QuakeCon is here so that means that Bethesda will be out there showing off more of their titles to come like RAGE 2 here. It makes sense as it is their big con for the year, so let us not look any gift horses in the mouth and such and enjoy that we now have more from Avalanche Studios to look at. A whole lot more at that. In fact, we have almost eight more minutes of RAGE 2 to take in here as we wait for the 2019 release window to close a little more and we can take the game in on our PS4, Xbox One, or PC. Even though it is starting to feel a little close to other titles we have played recently without being in the specific franchise.
Here we have a nice rundown of the new skills and weapons we can use in RAGE 2 with a few carrying over from the last outing for the IP. We have more of the Wingstick here and see that it has a few new abilities mixed in. Like the fact that it can take down enemies from around corners. Enemies that can hail from multiple different facts and locations we will get to travel to and slay in. The wastelands of RAGE 2 look to be a harsh location as with any of the crazy dystopian futures in the same vein. Not that I am complaining or anything, but it felt like it needed typing here.
Just as before, there will be a large focus on vehicles in RAGE 2 and there is also a whole lot of that to see in the following video. As well as how we take down some convoys in the world and other parts we will get to explore. Almost exactly like we did in Mad Max… Wait a second. It looks almost exactly like that. It makes sense given the fact that Avalanche Studios did all of that for that game. It looks like it all just migrated over to RAGE 2 here with some of the upgrades and changes to fit the world and engine we will be running in. I knew it looked a little too close to something we have all played before.
RAGE 2 — Eden Assault
The QuakeCon 2018 Keynote brought us a delight of new RAGE 2 footage. It’s got everything. A big, beautiful, seamless open world. Explosions. Vehicle combat. Explosions. Sick powers. Explosions. In addition to providing an extended look at the world of RAGE 2 (have we mentioned explosions yet?), the QuakeCon footage also showed off the game’s massive and monstrous convoys for the first time.
How do you feel about all of the new footage we have here for RAGE 2 and how the game looks to handle now? Do you think it will take what the team has learned from before and improve upon it or will it be the same thing we have already played with a new paint job thrown on? Can you really make a dystopian game in today's market without looking back at the titles like I mentioned here? Let us know what you are thinking down in the comments and then feel free to discuss. For more RAGE 2 in the future, be sure to stick close to the site so you can see all of those updates as soon as they go live.