Beat Saber Will Have You Slashing & Grooving In VR

Beat Saber

A new rhythm VR title, Beat Saber, has more to show off and it looks like Beat Saber is going to be mix of some other great titles all rolled into one

If you were sitting around hoping that someone would combine Guitar Hero, Fruit Ninja, and an iconic weapon from a huge Sci-Fi franchise, then you are in luck as it looks like Beat Saber will answer that hope. It may sound like a lot to take in there, but this is a new VR title that Hyperbolic Magnetism is working on for the Oculus, Vive, and PS VR systems that will give you a blend of all of that. The rhythm of GH, the slashiness of Fruit Ninja, and all with lightsabers of sorts to keep the custom music flowing and your beat bouncing in tune. At least that is how it all looks.

Based on the description and following gameplay, Beat Saber will have blocks, that represent beats or sounds in the song, flying at us. There will be an indicator on which hand and direction we will need to swipe at the right time to keep everything flowing. Just as every rhythm game out there likes to do. Why do we need lightsabers to do this? Why not is the better question? Nonetheless, we are getting it and sometime in Q1 of this year. So sometime in the next few months unless there are any delays. Have a look at the gameplay just below and see if Beat Saber will be something you are adding to the mix of VR fun for you.

Beat Saber — Gameplay Teaser

Beat Saber is a unique VR rhythm game, where your goal is to slash the beats (represented by small cubes) as they are coming at you. Every beat indicates which hand you need to use and also the direction you need to match. The game can be easily described as a mashup of Guitar Hero and Fruit Ninja in VR. All the music is composed to perfectly fit the handmade levels. Our goal is to make players almost dance while cutting all the cubes and avoiding obstacles. Each cut is strongly supported by great sound and visual effects to emphasize the rhythm.

What do you think of Beat Saber as it all looks and stands so far? Does it make sense to put this in a VR setting or was that done to make the two-handed swiping motions feel more intuitive than without the VR? Do you think that this will scratch a VR rhythm feel for many out there or will it just be a fun side-game while we wait for bigger titles? Let us and the world know down in the comments and then discuss. As we find out more for Beat Saber though, we will update the site here. Just keep checking back in to make sure you see it all.