and unveil a cosmic horror threatening the world itself.
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What are your thoughts on all of this for The Sinking City and where it looks like the game is going? Do you see how things are flowing a bit better and how the motion capture has been used more? Are you curious on some of the other scenes we see here out of context or will it all make as much sense as possible when the game launches? Let us have those thoughts and feelings down in the comments and then feel free to discuss. For more on The Sinking City, be sure to keep coming back here. We will keep bringing you all that we can for the game up to and past the game's launch.