Last month we all were treated to some new gameplay for Days Gone out of E3 and for those on the show floor and lucky enough to go behind the closed doors, we also were treated to different gameplay for the game. Different gameplay but still the same mission and area that Bend Studio wanted to show off. All to show off how dynamic the world of Days Gone can be. Dynamic in not just the weather and environment, but how it all will affect each other and can make for completely drastic bits of gameplay at the end of the day. All of which makes it look like another huge title we will need to pick up for the PS4 early next year.
So, to say that this is the same closed door demo for Days Gone that was at E3 would also be false. It is close to the same demo. Of course, this also plays in the dynamic feel of it all as it was only slightly different based on the person playing the demo here as in my case they were able to sneak a whole lot closer before going into run-and-gun mode. It does show how the changing weather and everything does play into Days Gone even more though. Especially as it does keep some wildlife out of play and others in play. Fewer or more distractions can lead to vastly different feeling play styles and it is awesome to fully see this in action here.
Days Gone — Alternate Playthrough E3 2017
At E3 2017's PlayStation Media Showcase, we unveiled a new gameplay demo showing a more intimate glimpse into Deacon’s life as a mercenary in a world where almost everything wants to kill him.
With this video, special guests John Garvin (Creative Director) and Sam Witwer (Deacon) talk through one of the many other ways this demo could have played out in this playthrough that we showed Behind Closed Doors at E3 2017.
Days Gone is an open-world action game set in the beautiful, high-desert of the Pacific Northwest two years after a pandemic has transformed the world.
One thing I am glad to hear here for Days Gone was something that bothered me before. It was what looked like scripted scenes that Bend Studio may have had in the game that would force us all to still play it their way and not ours. In my demo it was shown that Deacon could have sniper shot the guy holding his friend hostage but then the player didn't. This made me think that some parts of Days Gone were just going to be forced no matter what. I am sure there will need to be sections like this. But as it sounds here, we could take out this guy and have a different scene play out if we wanted to go full stealth. I would have loved to see that in action for Days Gone, but just know it is there is good enough for me and for now.
What has been your takeaway for Days Gone after seeing how this demo and mission could be played out in multiple ways? Do you think that all of the Marauder camps will be set up the same way or will they be vastly different each time? Are you curious to see how things would play out if they did go the complete stealth path or do you think it would mainly play the same? Let us know down in the comments and then feel free to discuss. For more on Days Gone as we keep heading toward its release, be sure to keep it here. We'll have more to come and you won't want to miss out on a single bit of it.