Crazy Machines VR Is Bringing The Fun Of Rube Goldberg Into VR

Crazy Machines

A new VR title is coming with Crazy Machines VR, as it will have us building Crazy Machines to solve physics puzzles in virtual space

If you are looking for a bit more on the lighter side of gaming and a weird new title for your VR fun, then we now have Crazy Machines VR on its way to us. It is a new puzzle game from FAKT Software that uses the fun of Rube Goldberg machines to solve said puzzles and all in the virtual space for the PS VR, Oculus Rift, and HTC Vive. Like I said, it is odd but fun sounding with not too long to wait for Crazy Machines VR as it is slated for a 2018 release. Okay, well there may be some waiting as there is no specific date in 2018 given, but it is supposed to come before December 31st as of now, so only a few months we have to wait and see.

There are not many specifics for Crazy Machines VR as of yet, so things are speculated on based on the following trailer and description. We will obviously get to use both of our hands in the game to build said machines of craziness, and that there will be some kind of puzzle to solve or fire off at the end. How it will keep us from just setting up at the end of the puzzle instead of a whole machine cannot be seen here, but I have a feeling there will be something in place. Maybe the requirement to use all of the objects at our disposal before setting the whole thing off. That would make sense. Have a look for yourself though and see if you can figure it all out for now.

Crazy Machines VR — Trailer

Players will be able to let their imaginations run wild when designing and solving impressive and intricate physics puzzles in space. Intuitive controls create a deep sense of immersion and the feeling of working on elaborate apparatuses with one’s own hands.

All puzzles were designed and optimized specifically for VR. With the most robust VR technology and new features for the franchise, like a surly robot assistant, Crazy Machines VR will be the definitive physics puzzle experience.

What are your current thoughts on Crazy Machines VR based on all of this? Does it make sense that there will be a required use of items to solve the puzzles or will it be something we are just encouraged to do? How well do you see the physics being used so far and will it truly feel one to one in VR? Let us have those thoughts down in the comments and then discuss away. For more on Crazy Machines VR or games like it, just be sure to stick close to the site here. We will keep these whacky updates coming at you right here.