I hope you are ready to go to Hell again as we have Sinner: Sacrifice For Redemption just recently getting an announcement and a bit of a gameplay trailer to show it all off. As if this premise hasn't been done to death already in our media, but nonetheless, Dark Star Game Studios is coming together to bring us this epic story and give us some different gameplay to go with it. If you haven't heard of said studio before, it is okay. They are coming together to bring us Sinner: Sacrifice For Redemption from other big studios like Ubisoft, Blizzard, and Konami to do all of this. That and to bring us all this new game sometime in 2018 for the PC, Mac, PS4, and Xbox One. Sometime aiming for Q1 of the year, but we all know how video games go here.
In terms of what Sinner is here, well, it is a game where we will be hacking and slashing through Hell to take on eight different bosses with the Seven Deadly Sins of Christian Mythology shaping all but one of them. I presume the final boss will be Satan or the Devil of some sort as these things all play out. However, before you call out that Sinner: Sacrifice For Redemption is just like Dante's Inferno or any other title that does the same thing, there is a different game mechanic that will set it apart. A de-leveling of sorts even though it looks to play like a Dark Souls title and this sounds like it would make it all exponentially more difficult. You know, because we all hate ourselves and need a greater challenge or something.
Anyways, this "de-leveling" system for Sinner: Sacrifice For Redemption is something where before each big boss fight you will need to choose one of your stats in the game to "level down" before heading in. All to make the progression down harder and harder instead of the usual easier with new stats and abilities. I get the concept as the protagonist is trying to atone for his sins, but it may be taking this "needing to be hard just to be hard" surge in gaming a little too far. Especially as it is before the boss fight and not after. At least it would make sense that in a game called Sinner that we are shucking off the "stats" after overcoming whichever sin we are up against and then moving on. Not before. Maybe it is just me though.
Sinner: Sacrifice For Redemption — Announcement
Adam, a fallen soldier on a quest to save his soul, will face eight abhorrent bosses, the first seven each based on one of the deadly sins. Before each clash, Adam must make a sacrifice to enter combat and choose a stat to level down. Each fight will be tougher than the last and force players to carefully choose their actions in battle, aided by a variety of unlockable weapons.
The action is framed by a desolate afterlife in which Adam seeks to restore his memories and atone for his sins. How he interacts with each boss will ultimately decide his fate in one of multiple endings.
“Sinner is not another game where the player grows stronger to fight the final boss on equal footing,” says Iain Garner, Director of Developer Relations at Another Indie. “Adam will struggle with his physical prowess as well as his internal need for atonement, and his ultimate test will be his most challenging.”
With all of this said, what do you think about Sinner: Sacrifice For Redemption as it currently stands here? Do you agree that it looks like many other titles that have done the same thing just with a mechanic that is here to make it all that extra level of difficult? Do you think it would make more sense to lose a stat after the fight as you are atoning along the way? Let us all know down in the comments and then feel free to discuss. For more on Sinner: Sacrifice For Redemption, be sure to stick around here on the site. We'll have more for sure as the game is being shown off at Gamescom and PAX here soon and we will be sure to update everyone as we can.