Just as we were promised, we have the first bit of gameplay for RAGE 2 to gaze upon and so far it does not look like we are going to be let down in the hype arena. Not only that, but it looks like it all also came along with some other news from Bethesda for the game for us all to digest and get amped up for another large showing at E3 this year. Like, for starters, that RAGE 2 will be a collaborated effort between Avalanche Studios and id Software and not just a solo gig. Also that it will be hitting the PS4, Xbox One, and PC sometime in Spring of 2019, so in just over a year from now we can be expecting to play this new title in the franchise.
Now that we have that out of the way, we can dig right into the gameplay for RAGE 2 that we have now. It shows the insanity that the game's world will not only hold but also how we will interact and mess things up in the world as Walker. Walker being the last Vineland Ranger who was born after all of the world ending events that took place in the past. As it sounds, he has had enough of the tyrannical rule that is going on in the lands and wants to free everyone out there from the rule. Not only that but also deal with others moving toward their own goals as well that may or may not line up with Walker's. Do not take just my word on it though and have a look down at the new gameplay and other basics for RAGE 2's world that is coming.
RAGE 2 — Official Gameplay
Mankind is in peril. In the decades following an asteroid’s devastation, most of the earth has become an unforgiving wildland where bloodthirsty factions vie for control of precious resources. Pockets of civilization have emerged to claim their space in the world, but the tentative peace they’ve established is being threatened. RAGE 2 follows Walker, the last Ranger of Vineland, as he fights to survive the chaos of the dystopian world into which he was born. With a wide array of weapons, vehicles and strange powers, Walker sets off to take down the tyrannical Authority. RAGE 2 will be launching on Xbox One, PlayStation 4 and PC in Spring, 2019.
The Open-World Shooterverse
It’s the perfect mix: id Software’s first-person shooter pedigree, Avalanche Studios’ mastery of the open world sandbox, with a healthy dose of pedal-to-the-metal vehicle combat. From the swamplands and jungles where enemies lurk among the dense foliage, to the open deserts where a passing car is more likely to mow you down than offer you a ride, the world of RAGE 2 is not a gentle, nurturing place. The people who have survived in this landscape have had to learn to protect themselves and keep their heads on a swivel, especially with the reemergence of a familiar menace.
As if the gangs and mutants aren’t enough, Walker also has to contend with the Authority, returning antagonists from the first game who threaten anything good remaining in the world. Led by General Cross, the Authority is on a renewed mission to hunt down the few remaining pureblood Arkists left in the world, and Cross is willing to slaughter everyone to achieve his goals. That’s where Walker’s wealth of unique guns and gear comes in – and he’ll need every one of his powerful weapons to defend the wild wasteland he calls home.
Walker, Vineland Ranger
A Ranger’s arsenal isn’t limited to the abundance of upgradeable weapons and toys at their disposal. Fueled by Arkist blood, these elite fighters are the only people in the world who can harness special Nanotrite abilities. However, this blood has also made them a target for the Authority, and after years of fighting, Walker is the only Ranger still standing.
Among the arrows he can choose from his Nanotrite ability quiver are the power to crush enemies into paste from above in a devastating slam attack or send them flying away from him with a lethal energy push. Walker will also learn to channel these Nanotrites into his weapons, pushing them into an awe-inspiring Overdrive, a unique skill that lets him push his guns beyond their limits and unleash absolute hell on his foes. Chain these abilities together to make Walker a powerhouse of destruction, quickly refilling his Overdrive meter. While in Overdrive, Walker’s guns do more damage, they gain new attributes, enemies drop better rewards and Walker’s health starts to regenerate. When timed correctly, Overdrive is more than enough to tip the scales in a tricky fight.
Does this all make RAGE 2 look like the game many were hoping the first title would have been or will it be a new direction and make for a double AAA title in the mix? Do you like the concept of the Overdrive abilities we have basically detailed here or is it still too soon to figure out for certain? Will this game try to rely on just the absurd to try to suck you into things or is it all set dressing for now with something deeper hidden in all of the insanity? Let us all know down in the comments and then feel free to discuss. We know there is going to be more for RAGE 2 and we will do everything that we can to get it out to you. Just be sure to keep checking in on the site to see and experience it all.