Friday The 13th
We have another huge information dump for Friday The 13th: The Game that shows off the final versions of the counselors in Friday The 13th & other updates
There is still no solid release date for Friday The 13th: The Game but that doesn't mean that the updates are going to stop rolling in at all. Gun Media is still waiting for all of the certifications to go through for the PS4 and Xbox One versions of the game and it looks like there was a whole lot that has yet to have been shown off from that build that Illfonic has put together. It's almost like they knew how to restrain themselves when it came to Friday The 13th even though in general it doesn't seem like they can. It is a passion project for sure and we keep getting more for it. And more we certainly have here for you to hack on through until the cows start bleeding.
More or less the version of Friday The 13th: The Game we keep seeing has been the version that has been locked down so they can get the game out in their Early 2017 timeline. Which of course means that the final roster and stats for the counselors in the game have been set down and now we have them all here for you to see. Many of them will look familiar to any who were in on the beta or slightly been following along but there are some new faces. Particularly the ones of those Kickstarter backers who paid for the honor of having their likeness in the game. Now it won't seem like we will only be killing females in the game as the genders are now balanced back out. Have a look at where they are for now. Friday The 13th is a multiplayer game and the stats may change over the lifecycle of the game, but this is where they are for launch.
We spoke of the beta before for Friday The 13th and I know one of the things that always bothered me was the fact that Jason was slow and the counselors could keep him at bay by running around fences and other objects that Jason should be able to smash right through. It was not an option in the beta, but it looks like those concerns have been addressed by Illfonic as now Jason can smash some of the fences in the maps. Not all of them and he'll still need to swing through them, but no more will the counselors be able to keep the Jason player busy by running around fences and such and, in my opinion, break the game a bit. Now it will only be a few fences and those that are at least shoulder height that Jason can't smash.
While it won't be in at launch, or at all depending on how we all play with Friday The 13th: The Game, it doesn't look like Jason's Rage ability will allow him to walk through said fences. Even when that ability is active he will still have to take the time to swing and destroy the fence. This could change if Gun Media thinks that looping could still be a problem, but at launch it won't be the case. At least Jason can always just throw a knife into the face of whichever counselor is trying to exploit the game world to their benefit. That will usually shut them all right down.
Only Jason can break fences. Meaning a counselor can't break them down with a weapon. Currently, the car can not break the fence either, which is weird and we're looking into that. We may patch that in later, but as for launch, only Jason can break them. All Jason's can break fences with one free melee swing. Only one swing is required, but remember; the swing animation time isn't instant. Meaning if you are chasing a counselor and they try to use a breakable fence to keep the two of you apart, you still have to swing, break and then recover from said swing. It's not like you can run towards fence, swing, break and keep running.
Not every fence in the game is breakable. If the fence is tall, say roughly shoulder height, it can not be broken. However, the smaller, knee/waist high fences can be. We can't make every fence breakable due to performance (physics). But we felt some of them should be to help thwart looping behavior. Of course, a good knife throw seems to fix that right up.
Lastly, as it is currently RAGE Jason can't "rage" through fences like he does doors. This is because those are two separate systems (doors vs fences). We would have to put HUD elements (interact prompt) on all fences to inform the player they can rage through it. You know, like doors have. This would junk up the world with too many icons. Could we allow Jason to RAGE through them without a prompt and just let the player "discover" this feature? Yeah, but it's not ideal.
In addition to all of the above, there have been a few other smaller tidbits uncovered about Friday The 13th: The Game as it stands for now. The following video goes more into the finer details of it all, but more or less the larger topics are listed above. Have a look though and maybe you'll spot a few things in Friday The 13th that we all may have missed so far. It happens and we can always use a second set of eyes.
Friday The 13th: The Game — Breakable Fences, New "STALK" Ability, Traps & More!
Which of the counselors do you think will be your 'main' in Friday The 13th: The Game, if you'll have one at all that is? Do you think that being able to run around fences will be missed by players or will it be a welcomed change even if it does slow Jason down a bit? Do you think that the team will get the game to a place where we could have almost complete destruction on the maps? Let us know in the comments and as always discuss. For more on Friday The 13th: The Game and hopefully a release date, be sure to stay right here as we will keep all of the updates flowing out to you and you'll always want to be completely up to date on it all.