The Blackout Club Is Coming To Save Their Friend & Themselves

The Blackout Club

A new co-op game, The Blackout Club, has been announced and The Blackout Club is coming to add another title to the horror genre from some industry veterans who know it well

Add another new video game to watch on your list as The Blackout Club has been announced and slated to come home Q1 of 2019. This is the next title that Question is bringing us and if the title sounds like an 80s movie title, then you are not far off. While no timeline is directly stated for The Blackout Club, the description of the story and world definitely has that Goonies or Losers Club feel to it all. Although, since it is an important aspect of the game, it does look like we are dealing with smartphones of sorts, so we can just press right on and get into what the game is all about. Also how those work in.

The Blackout Club is going to have us and three friends, yes it is Co-Op, trying to solve the mysterious disappearance of one of the group's friends. You see, each of those in the club suffer from "blackouts" where they wake up in strange places and have no idea how they got there or what they did along the way. One of their friends has gone missing and given the "weirdness" of the group in The Blackout Club, no one will believe them. That is why they need to document what is going on with their cell phones, so they can get the proper help that needs to find their friend. Most likely it will lead them on a wild adventure where they will grow as people and also find their friend alive or dead. True 80s movie fashion there.

The Blackout Club — Announce Teaser

Set in a small town with a monstrous secret, The Blackout Club follows a group of teens who band together after learning they’ve all been temporarily losing consciousness — waking up in strange places with no memory of what they have done. Recently, one of their closest friends vanished entirely. When none of their parents, teachers, or even the police are willing to believe them, the friends launch an investigation. Together they will discover a maze of tunnels — a hostile underworld filled with hypnotic music and populated by a clandestine group of adults — all beneath their seemingly idyllic suburbs.

To save their community and themselves, the teens will need to capture the conspiracy on camera and prove its existence to the world. Up to four players will sneak out of their homes and go on surveillance missions filled with procedurally-generated elements including variable objectives, enemy encounters, loot drops, and more. Every night will be a different adventure as the team seeks out additional clues and explores new parts of their neighborhood and its ominous underbelly. The club must trust no one as they get closer to finding out what happened to their missing friend — and the cause of their uncontrollable blackouts.

Surviving the dangers of night will require intelligence, improvisation, and skill. Sleepwalking adults that could be their neighbors or relatives now seek to drag them underground. Players must create and coordinate diversions and use other tactics to break the enemy’s vice-like grip. The last player left standing must avoid attracting the attention of an even more dangerous entity — one that pursues its prey relentlessly — one that can’t be seen with open eyes…

Player characters will be customizable with a variety of powers and equipment loadouts. Every member of the group will play a distinct role and utilize devices like drones or deployable traps to outwit their foes and gather evidence of their crimes. When the mission is complete, players will head back to the hideout, where they can level up and acquire new abilities for use on future outings.

The weird and horror side of The Blackout Club stems from the underworld filled with clandestine adults up to no good and also all of the sleepwalking adults that are also out in the streets trying to bring them down. It sounds like a lot of weirdness that could be solved in a few small ways, but as this is the team that brought us The Magic Circle and the weirdness that came with that, I am sure it will all make sense and be needed. Double down on that is the fact that The Blackout Club has the Creative Director and Lead Writer for BioShock 2 in the mix, so we know that it is coming from developers who do know how to do this all well already.

What burning questions for The Blackout Club do you have right now or thoughts you need to get out there? Do you agree that it does sound like a typical 80s film placed in a more modern era or is that pegging it to a place that it does not need to be in? How do you think the recording aspect of the gameplay will work out and will it be like Outlast or just in there with no real reason besides fitting the story? Let everyone know what you are thinking and then discuss. For more on The Blackout Club as we get it, you will want to stick close to the site here. We will update you on everything that we can as we get it. You will not want to miss out.